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Topic: Alan Kay



  
 Alan Kay - Wikipedia, the free encyclopedia
Kay is one of the fathers of the idea of object-oriented programming, along with some colleagues at PARC and predecessors at the Norwegian Computing Centre.
Alan Kay, born May 17, 1940, is an American computer scientist, known for his early work on object-oriented programming and user interface design.
In the seventies he was one of the key members there to develop prototypes of networked workstations using the programming language Smalltalk.
http://en.wikipedia.org/wiki/Alan_Kay   (592 words)

  
 Multimedia – From Wagner to Virtual Reality
Kay introduced the idea of iconic, graphical representations of computing functions – the folders, menus, and overlapping windows found on the desktop – based on his research into the intuitive processes of learning and creativity.
Kay came to understand, as he put it, that, "doing with images makes symbols." This was the premise behind the GUI, which enabled viewers to formulate ideas in real-time by manipulating icons on the computer screen.
In 1972, after forming the Learning Research Group at the newly founded Xerox PARC (Palo Alto Research Center), Alan Kay led what is considered the most crucial advancement of human-computer interactivity, the graphical user interface (GUI).
http://www.artmuseum.net/w2vr/timeline/Kay.html   (251 words)

  
 USATODAY.com - Renowned computer scientist Alan Kay to join H-P
Kay believes that, for example, it should be possible to teach children as young as 5 years old to create simple computer programs using a set of software authoring tools known as "Squeak," which relies heavily on images, rather than words.
Kay, who was at iconic computer maker Apple Computer from 1984 to 1996, comes to H-P from The Walt Disney Co., where he was working on digital media projects from 1996 to 2001, when his five-year contract ended.
Kay, who is a computer scientist, said he will continue his association with Viewpoints Research Institute, a nonprofit organization based in Glendale, Calif., that he helped found to improve general education as well as the understanding of complex systems.
http://www.usatoday.com/tech/news/2002-11-26-hp-pioneer_x.htm   (459 words)

  
 UCLA Computer Scientist Alan Kay Wins Kyoto Prize... 6/16/2004
Kay also is the co-designer of the FLEX Machine, an early desktop computer with graphical user interface and object‑oriented operating system, and the creator of the Dynabook, a laptop personal computer.
Alan C. Kay, an adjunct professor of computer science at UCLA whose work in the 1960s and 1970s opened the door for the personal computing revolution, has been awarded the 2004 Kyoto Prize for Advanced Technology.
Kay designed the GUI to use icons as graphical representations of computing functions — the folders, menus and overlapping windows — based on his research into the processes of learning and creativity.
http://www.newsroom.ucla.edu/page.asp?RelNum=5297   (979 words)

  
 Inventor of the Week: Archive
Kay's numerous honors and distinctions include the 2003 Turing Award given by the Association for Computing Machinery, the Computers and Communication Foundation Prize, the Lewis Branscomb Technology Award, and the 2004 Charles Stark Draper Prize.
Kay had come to the realization that computer users can and should interact with these powerful machines in many different ways — not just via text.
This was where Kay developed a long list of computing advances, not the least of which was Smalltalk, the first object-oriented programming language.
http://web.mit.edu/invent/iow/kay.html   (748 words)

  
 Squeak - Wikipedia, the free encyclopedia
Kay is an important contributor to the Squeak project.
Kay, and many other Squeak contributors also collaborate on the open source Croquet project, which is built on Squeak, and offers a networked, real time, collaborative workspace with 2D and 3D abilities.
Squeak has been part of the computer science curriculum at the Georgia Institute of Technology for several years, and some faculty members take an active part in the growth and development of the language.
http://en.wikipedia.org/wiki/Squeak   (293 words)

  
 Electronic School: Socket: April 2001
Kay scoffs at the current educational application of computers, which he describes as "expensive typewriters" that simply substitute one display medium for another.
According to Kay, the point of having computers in schools should be to have children investigate and learn about deep ideas in ways that can not be accomplished in another medium.
Kay calls Squeak a "wide-spectrum authoring environment," because it gives children as young as five years the ability to construct meaningful projects at a basic level -- while giving adult programmers limitless potential to code.
http://www.electronic-school.com/socket/2001/0401socket.html   (1043 words)

  
 Alan Kay
Kay, because of his experience with children, his love of education, his diverse interests, and his genius, recognized that users can and should interact with a computer in different ways and should not be limited to only text.
Later, in the 1970s, Kay designed a device he called the "KiddiKomp" which was an inexpensive portable computer with a CRT display to experiment with the idea of portable computing.
Kay's work at PARC was a direct inspiration for the Apple Macintosh computer.
http://ei.cs.vt.edu/~history/GASCH.KAY.HTML   (1572 words)

  
 The Book & The Computer
Kay drew an initial pen and ink sketch of this device, which is widely considered the prototype for the notebook computer.
Kay had once said, "The best way to predict the future is to invent it." And he did just that.
In 1972, Kay took a position at Xerox PARC (Palo Alto Research Center) and subsequently led efforts to develop the graphical user interface and the personal computer.
http://www.honco.net/os/kay.html   (3929 words)

  
 Alan Kay
Kay holds M.S. and Ph.D. degrees in electrical engineering (computer sciences) from the University of Utah.
Kay 's current interests continue to center on creating better learning environments for children and adults, especially to understand better ways to extend, capture, transmit and think about ideas via computer media.
Before 1970, Kay was a member of the University of Utah ARPA research team that developed 3D graphics.
http://minnow.cc.gatech.edu/squeak/378   (449 words)

  
 OpenP2P.com: Daddy, Are We There Yet? A Discussion with Alan Kay
Kay's work points out that computing is a way of knowing the world in the same way that music is a wayt of knowing the world.
Kay was working on a notebook computer called the Dynabook 35 years ago.
Kay claims that PARC hardware ran Smalltalk faster because the hardware was optimized for it.
http://www.openp2p.com/pub/a/p2p/2003/04/03/alan_kay.html   (3893 words)

  
 howard rheingold's tools for thought
Kay already knew that the most important tools for creating personal computing were to be found in the software, but now it dawned on him that the power those tools would amplify would be the power to learn -- whether the user is a child, a computer systems designer, or an artificial intelligence program.
Kay felt that the threshold number of picture elements needed to most strongly attract and hold the attention of a large population of computer users, and give the users significant power to control the computer, would be around one million dots.
Kay wanted to link the natural desire to explore fantasies with the innate ability to learn from experimentation, and he knew that the computer's power to simulate anything that could be clearly described was one key to making that connection.
http://www.rheingold.com/texts/tft/11.html   (10229 words)

  
 Alan Kay
Alan Kay is famous for his visionary skills, he realised the full potential of personal computing and invented the concept of laptop computers, he realeased the Dynabook which was the first computer of its kind.
Alan convinced Xerox to build the best prototype of his Dynobook they could he realised that children required much more computing power than educated adults and so he chose them as his test audience.
After 10 years of working with Xerox Alan moved on to become the chief Scientist at Atari for three years before becoming a fellow at Apple Computer, Inc. Alan was issues with an independant charter which allowed him to pursue radical ideas if he thought they would help Apple as a business.
http://www.ibuiltthis.com/elpeter/Alan_Kay.htm   (199 words)

  
 Honor bestowed upon HP's Alan Kay @ Mobility Today
Kay was one of the designers of an early personal computer in the '60s, the inventor of dynamic object-oriented programming and the overlapping window graphical user interface (GUI) and one of the designers of the Alto personal computer software.
Kay, who will receive the award at a Nov. 10 ceremony in Kyoto, Japan, was recognized for his work in the 1960s and '70s which opened the door for the personal computing revolution.
Earlier this month, Kay received the Association of Computing Machinery's 2003 Turing Award for leading the team that invented Smalltalk, an influential programming language that used object-oriented concepts and for fundamental contributions to personal computing.
http://davesipaq.com/news/003832/iPAQ_HP_Kyoto_award   (752 words)

  
 HP Labs : News : Computer Pioneer Alan Kay Joins HP
Kay is one of the earliest pioneers of personal computing and his comment, "The best way to predict the future is to invent it," is widely quoted.
Kay will report to Patrick Scaglia, vice president, Internet and Computing Platform Technologies, HP Labs.
Kay will continue his association with the Viewpoints Research Institute, a nonprofit organization in Glendale, Calif., that he helped found to improve both general education and understanding of complex systems.
http://www.hpl.hp.com/news/2002/oct-dec/kay.html   (587 words)

  
 Senior HP Fellow Alan Kay wins Turing Award
Kay, who has been a Senior Fellow in HP Labs since 2002, is also President of Viewpoints Research Institute, which he founded in 2001.
HP Senior Fellow Alan Kay has been named winner of the 2003 ACM Turing Award, considered the "Nobel Prize" of computing, for leading the team that invented Smalltalk, an influential programming language that first used completely object-oriented concepts, and for fundamental contributions to personal computing.
He said Kay envisioned Smalltalk as part of a "user-centered" approach to computing, which led to the development of a basic component of graphical user interface, overlapping screen windows.
http://www.hpl.hp.com/news/2004/apr-jun/turing.html   (553 words)

  
 ACM Queue - A Conversation with Alan Kay - Big talk with the creator of Smalltalk—and much more.
Kay was one of the founders of the Xerox Palo Alto Research Center (PARC), where he led one of several groups that together developed modern workstations (and the forerunners of the Macintosh), Smalltalk, the overlapping window interface, desktop publishing, the Ethernet, laser printing, and network client-servers.
Prior to his work at PARC, Kay earned a Ph.D. in 1969 from the University of Utah, where he designed a graphical object-oriented personal computer and was a member of the research team that developed pioneering 3-D graphics work for the Advanced Research Projects Agency (ARPA).
That would be Alan Kay, winner of last year’s Turing Award for leading the team that invented Smalltalk, as well as for his fundamental contributions to personal computing.
http://acmqueue.com/modules.php?name=Content&pa=showpage&pid=273   (823 words)

  
 Smalltalk Creator Wins 'Nobel Prize' of Computing
Kay is the second computing pioneer in as many weeks to be recognized for efforts conducted in the 1970s.
Alan Kay will receive the "Nobel Prize of Computing" in a ceremony in June, as well as $100,000, for his pioneering work on Smalltalk, the first complete dynamic object-oriented programming (OOP) language.
Kay pushed for more funding from the Xerox leadership for a "personal computer" and was summarily rejected.
http://www.internetnews.com/dev-news/article.php/3342511   (740 words)

  
 …My heart’s in Accra » Alan Kay at WSIS
Kay began by explaining that most people aren’t using computers to do the most important things they’re able to do, by which I think he means that we’re not using computers to explore, experiment and discover.
Kay goes on to show a terrific way to use the Squeak environment to teach about gravity.
Making it clear that the computer would be based on free and open source software, Kay showed off the Squeak Smalltalk environment by interrupting his presentation to drawm, then animate a car.
http://www.ethanzuckerman.com/blog?p=270   (1563 words)

  
 Geek.com Geek News - Computer pioneer Alan Kay receives Kyoto Prize
Kay, who previously won the coveted Draper and Turing Awards, famously stated that "The best way to predict the future is to invent it." Kay conceived of a laptop computer, called the Dynabook, back in the 1960s.
Kay, who was a fellow at Apple and currently works at Hewlett-Packard, still maintains that the computer revolution hasn't happened yet.
Computer pioneer Alan Kay has won the prestigous Kyoto Prize for his innovative work on personal computers.
http://www.geek.com/news/geeknews/2004Jun/bch20040611025540.htm   (1670 words)

  
 Knowing and Doing: November 2004 Archives
Alan said that his key insight was that an object could act as a miniature software computer -- not just a data structure, not just a procedure -- and that software scales to any level of expression.
Kay opened by decrying the premature academization of computing.
Eventually, Kay's talk got around to showing off some of the work he and his crew have been doing at Squeakland, a science, math, and computing curriculum project built on top of the modern, open source version of Smalltalk, Squeak.
http://www.cs.uni.edu/~wallingf/blog/archives/monthly/2004-11.html   (9783 words)

  
 Lisa Rein's Tour Of Alan Kay's Etech 2003 Presentation
Here's where Alan and David A. Smith (a longtime major contributor to 3D on personal computers) demonstrate how this new "Squeak" environment can be used to create objects within the environment itself in real time.
Kay demonstrates a software program that enables children to create and drive a car.
Kay demonstrates how his Squeak-based objects can be created and rendered in real time.
http://www.lisarein.com/alankay/tour.html   (1880 words)

  
 Byte Cellar :: The Vintage Computing Weblog / Forum: HP Fires Alan Kay
Alan Kay is known for his work at the Xerox Palo Alto Research Center (PARC), from which sprang many landmark innovations such as: the world's first personal computer (the Alto), the graphical user interface (GUI), the mouse, Ethernet, the laser printer, object oriented programming, and many others.
A winner of the Turing Award, Kay created the first object oriented programming language, Smalltalk, conceived of the Dynabook concept which is the basis for the laptop/tablet computer of today, and is widely considered to be the father of the graphical user interface.
HP has been doing some "house cleaning" of late and it seems that among the casualties is Silicon Valley legend Alan Kay who was part of HP's Advanced Software Research team, one of four research projects that HP cut in an effort to reduce its workforce by 14,500 employees.
http://www.bytecellar.com/archives/000053.php   (306 words)

  
 SPACEWAR - by Stewart Brand - Fanatic Life and Symbolic Death Among the Computer Bums.
Alan Kay is more interested in us kids He repudiates the manipulative arrogance of "Computer-Aided Instruction" and serves the dictum of Seymour Papert, Should the computer program the kid or should the kid program the computer?
Andy Moorer puts it, "Basically all you have to do is read a book on computer programming, and you're an instant computer scientist." Alan Kay insists that most of computer science can be mastered in one year of close attention.
Alan Kay: "90 percent of all good things that I can think of that have been done in computer science have been done funded by that agency.
http://www.wheels.org/spacewar/stone/rolling_stone.html   (7880 words)

  
 Alan Kay introduction
If our conference is concerned with the way the new forms of the interface usher in new paradigms in computing and knowing, then it is appropriate that we hear from Alan Kay, for he is one of the creators of the graphical user interface we all use.
One can gain some sense of Alan Kay’s contribution to computing from this quote from an interview with a 1991 issue of Byte Magazine:
He pursued this idea by developing the “Smalltalk” programming language, by helping to conceptualize object oriented programming, by promoting the use of graphics and animation in teaching children on the computer, and finally through a prototype laptop called the “Dynabook.”
http://dc-mrg.english.ucsb.edu/conference/2002/documents/william_warner_kay-intro.html   (340 words)

  
 introduction to smalltalk
When Kay proposed an extension as this research to Parc's board of directors, his design was well beyond the capacilities of computer hardware and software technology at the time.
Prior to joining Xerox Parc, Alan Kay, the main advocate of this idea, worked at the University of Utah, where he was part of a team which developed the Flex programming system, a novel design for a flexible simulation- and graphics-oriented personal computer, with many ideas derived from
This "Dynabook" was based on a vision of inexpensive notebook-sized personal computers for both adults and children, with the power to handle all their information-related needs.
http://www.cosc.canterbury.ac.nz/~wolfgang/cosc205/smalltalk1.html   (6779 words)

  
 Internet Archive: Details: Alan Kay: Doing with Images Makes Symbols Pt 1
Kay ends his review of UI's by Douglas Englebart, Ivan Sutherland, and others from the 60's and 70's with a discussion of how computers are changing from trains (mainframes) to cars (pc) to media.
This video by Alan Kay includes a much earlier video of Doug Engelbart (1968)and his pioneering work in computing.
I often use this video when teaching computer history or introduction to computing to my students of all ages.
http://www.archive.org/details-db.php?mediatype=movies&identifier=AlanKeyD1987   (155 words)

  
 Alan Kay - Fall '96
Up until the time Alan Kay began working on the SmallTalk programming language at Xerox Park in the early 1970s, computing had belonged exclusively to the world of engineers.
But just at the time when personal computing was beginning to dawn on the horizon in the 1970s, - in fact one of the first, the Alto, was built at Xerox Park - Alan Kay had a vision that would ultimately lay the foundation for the development of desktop multimedia, the Graphical User Interface.
More than a new technology, more than a scientific breakthrough, the GUI was an open invitation for intellectual workers without scientific credentials to build their digital fantasies on computer screens.
http://msp.sfsu.edu/Lectureseries/archive96/kay.html   (347 words)

  
 June 4,1997 Alan Kay, Walt Disney Imagineering The Computer Revolution Hasn't Happened Yet
Alan C. Key, Disney Fellow and Vice President of Research and Development, The Walt Disney Company, is best known for the idea of personal computing, the conception of the intimate laptop computer, and the inventions of the now ubiquitous overlapping-window interface and modern object-oriented programming.
Kay, one of the founders of the Xerox Palo Alto Research Center, led one of the groups that in concert developed these ideas into modern workstations (and the forerunners of the Macintosh), Smalltalk, the overlapping window interface, Desktop Publishing, the Ethernet, Laser printing, and network "client-servers."
Kay has received numerous honors, including the ACM Software Systems Award and the J-D Warnier Prix D'Informatique.
http://www.stanford.edu/class/ee380/9697spr/node10.html   (462 words)

  
 Wired 2.01: Kay + Hillis
Back when computers were still eating punch cards, Kay was thinking about personal computing, hatching the idea of a "dynabook" that today's notebook computers still only hint at.
Once the ur-scientist at Xerox PARC, Kay, 53, now holds the position of Fellow at Apple Computer, a post that allows him to pursue his interest in using technology to move education forward - and vice versa.
There's no better way to sense which way the technological winds are blowing than to put Danny Hillis and Alan Kay in a room and let them talk.
http://www.wired.com/wired/archive/2.01/kay.hillis.html   (623 words)

  
 Alan Kay chez HP
In the late 1960's, when computing was done on room-size mainframe computers, Dr. Kay described a concept computer he called the Dynabook.
Dr. Kay and a few PARC colleagues, notably Dan Ingalls and Adele Goldberg, also developed Smalltalk, an influential programming language that uses blocks of code, known as objects, that are put together, like the cells that make up the human body, to build applications.
At Hewlett-Packard, Dr. Kay, who is 62, intends to continue pursuing his goal of improving the experience of computing.
http://jerome.desquilbet.org/pages/27   (720 words)

  
 O'Reilly Emerging Technology Conference 2003
In his keynote address, Kay draws the analogy that the true personal computing revolution will happen when all people, especially children, become fluent with the deeper powers of expression that only the computer makes possible, and when these powers of expression bring forth a new way to discuss, think, and argue about important ideas.
There is a very strong sense in which the children will invent the real computer revolution: when computer people start to work with them to make a truly "computerate" environment for them that is qualitatively different and more powerful than what most adults use today.
http://conferences.oreillynet.com/cs/et2003/view/e_sess/3769   (189 words)

  
 EDUCAUSE Publications: Educom Review March/April, 1999
Kay earned a doctorate (with distinction) at the University of Utah in 1969 for development of the first graphical, object-oriented personal computer.
lan Kay, Disney Fellow and vice president of research and development at The Walt Disney Company, is best known for the idea of personal computing, conception of the intimate laptop computer, invention of the now ubiquitous overlapping-window interface, and modern object-oriented programming.
Software Design, the Future of Programming and the Art of Learning
http://www.educause.edu/ir/library/html/erm/erm99/erm99027.html   (3203 words)

  
 MUF Mastery - Alan Kay
In the late 60s, Alan Kay was a wild-eyed maniac doing his thesis on The Reactive Engine and forecasting that in the near future we would have cheap personal laptop computers with crisp color graphics and more computing power than an IBM mainframe.
The result was Smalltalk, which did much to mainstream object-oriented programming, and a snazzy mice-and-menus user interface which Xerox, in its inimitable fashion, commercialized in the form of the Xerox Star computer, a runaway commercial failure.
Today we in fact have cheap personal laptop computers with merely stunning color graphics, and so much more computing power than an IBM mainframe of that era as to make the comparison ludicrous: In retrospect, Alan was off mainly in being too conservative.
http://laurel.actlab.utexas.edu/~cynbe/muq/muf3_19.html   (360 words)

  
 How Object-Oriented Programming Started
Alan Kay's group at Xerox PARC used Simula as a platform for their development of Smalltalk (first language versions in the 1970s), extending object-oriented programming importantly by the integration of graphical user interfaces and interactive program execution.
Simula 67 and modifications of Simula were used in the design of VLSI circuitry (Intel, Caltech, Stanford).
Bjarne Stroustrup started his development of C++ (in the 1980s) by bringing the key concepts of Simula into the C programming language.
http://www.ifi.uio.no/~kristen/FORSKNINGSDOK_MAPPE/F_OO_start.html   (855 words)

  
 HP Hires Computer Pioneer Alan Kay
Kay, who gave the industry the widely-quoted comment, "The best way to predict the future is to invent it," will work at HP developing new software platforms based on open-source code for devices and distributed applications, according to the Palo Alto, Calif., company.
Computer pioneer Alan Kay is joining Hewlett-Packard Co. as a senior fellow in HP Labs focusing on the development of new software platforms.
"Alan's interests coincide perfectly with our efforts to create a new software platform for the 21st century," Patrick Scaglia, vice president for HP Labs' Internet and Computing Platform Technologies group, said in a statement.
http://www.eweek.com/article2/0,3959,728551,00.asp   (708 words)

  
 COFES - Press > Alan Kay And Jeff Harrow to Keynote at COFES2003
Kay, who recently joined HP Labs as Senior Fellow, is best known for his groundbreaking work in the development of the laptop computer, the invention of the overlapping window interface, and the invention of modern object-oriented programming.
He is one of the most outstanding visionaries in the computer industry and his work for over 30 years has amazed his peers and created new directions of thought.
We are extremely fortunate to have COFES2003 start the discussion of the future with Alan as the kickoff keynote.”
http://www.cofes.com/news/?20030122   (498 words)

  
 DBLP: Alan C. Kay
Alan C. Kay: "The computer revolution", "computer science", and "software engineering" haven't happened yet.
Alan C. Kay: User Interface Design in the Smalltalk Computing System (Abstract).
Nils J. Nilsson, Sandra B. Cook, Alan C. Kay, Faye Duchin, Margaret A. Boden, Dennis Chamot: Artificial Intelligence: Its Impact on Human Occupations and Distribution of Income.
http://www.informatik.uni-trier.de/~ley/db/indices/a-tree/k/Kay:Alan_C=.html   (243 words)

  
 [No title]
Presumably what Alan demoed was a stripped system lacking the development tools and a lot of other stuff.
It was the first object-oriented software system that Kay knows of.
Presumably what > Alan > demoed was a stripped system lacking the development tools and a lot of > other stuff.
http://craphound.com/kayetcon2003   (2491 words)

  
 mprove: Alan Kay's Bibliography
Kay, Alan C. FLEX: an extensible simulation language which can be directly executed by computer.
Tori Brandow: the future of computing is invention - an interview with Alan Kay, HP, 2002
These agents will take on their owner's goals, confer about strategies (asking questions of users as well as answering their queries) and, by reasoning, fabricate goals of their own.»
http://www.mprove.de/diplom/referencesKay.html   (746 words)

  
 mprove: thesis: The Reactive Engine
[Kay 69] Ph.D. thesis by Alan C. Kay, 1969 at the University of Utah
Back to my thesis: It was about the design (ca 1967-9) of a desktop computer called the Flex machine that...
FLEX– A flexible extendable language, Alan Kay's M.Sc.
http://www.mprove.de/diplom/gui/kay69.html   (2691 words)

  
 Om Malik on Broadband : » Alan Kay, HP research guru given the pink slip?
A Silicon Valley pioneer, Kay led a team at Xerox& Palo Alto Research Center in the 1970s that developed windows and a graphical interface for the Alto, a forerunner to the personal computer.
Kay joined HP in 2002 as a senior fellow.
Didn’t Alan also work for Atari in the design of the 800 and 400 computers?
http://gigaom.com/2005/07/21/alan-kay-hp-research-guru-given-the-pink-slip   (607 words)

  
 The Early History of Smalltalk
About an hour into the first session one of the VPs (who had written a few programs in FORTRAN 15 years before) finally realized he was programming and mused "so it's finally come to this." Nine out of the ten executives were able to finish a simulation problem that related to their specific interests.
For example, inheritance and instancing (which is a kind of inheritance) muddles both pragmatics (suc as factoring code to save space) and semantics (used for way too many tasks such as: specialization, generalization, speciation, etc.) Alan Borning employed a multiple inheritance scheme in Thinglab [Borning 1977] which was implemented in Smalltalk-76.
Another important system done at this time was Alan Borning's Thinglab [Borning 1979]--the first serious attempt to go beyond Ivan Sutherland's Sketchpad.
http://gagne.homedns.org/~tgagne/contrib/EarlyHistoryST.html   (20054 words)

  
 WWW.SMALLTALK.ORG(tm) Alan Kay
The major ideas in Smalltalk are generally credited to Alan Kay with many roots in Simula, LISP and SketchPad.
If you have any information, bits of history, interesting stories about Alan please send them to us at Alan Kay biographical information.
Dan Engalls wrote the first overlapping windows, opaque pop-up menus and BitBlt.
http://www.smalltalk.org/alankay.html   (675 words)

  
 From Dynabook to Squeak - A Study in Survivals
A Personal Computer for Children of All Ages; Alan Kay - 1972 (PDF)
I'm working on a historical research project, tracing the evolution of Alan Kay's Dynabook vision over three+ decades.
Sections: Smalltalk, Squeak, and Beyond — Alan Kay's Talks and Articles — Related Computing History — People
http://thinkubator.ccsp.sfu.ca/Dynabook   (653 words)

  
 Open Directory - Computers: History: Pioneers: Kay, Alan
ACM1: Alan Kay: The Computer Revolution Hasn't Happened Yet - Abstract of talk, brief biography, good sized picture.
Online copy of well known 1985 book on the invention of modern computing; this chapter on PARC, Alan Kay, Dynabook, Smalltalk, Atari.
Open Directory - Computers: History: Pioneers: Kay, Alan
http://dmoz.org/Computers/History/Pioneers/Kay,_Alan   (229 words)

  
 The New Media Reader: Excerpts
In addition, video from a talk by Alan Kay is included; he discusses (and shows imagery of) three of the most important early new media interface projects:
Many important innovations in the development of programs and the workings of interfaces were made at a Xerox PARC research group headed by Alan Kay, in the Dynabook project:
CD users can play the first modern videogame, interact with the first chatterbot, and watch video of the first demonstration of the mouse, word processing, hypertext, videoconferencing, and other innovations.
http://www.newmediareader.com/excerpts.html   (922 words)

  
 Multimedia – From Wagner to Virtual Reality
• "Doing With Images Makes Symbols;" Lecture by Alan Kay at the "Distinguished Lecture Series" sponsored by Apple Computer; 1987
• "The Early History of Smalltalk;" History of Programming Languages II; Alan Kay; ACM; 1996
• "User Interface: A Personal View;" The Art of Human-Computer Interface Design; Alan Kay; 1989
http://www.artmuseum.net/w2vr/archives/Kay/Kay.html   (288 words)

  
 Predicting The Future
The following remarks are taken from Kay's address before the 20th annual meeting of the Stanford Computer Forum.
"Xerox PARC (a computer science think tank for which Kay was a founding principal in 1970) was set up in Palo Alto to be as far away from corporate headquarters in Stamford, Connecticut.
Alan C. Kay is a fellow at Apple Computer Inc., a visionary, one of a few select scientists who have an independent charter to pursue far-out ideas.
http://www.ecotopia.com/webpress/futures.htm   (2077 words)

  
 Quoteland :: Quotations by Author
Click here for more information about Alan Kay
http://www.quoteland.com/author.asp?AUTHOR_ID=1022   (44 words)

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