|
| |
| | Artificial intelligence - Wikipedia, the free encyclopedia |
 | | AI systems are now in routine use in economics, medicine, engineering and the military, as well as being built into many common home computer software applications, traditional strategy games like computer chess and other video games. |  | | Artificial intelligence (AI) is defined as intelligence exhibited by an artificial entity. |  | | Learning is based on empirical data and is associated with non-symbolic AI, scruffy AI and soft computing. |
|
http://en.wikipedia.org/wiki/Artificial_intelligence
(1118 words)
|
|
| |
| | Basic Questions |
 | | AI researchers are free to use methods that are not observed in people or that involve much more computing than people can do. |  | | Alexander Kronrod, a Russian AI researcher, said ``Chess is the Drosophila of AI.'' He was making an analogy with geneticists' use of that fruit fly to study inheritance. |  | | What is important for AI is to have algorithms as capable as people at solving problems. |
|
http://www-formal.stanford.edu/jmc/whatisai/node1.html
(2069 words)
|
|
| |
| | AI SPEC FOR QAA BENCHMARKING PANEL |
 | | AI researchers have often found that existing software tools and programming languages, and standard design and development methodologies, were too restrictive, and therefore developed new special purpose versions. |  | | Many AI problems are not well defined initially: in such cases the process of developing and testing software helps to clarify the problem. |  | | The overview lists a number of sub-fields of AI which are sometimes regarded as parts of AI, and sometimes simply as ordinary applications of computer science, e.g. |
|
http://www.cs.bham.ac.uk/~axs/courses.ai.html
(3122 words)
|
|
| |
| | AI Overview |
 | | AI at the Inception - A 25th-anniversary edition of a classic chronicles the fledgling science of artificial intelligence. |  | | Artificial intelligence (AI) is the established name for the field we have defined as computational intelligence (CI), but the term 'artificial intelligence' is a source of much confusion. |  | | The fact is, AI technology has become pervasive in much of the software we use today. |
|
http://www.aaai.org/AITopics/html/overview.html
(5094 words)
|
|
| |
| | Open Directory - Computers: Artificial Intelligence |
 | | Ai on the Web - Lots and lots of pointers to AI resources: intelligent agents, search and game playing, logic and knowledge representation, planning, reasoning with uncertainty, machine learning, natural language processing, perception and robotics, philosophy and the future, AI programming. |  | | Context in AI - A contact point on the Web for researchers who are interested in the many roles of context in artificial intelligence. |  | | About AI - Examine the history, uses and consequences of Artificial Intelligence. |
|
http://dmoz.org/Computers/Artificial_Intelligence
(534 words)
|
|
| |
| | Artificial Intelligence: AI (2001) |
 | | One of the biggest problems in "AI" is the lack of edge with the sexual content. |  | | Undoubtedly if Kubrick were in charge "AI" would have to be re-cut to avoid an NC-17 rating. |  | | "AI - Artificial Intelligence" is that kind of movie-one of the year's best. |
|
http://www.imdb.com/title/tt0212720
(1163 words)
|
|
| |
| | Games Making Interesting Use of Artificial Intelligence Techniques |
 | | Blackboard technology is a "cooperative" AI technology, in which a problem is made open to a group of AIs (which can be neural networks, genetic algorithms, whatever) and each AI "contributes" towards solving a piece of the problem. |  | | AI, or computer player, uses a network of cooperating intelligent agents, or managers that communicate via messages, finite and fuzzy state systems and a database of goals and tasks. |  | | The AI was to be built as a dynamically loadable.DLL file and the interface spec made public, thus allowing budding AI developers to write their own AIs if the ones that ship with the game weren't good enough. |
|
http://www.gameai.com/games.html
(17987 words)
|
|
| |
| | Artificial Intelligence Depot |
 | | The AI Toolkit is an educational software package developed to train future and current scientists and engineers on Artificial Intelligence methods, with a specific focus on soft computing techniques for robotic applications. |  | | The AI Foundry promotes the development of Open Source artificial intelligence projects. |  | | The prize is a copy of AI Game Programming Wisdom 2 which both he and I wrote articles for. |
|
http://ai-depot.com
(1360 words)
|
|
| |
| | GameDev.net -- Artificial Intelligence |
 | | An introduction of AI and a report on the major progresses of AI from 1950's-1990's. |  | | Site by the author of AI Techniques for Game Programming, covers neural nets and genetic algorithms, AI news and more. |  | | Described need based AI in the context of virtual gorillas, but the information can be applied generally. |
|
http://www.gamedev.net/reference/list.asp?categoryid=18
(1681 words)
|
|
| |
| | Definition of AI |
 | | A more practical definition that has been used for AI is attempting to build artificial systems that will perform better on tasks that humans currently do better. |  | | However, visual perception is AI since it has proved very difficult to get computers to perform even basic tasks. |  | | Thus, at present, tasks like real number division are not AI because computers easily do that task better (faster with less error) than humans. |
|
http://ai.eecs.umich.edu/cogarch0/common/theory/ai.html
(187 words)
|
|
| |
| | AI |
 | | Body: AI may embody through a biological, artificial, or cyborg substrate, or choose a virtual environment. |  | | Basic - AI pidgin language based on ontologies and protocols from the First Federation era and functional languages from the early Information Era. |  | | AIs, Evolution of the - ai from the earliest todays to the terragen galactic civilization |
|
http://www.orionsarm.com/sophontology/ai.html
(354 words)
|
|
| |
| | Game/AI: Strategies for Innovation |
 | | Within your AI group, you may then have a certain divergence of job responsibilities, such that some of your AI developers are more oriented toward tools and R&D and others are more oriented toward working closely with designers to help iron out the design and perform requirements analysis. |  | | The idea is to separate design-related AI content (driven and mostly implemented by the TD team) from low-level AI algorithms (driven and implemented by the Programming team), and create a bridge between progs and design. |  | | AI needs to be one of a designer's fundamental tools, and for so many designers, AI is just this big black box. |
|
http://www.ai-blog.net/archives/000095.html
(5370 words)
|
|
| |
| | AI from TAU - Useful Links |
 | | AI Courses List is one section of the (WWW) University Courses in Computer and Information Science Index at Temple University. |  | | History of AI Philosophy of AI Philosophy of AI Resources |  | | Constructions of the Mind: Artificial Intelligence and the Humanities. |
|
http://www.tau.ac.il/humanities/philos/ai/links.html
(928 words)
|
|
| |
| | AI |
 | | In Spielberg's AI, Joe is a lovable "mecha" or robot. |  | | While the themes of AI resonate in all of Kubrick's films, Kubrick felt that Spielberg might be able to do a better job with AI's extensive use of special effects and fairie tale motif. |  | | Kubrick was friends with Spielberg and even before his death, approached Spielberg about directing AI with Kubrick producing. |
|
http://www.indelibleinc.com/kubrick/films/ai
(277 words)
|
|
| |
| | CGF-AI Archived News |
 | | In their lecture, Arjen and William show how the Killzone's AI behaves tactically as a result of a simple position evaluation technique that is capable of responding to many simultaneous static and dynamic inputs. |  | | Furthermore, because this AI does not rely on designer placed hints, the AI can apply these tactics anywhere in the game world. |  | | We explain how to implement efficient dynamic combat AI by off-loading a considerable part of the required ray casts to a small amount of pre-calculated terrain information. |
|
http://www.cgf-ai.com/old_news.html
(1484 words)
|
|
| |
| | The Appreciative Inquiry Commons |
 | | Commenting on her assessment of AI's uniqueness, a senior executive at one company recently said: "I know what Ai is about...it is about creating a positive revolution in change". |  | | The Weatherhead AI experience includes expert faculty, intimate learning environments and peer scholarship unlike any other in the world. |  | | View AI descriptions, articles, and resources in languages from around the world. |
|
http://appreciativeinquiry.case.edu
(302 words)
|
|
| |
| | generation5 - At the forefront of Artificial Intelligence |
 | | Thinking Machines - For A.I. researchers, narrowing the cognitive gap between humans, computers is the big goal. |  | | Community-orientated, Generation5 deals with all AI topics including robotics, neural networks, genetic algorithms, AI programming, home automation and much more. |  | | NERO integrates cutting-edge artificial intelligence (AI) and machine learning research into a commercial-grade video game to produce an entirely novel gaming experience. |
|
http://www.generation5.org
(1375 words)
|
|
| |
| | Breathe intelligence into Java |
 | | Making AI work in your Java programs is easier than you think. |  | | Making AI work in your Java programs is easier than you think |  | | This article covers some of those resources and examines the basic AI (artificial intelligence) concepts to show you how to create a smarter application. |
|
http://www.javaworld.com/javaworld/jw-04-2001/jw-0406-ai.html
(1833 words)
|
|
| |
| | CGF-AI Links |
 | | US Army funded AI technology assessment by various authors, introducing and discussing rule based systems, fuzzy technologies, case-based reasoning, genetic algorithms and evolutionary programming, neural networks and bounded neural nets, lattice automata, planning systems, petri nets and colored petri nets. |  | | Analysis and design of AI for the real and simulated robots playing RoboCup soccer. |  | | The AI contents of this book is described here. |
|
http://www.cgf-ai.com/links.html
(2759 words)
|
|
| |
| | AI on the Web |
 | | The Age of Intelligent Machines is a popular book on AI technology. |  | | Object-Oriented AI in C++ is one of the few textbooks covering AI in C++; has received mixed reviews')" onMouseout='k()'>OO AI in C++ |
|
http://www.cs.berkeley.edu/~russell/ai.html
(163 words)
|
|
| |
| | ..::AI Aardvark::.. |
 | | As of April 1, 2006, David Rawlins is retiring from AI modeling. |  | | Peter has not been active with AI for many months now. |  | | In fact, Peter's paintkit was used to make repaints that look better than many UI repaints. |
|
http://www.ai-aardvark.com
(1136 words)
|
|
| |
| | Peter Suber, Links for "Minds & Machines" |
 | | These are links to the topics of the course and the larger fields to which they belong 151;artificial intelligence, cognitive science, neuroscience, and philosophy of mind. |  | | Jump to the papers on the philosophy of AI, on the Turing Test, or on the Chinese Room. |  | | A user-built tree of AI topics and references. |
|
http://www.earlham.edu/~peters/courses/mm/mmlinks.htm
(733 words)
|
|
| |
| | AI Publications |
 | | As AI has begun to reach out beyond its symbolic, objectivist roots into the embodied, experientialist realm, many projects are exploring different aspects of creating machines which interact with and respond to the world as humans do. |  | | This framework is effectively applied to a collection of AI, computer vision, and signal processing problems. |  | | Most Artificial Intelligence (AI) work can be characterized as either ``high-level'' (e.g., logical, symbolic) or ``low-level'' (e.g., connectionist networks, behavior-based robotics). |
|
http://www.ai.mit.edu/publications/pubsDB/pubs.html
(15420 words)
|
|
| |
| | Redirect: "Creating Friendly AI" has moved. |
 | | Friendly AI has been renamed to "Creating Friendly AI". |  | | You will be automatically redirected to "Creating Friendly AI" at "http://singinst.org/CFAI/index.html" in 5 seconds. |
|
http://www.singinst.org/CaTAI/friendly/contents.html
(23 words)
|
|
| |
| | Artificial Intelligence Research Group |
 | | The AI research group is a growing community with a large number of current projects as well as past successes. |  | | Ubiquitous AI Assisted Cognition: Computer systems to aid people with Alzheimer's Disease. |  | | Programming by Demonstration: Using AI techniques to improve user interfaces. |
|
http://www.cs.washington.edu/ai
(572 words)
|
|
| |
| | Tutorials - Artificial Intelligence Depot |
 | | Commonly used in pattern recognition and AI decision systems, the basic structure of DT allows application of IF...THEN type rules to classification, which are easily utilized and interpreted. |  | | Written from the viewpoint of both AI programmers and gamers, the article provides an over view of concepts as well as a description and analysis of the algorithm. |  | | Network & tree searches are important as a basis for AI in many contexts. |
|
http://ai-depot.com/Features/Tutorials.html
(1075 words)
|
|
| |
| | PCAI Artificial Intelligence - Free eMagazine, White Papers, Demos, Products, Glossary, Links |
 | | Readers include AI novices, experienced researchers and every level of expertise in between. |  | | Topics include: Knowledge Based Systems, AI Languages, Neural Networks, Machine Learning, Genetic Algorithms, Evolutionary Software, Expert Systems, Fuzzy Logic, Data Mining, Intelligent Agents, Business Rules, Case-Based Reasoning, Common Sense, Data Visualization, Inferencing, Forecasting, Java, Pattern Matching, Speech, Rule-Based Systems, Text Mining, Vision, Robotics and much more. |  | | Includes Neural Nets and Scientific Discovery: A Match Made in AI Heaven and other topics including: Protege, Ontology and Knowledge Acquisition: Knowledge Representation, the Foundation of Intelligent Systems, The Visual Development of Rule-Based Systems, Indexed vs. Unindexed Searching: From Security Classifications to Forensics, Buyers Guide, and more. |
|
http://www.pcai.com
(584 words)
|
|
| |
| | AI Links |
 | | The IBM machine Deep Blue (also here) beat the chess world champion Garry Kasparov (also here and here) in 1997. |  | | the AI "family tree" compiled by Richard K. Belew |  | | Journal of Experimental and Theoretical AI (JETAI) (or via here) |
|
http://www.compapp.dcu.ie/~humphrys/ai.links.html
(640 words)
|
|
| |
| | Ai - Et-Tell (BiblePlaces.com) |
 | | Biblical and Archaeological Data on Ai Reappraised (dabar.org) An extensive paper examining both the biblical and archaeological evidence on Ai, by W.W. Winter. |  | | Related Web Sites on Et-Tell or Ai See BiblePlaces.com's page on Khirbet el-Maqatir. |  | | (dabar.org) A less extensive article offering a typical evangelical answer if you assume that et-Tell is Ai. |
|
http://www.bibleplaces.com/ettell.htm
(388 words)
|
|
| |
| | AI.implant by Engenuity Technologies - Advanced AI for Games, Animation and Simulation |
 | | May.16.2006 - ITEC, London, UK This year at GDC, AI.implant will have a bigger booth than ever before and will be unveiling the powerful next-generation capabilities of the new version 4.0 software. |  | | Simple, intuitive, and powerful, AI.implant version 4.0 will change the way game developers and designers approach in-game AI. |  | | May 18-20, 2005 - E3 - BGT was in attendance to meet with new and existing customers. |
|
http://www.biographictech.com
(500 words)
|
|
| |
| | Peter Norvig |
 | | #5 Paradigms of AI Programming with Lisp code |  | | #5 Paradigms of AI Programming Possibly the best hardcore programming book ever. |  | | #5 Paradigms of AI Programming (book) with code |
|
http://www.norvig.com
(274 words)
|
|
| |
| | Ai. Satisfaction. Engineered. |
 | | The Ai Quantum Series of transmitters using the e2v ESCIOT operates efficiently in either digital or analog service. |  | | Ai Quantum IOT television transmitters represent the most advanced state-of-the-art, high power, depressed collector, LINUX based, transmission technology in the business today. |  | | The proof is found in the large number of installations, in both analog and digital service applications, nationwide. |
|
http://www.acrodyne.com
(211 words)
|
|
| |
| | AI on the Web |
 | | AI: A Modern Approach by Stuart Russell and Peter Norvig |  | | We also have a separate list of AI books. |  | | If we don't have it, perhaps one of these search sites will: |
|
http://aima.cs.berkeley.edu/ai.html
(108 words)
|
|
| |
| | Game/AI |
 | | WoW has very little AI, and the Sims is nearly all AI, but the AI is quite different than what most of us normally focus on. |  | | Human-controlled characters simply do not live in the virtual world the way AI characters do. |  | | AI Planning for Computer Games and Synthetic Characters |
|
http://www.ai-blog.net
(637 words)
|
|
| |
| | Unreal Creature Care and Feeding Guide |
 | | Also WarpZones should be at least 70 units deep ideally to allow the AI to handle them properly. |  | | Ideally, hallways should be at least 6x the CollisionRadius of the largest creature which may navigate it. |  | | Ambushpoints may also be used by creatures that decide to ambush rather than pursue a player. |
|
http://unreal.epicgames.com/AI.htm
(4722 words)
|
|
| |
| | :: norton poets online :: Ai |
 | | - Testament to Ai: My Reflections on Broken Glass. |  | | - The Many Voices of the Poet Ai by Pat Harrison, Radcliffe Quarterly, Spring 2000 |  | | An Essay to Recognize and Honour the Underrated and Overpowering Poetry of Ai by Vanessa Penny |
|
http://www.nortonpoets.com/ai.htm
(163 words)
|
|
| |
| | aboutAI.net |
 | | DARPA Total Information Awareness Program is planning to link many government and commercial databases and use data mining to find threatening patterns. |  | | Learn about new software development kits for robots and robotic-enhanced products, including AIBO, Lego Mindstorms, Evolution Robotics and various open source projects. |  | | Discuss this article on the AI bulletin board! |
|
http://www.aboutai.net
(208 words)
|
|
| |
| | Technorati Tag: ai |
 | | Ai Find Deals on ai and other Cameras and Photography at DealTime. |  | | Posts tagged Ai per day for the last 30 days. |  | | Canada Only - the Art Institute Listed Compare Canadian schools in Toronto, Vancouver and Burnaby for graphic arts/design, game arts, fashion and interior design, animation/film and multi-media. |
|
http://www.technorati.com/tag/ai
(430 words)
|
|
| |
| | The Academy of American Poets - Ai |
 | | The Academy of American Poets - Ai Home |  | | She legally changed her name to "Ai," which means "love" in Japanese. |  | | A poem about Ai by Denise Duhamel, from Jacket #10. |
|
http://www.poets.org/poet.php/prmPID/268
(157 words)
|
|
| |
| | Ai Forums |
 | | Discuss HAL's constantly-improving learning algorithm, exchange training ideas and comment on published HAL-personalities. |  | | Hello all, I have created a new detailed "create-your-own" RSS feed for AI Forums. |  | | So I've been into this about 4 days now and my HAL is around 1000turns. |
|
http://www.ai-forum.org
(114 words)
|
|
| |
| | Join Aerosmith Interactive |
 | | Here's some of the good stuff waiting for you at Ai: |  | | Subscribe to Aerosmith.com's exclusive Ai - "The Next Level" - the website's premium online service. |  | | To subscribe to Ai, please click on the "Join Ai" button above (payment by credit card only). |
|
http://ai.aerosmith.com/ai_intro.html
(336 words)
|
|
| |
| | Project AI - Home(Beta) :: Realistic AI Air Traffic for Microsoft Flight Simulator |
 | | WELCOME TO PROJECT AI Thanks to Steve Halpern and Tom Main at Flight1 for sponsoring Project AI with all its server and bandwidth needs! |  | | Project AI - Home(Beta) :: Realistic AI Air Traffic for Microsoft Flight Simulator |  | | Make sure to visit and make your Payware purchases from Flight1 as a thank you for sponsoring Project AI! |
|
http://www.projectai.com
(215 words)
|
|
|