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Topic: Augmented reality



  
 Augmented reality - Wikipedia, the free encyclopedia
Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data.
History of AR In the original publication (Wellner et al., 1993) which coined the term, (Computer-) Augmented Reality (abbreviated AR) was introduced as the opposite of virtual reality: instead of diving the user into a synthesized, purely informational environment, the goal of AR is to augment the real world with information handling capabilities.
In particular, HI is intelligence that arises from the human being in the feedback loop of a computational process in which the human is inextricably intertwined, and does not typically require conscious thought or effort.
http://en.wikipedia.org/wiki/Augmented_reality   (1117 words)

  
 AugmentedReality
Augmented Reality, by its very nature, is a highly inter-disciplinary field, and Augmented Reality researchers work in areas such as signal processing, computer vision, graphics, user interfaces,  wearable computing, mobile computing, computer networks, distributed computing, information access, information visualization, software engineering, and the design of new displays.
Research in Augmented Reality and wearable computing is beginning to receive more and more attention due to striking progress in  many subfields and fascinating live demonstrations (due to advances in computer miniaturization, mobile networking, and sensing technology).
In an Augmented World, users need new multi-media and 3D user interaction schemes to communicate with the computer: they are away from their keyboard, and computer interaction has to integrate well into the daily work patterns of the user.
http://wwwnavab.in.tum.de/Chair/AugmentedReality   (855 words)

  
 Augmented Reality Home Pages - Introduction
The U of R augmented reality system requires no a priori metric information about the intrinsic and extrinsic parameters of the camera, where the user is located in the world or the position of objects in the world.
Augmented reality lies near the real world end of the line with the predominate perception being the real world augmented by computer generated data.
The fields of computer vision, computer graphics and user interfaces are actively contributing to advances in augmented reality systems.
http://www.se.rit.edu/~jrv/research/ar/introduction.html   (5678 words)

  
 Interactive outdoor augmented reality collaboration system : About The ARQuake Project
Augmented reality is the overlaying of computer generated information onto the real world.
Augmented Reality is the overlaying of computer generated information onto the real world.
The pilot's understanding of the world they are looking at is increased as extra information is augmenting the information which they are naturally picking up from the environment with their eyes.
http://wearables.unisa.edu.au/projects/ARQuake/www   (538 words)

  
 Augmented Reality
Augmented reality (AR) is a technology in which a user's view of the real world is enhanced or augmented with additional information generated from a computer model.
AR systems bring the computer to the user's real work environment, whereas VR systems try to bring the world into the user's computer.
In order to combine real and virtual worlds seamlessly so that the virtual objects align well with the real ones, we need very precise models of the user's environment and how it is sensed.
http://www.cs.iupui.edu/~tuceryan/AR/AR.html   (893 words)

  
 Augmented Reality at the Media Lab. MetaFilter
Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data.
Signal, well I guess since "augmented reality" is a field of computer research I should ignore the fact that it sounds absurd.
Obviously, work needs to be done - pretty much any computation delay is likely to make people motion sick, since real objects don't lag when we move our head.
http://www.metafilter.com/mefi/40966   (937 words)

  
 Wired News: Annotated Reality
While the ideas can certainly be applied to stationary computer set-ups, augmented reality's most natural place is in the mobile, wearable computer world.
Augmented reality proponents like Cheng hope the future of wearable computing can assist people in any environment, and provide an ideal combination of the real and the virtual.
While future possiblities of augmented reality sound a bit more appealing, Cheng outlined more immediate research where a remote expert interacting with a field worker (a staple ingredient in wearable computing demos) "augmented" what the field worker was doing.
http://www.wired.com/news/technology/0,1282,15719,00.html   (940 words)

  
 Towards Augmented Reality Gaming
While the implementation of autonomous agents in augmented realities is of interest [Wren95], the typical ``birds-eye'' view of this type of game will have to be modified to address the player's living in the environment himself while monitoring his agents.
In the case of augmented reality gaming, wearable computers composite appropriate artifacts into the user's visual and auditory environments while he is interacting with the physical world.
Currently, computer gaming provides an excellent framework for working in wearable computing and augmented reality.
http://www.gvu.gatech.edu/ccg/publications/imagina2000   (7948 words)

  
 Studierstube Augmented Reality Project
Augmented reality (AR), which enhances a user's perception of the real world with computer generated information, can turn the everyday world into a user interface for ubiquitous computing applications.
Augmented Reality for Collaborative and Ubiquitous Computing
A leading system for fully autonomous augmented reality on handheld computers
http://studierstube.icg.tu-graz.ac.at   (312 words)

  
 Ross Mayfield's Weblog
But as Adina pointed out, there are simpler versions of augmented reality being developed under the rubric of social software.
Augmented Reality overlays information within an environment to enhance a person or group's capabilities to act in an environment.
Of course, to realize the AR dreams in the images above, much needs to happen in the core software system for managing and displaying the content (recognition, recognition, recognition) and we have to wait for hardware costs to fall.
http://radio.weblogs.com/0114726/2003/01/28.html   (1184 words)

  
 Augmented and Mixed Reality
The goals of these demonstrations were, first, to demonstrate how augmented reality can be be used to dramatically enhance face to face collaboration in a way that could be used by novices with no training.
Because in augmented reality environments visitors can see physical world, virtual objects and each other, several visitors can easily join around the mixing table and “jam” together, passing musical sequences to each other in the same manner in which we would pass everyday objects.
I am interested in designing and evaluating AR interfaces that allow users to effectively interact with augmented virtual objects as well as share them with each other in a simple and efficient manner, just as we do it with everyday physical objects.
http://www.mic.atr.co.jp/~poup/research/ar   (1152 words)

  
 Look Beneath the Surface with Augmented Reality - Overlaying digital information on real-world views literally opens up ...
Often, AR augments data stored in several media and relays the information to the user, dependent on position in relation to the information source.
Knowing the position and orientation of the user, the AR system can calculate which part of ground he or she is looking at and relate the database information accordingly.
Augmented Reality technology graphically overlays digitally-stored information on views of the real world.
http://www.gpsworld.com/gpsworld/article/articleDetail.jsp?id=9516   (2822 words)

  
 Hybrid Tracking Research
Augmented reality combines computer graphics and virtual-reality displays with images of the real world.
In the real environment, a reflective sphere is sitting at the location of the teapot.
The virtual teapot uses a reflection map from the real environment to simulate a chrome surface.
http://www.cs.unc.edu/~us/hybrid.html   (655 words)

  
 Academic ADL Co-Lab: Initiatives: Augmented Reality
The handheld computer provides a window into the virtual context that is sensitive to information being supplied to it by the real world.
This research examines a handheld computer simulation platform designed to exploit the affordances of handheld technologies.
The Mad City project involves developing new augmented reality applications using an augmented reality gaming platform developed through the MIT/Education Arcade program.
http://www.academiccolab.org/initiatives/augmented_reality.html   (209 words)

  
 Wired News: Augmented Reality Scientists Want Respect
Eventually, augmented reality will completely transform the way humans and computers interact, says Ulrich Neumann, an assistant professor of computer science at the University of Southern California.
Although overshadowed by its popular relative, virtual reality, scientists believe that augmented reality could soon yield an array of useful applications ranging from manufacturing to medicine to the much-touted "wearable" computers of the future.
The key difference between the two technologies is that while virtual reality creates a completely illusory environment, augmented reality supplements the real world — through a head-mounted display, for example — with information intended to make a particular task easier.
http://www.wired.com/news/technology/0,1282,4179,00.html   (943 words)

  
 AUGMENTED REALITY (AR) USING UNCALIBRATED VIDEO SEQUENCES (WITH LENS DISTORTION)
The Augmented Reality System is now upgraded to exploit the time-continuity of the input video streams.
As we wanted to achieve Augmented Reality using only the input video sequence a pre-calibration method that determined the lens distortion was impossible.
A first Augmented Reality System was built through simple extension of a Structure & Motion Recovery algorithm from sparse image sequences.
http://homes.esat.kuleuven.be/~kcorneli/ARVideos   (732 words)

  
 Science & Technology at Scientific American.com: Augmented Reality: A New Way of Seeing -- Computer scientists are ...
Augmented reality (AR) refers to computer displays that add virtual information to a user's sensory perceptions.
But I and many other computer scientists believe that a fundamentally different kind of user interface known as augmented reality will have a more profound effect on the way in which we develop and interact with future computers.
Through this process, known as registration, graphics software can place a three-dimensional image of a teacup, for example, on top of a real saucer and keep the virtual cup fixed in that position as the user moves about the room.
http://sciam.com/article.cfm?articleID=0006378C-CDE1-1CC6-B4A8809EC588EEDF   (322 words)

  
 Augmented Reality
One of the main challenges of AR ist to keep these artificial objects registered to the real world, so that they appear to the user as fixed to the environment.
In most cases, this means to place visual information (computer graphics) into the user's field of view.
"Recent Advances in Augmented Reality." IEEE Computer Graphics and Applications, Vol.
http://hci.rwsc.com/AR   (1594 words)

  
 Intelligent Information Filters and Enhanced Reality by Alexander Chislenko V.0.84-6
While such filters do not have to be transparent, they may be a way to provide a comfortable "natural" feeling of augmented perception for the next few generations of humans, until the forthcoming integration of technological and neural processing systems makes such kludgy patches obsolete.
Later, as ER becomes considerably augmented with artificial enhancements, and VR incorporates a large amount of archived and live recordings of the physical world, the distinctions between the two technologies may blur.
One may expect that as long as there are things left to do in the physical world, there will be interest in application of ER technology to improve our interaction with real objects, while Virtual Reality (VR) in its traditional sense of pure simulation can provide us with safe training environments and high-bandwidth fiction.
http://www.lucifer.com/~sasha/EnhancedReality.html   (3875 words)

  
 The Invisible Train - A Handheld Augmented Reality Game
Augmented Reality (AR) can naturally complement mobile computing on wearable devices by providing an intuitive interface to a three-dimensional information space embedded within physical reality.
Since the early experiments in Mobile Augmented Reality, a variety of highly portable consumer devices with versatile computing capabilities has emerged.
Although these systems work well within a constrained laboratory environment, they fail to fulfill several usability criteria to be rapidly deployed to inexperienced users, as they are expensive, cumbersome and require high level of expertise.
http://studierstube.icg.tu-graz.ac.at/invisible_train   (627 words)

  
 ScienceDaily: Augmented Reality Goggles May Offer Mere Mortals X-Ray Vision
Virtual reality -- Virtual Reality is an environment that is simulated by a computer.
Computer worm -- A computer worm is a self-replicating computer program, similar to a computer virus.
computer graphic images in an augmented reality sequence.
http://www.sciencedaily.com/releases/1997/03/970305181633.htm   (1347 words)

  
 Mapping/GIS needs outdoor Augmented Reality - O'Reilly Digital Media Blog
AR represents a form of computer graphics that is displayed (various ways, usually using some form of headset) on top of the real world in front of a user.
Augmented Reality (AR) has been an emerging technology for a while now.
A continual process of matching mapped features to the real world occurs, over and over again, as the user goes through the day.
http://www.oreillynet.com/pub/wlg/5159   (988 words)

  
 Mobile Augmented Reality
Augmented reality (AR), in which 3D displays are used to overlay a synthesized world on top of the real world, and mobile computing, in which increasingly small and inexpensive computing devices, linked by wireless networks, allow us to to use computing facilities while roaming the real world.
Our research on MARS (Mobile Augmented Reality Systems) began in 1996, and is aimed at exploring the synergy of two promising fields of user interface research:
The main components of our system are a computer (with 3D graphics acceleration), a GPS system (originally differential GPS, and now real-time kinematic GPS+GLONASS), a see-through head-worn display (with orientation tracker), and a wireless network (originally a custom spread spectrum system developed at Columbia, and now IEEE 802.11a/b), all attached to the backpack.
http://www.cs.columbia.edu/graphics/projects/mars/mars.html   (1054 words)

  
 Augmented Reality
Fundamentally, Augmented Reality is about augmentation of human perception: supplying information not ordinarily detectable by human senses.
The result is that in most Augmented Reality systems, the virtual objects appear to "swim around" the real objects, instead of staying registered with them.
In Augmented Reality, the user can see the real world around him, with computer graphics superimposed or composited with the real world.
http://www.cs.unc.edu/~azuma/azuma_AR.html   (880 words)

  
 we make money not art: augmented reality Archives
Gulliver was developed by the Mixed Reality Lab, the Human Interface Lab of Osaka, the Ars Electronica Futurelab and Zaxel.
A computer vision system captures and analyzes the user’s movements and behavior and transmits this in real time to the avatar, which can thus directly intervene in what’s going on in the game.
Proactive Desk II, developed by Shunsuke Yoshida, Haruo Noma and Kennichi Hosaka of ATR Media Information Science Labs, is a "digital desk with force feedback" that can simultaneously apply different forces on multiple physical objects on it.
http://www.we-make-money-not-art.com/archives/cat_augmented_reality.php   (596 words)

  
 Augmented Reality Kitchen Project: Jackie Chia-Hsun Lee: Context-Aware Computing: MIT Media Lab
The real world is not a computer screen.
We presents data from design studies and experiments that demonstrate the value for ambient information and augmented reality design.
Augmented Reality Kitchen Project: Jackie Chia-Hsun Lee: Context-Aware Computing: MIT Media Lab
http://web.media.mit.edu/~jackylee/kitchen.htm   (242 words)

  
 Augmented Reality Through Wearable Computing
Using the input from these interface devices and sensors, a long term goal of this project is to model the user's actions, anticipate his or her needs, and perform a seemless interaction between the virtual and physical environments.
Wearable computing moves computation from the desktop to the user.
Video cameras are used both to warp the visual input (mediated reality) and to sense the user's world for graphical overlay.
http://web.media.mit.edu/~testarne/TR397/main-tr397.html   (220 words)

  
 Augmented Reality for Construction
Recent advances in computer interface design, and the ever increasing power and miniaturization of computer hardware, have combined to make the use of augmented reality possible in demonstration testbeds for building construction, maintenance and renovation.
A collaborative project at Columbia University between the Graphics and User Interfaces Lab in the Computer Science Department and the Building Technologies Group in the Graduate School of Architecture.
As part of a program aimed at developing a variety of high-performance user interfaces, we have developed a testbed augmented reality system that addresses spaceframe construction (Webster et al.
http://www.cs.columbia.edu/graphics/projects/arc/arc.html   (1319 words)

  
 Ultrasound Visualization Research
An AR system displaying live ultrasound data or laparoscopic range data in real time and properly registered to the part of the patient that is being scanned could be a powerful and intuitive tool that could be used to assist and to guide the physician during various types of ultrasound-guided and laparoscopic procedures.
We make use of the digital video input capabilities of the Reality Monster by simultaneously capturing imagery from the HMD cameras, and the ultrasound imager into texture memory.
Realistic integration of the virtual world with the dynamic real world creates additional problem to be solved..
http://www.cs.unc.edu/Research/us   (1059 words)

  
 Augmented Reality
To help accomplish this change, Steven Feiner, associate professor of computer science, and his group are developing user interfaces that synergistically combine see-through, head-worn displays with stationary and hand-held displays.
Such an approach could be tremendously useful in equipment maintenance, building construction, and other complex tasks in which people traditionally must constantly switch between consulting a plan or blueprint and actually working on the problem at hand.
In a companion wearable computing project, the computer is worn in a backpack that also contains a global positioning system (GPS) receiver that can determine the user's position outdoors.
http://www.columbia.edu/cu/record/23/20a/reality.html   (682 words)

  
 Howstuffworks "How Augmented Reality Will Work"
You can expect video games to drive the development of augmented reality, but this technology will have countless applications.
In the next decade, researchers plan to pull graphics out of your television screen or computer display and integrate them into real-world environments.
Computer graphics have become much more sophisticated since then, and soon, game graphics will seem all too real.
http://www.howstuffworks.com/augmented-reality.htm   (273 words)

  
 Augmented Reality (AR)
The University of Rochester Department of Computer Science Augmented Reality page is one of the best comprehensive starting points for learning about Augmented Reality available on the Web.
i searched all the available internet content for anything on Virtual Reality that might mention simultaneous vision of cyberspace anchored to real space, and for a week or so investigated the patenting potential of the idea.
Unlimited channels, with various levels of access, similar to the control available in Internet Relay Chat (IRC).
http://www.servicentric.com/matt/ar.html   (2374 words)

  
 Future Hi: Augmented Reality Archives
Affective Computing), and sophisticated reputation systems, you are able to surf an augmented version of reality itself in real time.
The status of the image compared to the space is permanently ambiguous, is it an individual’s printed memory in his habitat, the virtual reflect of a real life or the scale 1 model of a future space, prefigurating the use of technologies in development, such as the nanotechnologies?
Combine this with p2p social networking software and you could seriously increase the level of intimacy and connectivity possible with like-minded people who are close to you physically.
http://www.futurehi.net/archives/cat_augmented_reality.html   (2592 words)

  
 Gaming in Augmented Reality
A number of games have been developed to show how augmented reality can support gamig, and how these games benefit from interactive three-dimensional computer graphics and high-quality manipulation.
This game combines previous developments and is also based on the research projects Studierstube and thePersonal Interaction Panel.
hardware setup to diplay customized information for collaboration of different users in an augmented reality environment,
http://www.cg.tuwien.ac.at/research/vr/gaming   (448 words)

  
 CVLAB - Computer Vision Laboratory
interaction between real and virtual humans and cover a wide range of topics from creation and animation of virtual actors to computer vision techniques for data acquisition.
applications that integrate virtual humans into real environments in collaboration with the
Stable 3--D Tracking in Real-Time Using Integrated Context Information, Conference on Computer Vision and Pattern Recognition, Madison, WI, June 2003.
http://cvlab.epfl.ch/research/augm/augmented.html   (477 words)

  
 CSM ENGINEERING
Specific interests include computer vision and image understanding, three dimensional object recognition, robotics, medical imaging, human-computer interfaces, virtual and augmented reality.
Intelligent sensing systems within integrated man-machine or robotic systems.
http://egweb.mines.edu/whoff/projects/augmented   (30 words)

  
 Augmented Reality
In a field survey our system was able to identify 155 real museum exhibits from multiple perspectives with a recognition rate of 95% and a classification speed of less than one second per object.
In contrast to related systems which perform computational intensive image processing tasks on remote servers, our intention is to carry out all computations directly on the phone.
Such an approach does not only offer new possibilities for augmented reality and virtual reality, but also allows merging both technologies.
http://www.uni-weimar.de/~bimber/research.php   (2098 words)

  
 Augmented Reality
Augmented reality (AR) is a technology in which a user's view of the real world is enhanced or augmented with additional information generated from a computer model.
Using AR technology, users can interact with a combination of real and virtual objects in a natural way.
The continuation of the augmented reality research at ECRC was done in Frauenhofer Institute in Darmstadt now.
http://www.cs.iupui.edu/~tuceryan/research/augmented_reality.htm   (188 words)

  
 The future of gaming MetaFilter
Its obviously a work in progress, they are having issues with depth finding real world objects against the generated ones.
As always, the more instructions per second, the more storage space and bandwidth the better, but it seems like this is certainly something that needs a lot more software and research.
But, I think that computing power, display sophistication and real time rendering have reached the tipping point for stuff like this.
http://www.metafilter.com/mefi/39331   (2074 words)

  
 Augmented Reality at NRC - Home
Unlike virtual reality (VR), which encompasses a user in a completely computer-generated environment, augmented reality (AR) is a technology that attempts to enhance a user's view of the real environment by adding virtual objects, such as text, 2D images, or 3D models, to the display in a realistic manner.
The motivation behind AR is that a user's existing visual and spatial skills can be leveraged in order to interact with computer-generated objects, or to receive additional information about real-world objects.
Copyright © 2002 Computational Video Group, IIT, NRC
http://www.cv.iit.nrc.ca/research/ar   (110 words)

  
 Augmented Reality Page
Augmented Reality Chair for Pattern Recognition, University of Erlangen-Nuremberg
Augmented Reality Survey Johan Montelius, Swedish Institute of Computer Science, Intelligent Systems Lab
I would also appreciate it if you report any dead links to me. Once I got my PhD I moved away from active research in augmented reality but I do like to keep up with what people are doing.
http://www.se.rit.edu/~jrv/research/ar   (441 words)

  
 New Scientist Breaking News - Augmented reality brings maps to life
They believe it could be used to help emergency workers and have developed a simulation that projects live information about flooding in Cambridge onto a local map.
Researchers Tom Drummond, Gerhard Reitmayr and Ethan Eade, at Cambridge University, UK, developed the system, which augments an ordinary tabletop map with additional information by projecting it onto the map’s surface.
The augmented map system can project video onto a blank surface, or send relevant web links to a handheld computer (Image: Gerhard Reitmayr, University of Cambridge)
http://www.newscientist.com/article.ns?id=dn7695   (369 words)

  
 ETC-Lab: Human Factors, Augmented Reality and Virtual Reality Research at the University of Toronto
Occlusion and Disparity with Stereoscopic Augmented Reality Environments.
David Drascic, PhD Candidate, Perceptual Issues of Augmented Reality Displays.
Currently at Defence Research and Development Canada-Toronto (DRDC-Toronto)
http://vered.rose.toronto.edu   (342 words)

  
 BBC NEWS Technology Pompeii gets digital make-over
Crucial to the technique is the software that interprets the visitor's view and provides an accurate match between the real and virtual elements.
The software capable of doing this has been developed by a UK company, 2d3.
Augmented reality has been used to create special effects in films such as Troy and Lord of the Rings and in computer gaming.
http://news.bbc.co.uk/1/hi/technology/3954659.stm   (438 words)

  
 Handheld Augmented Reality
More information on the Studierstube AR Framework can be found on the Studierstube webpages.
The Handheld Augmented Reality Project is supported by the following institutions:
Technology demo showing Handheld AR technology on an i-mate SP5 phone.
http://studierstube.icg.tu-graz.ac.at/handheld_ar   (821 words)

  
 BookBlog: Socially augmented reality
At Clay Shirky's Social Software conference last fall, the physical reality of the conference -- the speaker talking, verbal comments -- was augmented by people chatting online, projected to a big screen for folks without laptops.
In doing so, the specific language we use, and the way in which we use it, results in our forming conceptions or models of reality.
I think if you had actually read the book, you would realize that the first 20 years or so of his life as a cyborg was one of community with other noncyborgs (by cyborglogs on the internet), but that now there are hundreds of cyborgs in the community.
http://alevin.com/weblog/archives/000917.html   (1623 words)

  
 Spatial Augmented Reality
New display paradigms exploit large spatially aligned optical elements, such as mirror beam-splitters, transparent screens or holograms, as well as video-projectors.
Parallels to the development of virtual environments from head-attached displays to spatial projection screens can be clearly drawn.
We believe that an analog evolution of augmented reality has the potential to yield a similar successful factor in many application domains.
http://www.spatialar.com   (160 words)

  
 AUGMENTED REALITY
Despite much effort, however, synthetic worlds remain artificial environments and it takes a tremendous amount of effort, both terms of design and computation, to produce truly convincing scenes.
We will refer to this combination of real and virtual objects as ``mixed-objects.''
We will start from video sequences or movies of real scenes containing both objects and people; fit graphics models to some of these; finally, use those models to move or deform the objects as well as to animate the people, so as to produce photo-realistic synthetic sequences.
http://ligwww.epfl.ch/~thalmann/FNRS_Augm_Reality.html   (229 words)

  
 ETC-Lab: Papers on Augmented Reality
Drascic, D. Stereoscopic Vision and Augmented Reality *", Scientific Computing & Automation, 9(7), 31-34, June 1993.
Rastogi A., Milgram P., Grodski J. Augmented Telerobotic Control: a visual display for unstructured environments *", 1995 KBS/Robotics Conference, 16-18 Oct 1995
Milgram, P., Rastogi, A., Grodski, J.J., "Telerobotic Control Using Augmented Reality", Robot and Human Communication (RO-MAN) 95, Japan, 1995.
http://vered.rose.utoronto.ca/AR.html   (453 words)

  
 UM-VRL: Hazard Detection using Augmented Reality - Links
Augmented Reality & Computer Augmented Environments - Links to various research projects and conferences.
La liste HD-emploi: Research position: Augmented Reality Construction
Reflection Technology, Inc. - Manufactures a low cost color display composed of an LED line and a scanning mirror.
http://www-vrl.umich.edu/sel_prj/ar/hazard/links.html   (100 words)

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