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Topic: Bits per pixel


  
 Pixel - Wikipedia, the free encyclopedia
In computer programming, an image composed of pixels is known as a bitmapped image or a raster image.
Since the resolution of most computer displays can be adjusted from the computer's operating system, a display's pixel resolution may not be an absolute measurement.
Images composed of 256 colours or fewer are usually stored in the computer's video memory in chunky or planar format, where a pixel in memory is an index into a list of colours called a palette.
http://en.wikipedia.org/wiki/Pixel   (1732 words)

  
 Color depth - Wikipedia, the free encyclopedia
Color depth is a computer graphics term describing the number of bits used to represent the color of a single pixel in a bitmapped image or video frame buffer.
The reason for using empty space is that all but the newest modern computers process data internally in units of 32 bits; as such, using this amount for each pixel can allow optimizations.
In graphics intensive applications such as computer games, a tradeoff of performance and quality can be achieved by raising or lowering the color depth of the display; graphics with lower color depths do not require as much frame buffer memory or display bandwidth, allowing them to be generated and displayed more quickly.
http://en.wikipedia.org/wiki/Bits_per_pixel   (788 words)

  
 Bit Depth Questionnaire
Bit depth refers to how much color data a digital file can record for a single pixel.
Extended bit depth is also used for CMYK because each color channel of a true-color image needs to contain a full 256 levels of gray.
Just to make the discussion of bit depth a bit more confusing, extended bit depth can be used for other purposes, such as extra channels of data that can be used to store masks or texture maps.
http://www.csun.edu/~gtw29448/digital_image/bit_q.htm   (465 words)

  
 Color Depth - Bits per Pixel
Bits and Bytes - Each memory location in a computer can hold a piece of information called a byte.
Each computer bit can be either off (0) or on (1).
The more bits used for each pixel, the more colors that can be used to draw the pixel.
http://www.lighthousephotorepair.com/Present12Feb2001/Present01.html   (226 words)

  
 PixelFormat Enumeration
Specifies that the format is 16 bits per pixel; 5 bits are used for the red component, 6 bits are used for the green component, and 5 bits are used for the blue component.
Specifies that the format is 32 bits per pixel; 8 bits each are used for the alpha, red, green, and blue components.
Specifies that the format is 64 bits per pixel; 16 bits each are used for the alpha, red, green, and blue components.
http://msdn.microsoft.com/library/en-us/cpref/html/frlrfsystemdrawingimagingpixelformatclasstopic.asp   (538 words)

  
 Lossless Compression
Prediction of a pixel as the value of the adjacent left pixel resulted in a rate of 5.31 bits per pixel for the error, a compression of 33%.
Using optimal entropy encoding, it was found that the average coding rate for a 1:2 subsampling pyramid encoder operating on the test images was 6.76 bits per pixel of the original image.
Another way to exploit this correlation is to predict the pixel value based on its neighbours, and then to code only the error.
http://www.stanford.edu/~mbax/ee392c/node5.html   (808 words)

  
 Bits Per Pixel
Bits per pixel is a form of mesurement that shows the number of possible colours that each pixel can use in an image.
This allows up to 256 different levels of red, green and blue, and an extra alpha channel that can be used to store transparency levels.
Nowadays, a typical RGB image contains no fewer than 256 luminosity values per color channel, which means a whole lot of bits.
http://www.wikiverse.org/bits-per-pixel   (263 words)

  
 bits from FOLDOC
Allowing 8 bits (1 byte) per component (24 bits per pixel) gives 256 levels for each component and over 16 million different colours - more than the human eye can distinguish.
An image of 1024x768 with 24 bpp requires over 2 MB of memory.
Some graphics hardware and software support 32-bit colour depths, including an 8-bit "alpha channel" for transparency effects.
http://gd.tuwien.ac.at/study/foldoc/foldoc.cgi?bits   (689 words)

  
 Part II: Subband Coding for Image Compression
BPP in all the parts can be reduced by applying Run-Length Coding especially on the High frequency components which have runs of zeros because of quantization.
Since the pdf of the various intensities in the quantized signal is non-uniform, variable length encoding using Huffman’s algorithm  helps to reduce the bits per pixel  required to encode the image.
Use the Algorithm described in Appendix C of Vaidyanathan to allocate bits to the subbands
http://www.cfar.umd.edu/~namrata/reports/dsp_proj1.html   (1931 words)

  
 FOURCC.org - RGB pixel formats
Each pixel is represented by a single bit, giving 8 pixels per BYTE in memory.
Each pixel here is represented by a nibble, giving 2 pixels per BYTE in memory.
Each pixel here is represented by a BYTE, giving 256 possible values per pixel and, hence, requiring a 256 entry palette.
http://www.fourcc.org/rgb.php   (1438 words)

  
 About GIFConverter and GIF files
These are 15 or 24 bits per pixel, but use RGB values directly instead of a color table.
The computer then uses the value of each pixel in the image to look up the color in the table.
On your computer screen, each pixel is 1/72” of an inch (or so) on a side.
http://www.kamit.com/gifconverter/doc/gifc-About.html   (1033 words)

  
 Pixel & Resolution by Jennifer Walling : Other Art Media on the Art Cafe Network
Every pixel is made up of BITs (Binary Digits), the smallest information size a file can hold.
The resolution is defined not only on how many pixels can be displayed, but also how many bits of information each pixel can store.
So to better understand resolution, a better understanding of the pixel is required.
http://www.artcafe.net/geek/pixel1.html   (812 words)

  
 [No title]
Returns the number of bytes used per pixel (1,2,3,4).
The function draws the specified rectangle of pixels semi transparent into the destination device context.
For color depths <= 8 bpp the resulting colors are mapped to the origin color table.
http://www.binary-technologies.com/docu/ipl/btcimagedata.xml   (2924 words)

  
 Color Depth
These pixel format are not wide-spread nowadays, but some file formats allows to store them.
The problem is when we apply some operations on the 8 bit per channel image (for example tone adjustment or color enhancement), some color information can be lost or distorted due roundoff errors.
As usual color depth is measured in number of bits used to represent one color value (pixel) - bits per pixel (bpp).
http://www.aurigma.com/Support/Help/GraphicsMilldotNET/ColorDepth.htm   (921 words)

  
 Hyperionics Forums - Miss option "16 bits per pixel" in Dialog "Bitmap
I avoided 16 bpp bitmap files, becuase some older versions of Windows could not read them.
Allways I save my picture in 16 bits as GIF file (because the function high colour does only work correct with 16 bits, not with 8 bits).
Hmm, strange, most computers don't care much if the bitmap is 24 or 16 bit, will scroll and handle it just as fast...
http://www.hyperionics.com/forum/topic.asp?TOPIC_ID=1042   (344 words)

  
 Graphic File Formats
This procedure will not affect the image since the 8 extra bits of a TGA 32 bits per pixel file are used to store Alpha or transparency information.
Each file format will have a reference to the number of "bits per pixel" that the format is capable of supporting.
By defining the file format it may be possible to determine the number of bits per pixel and additional information.
http://www.why-not.com/articles/formats.htm   (3146 words)

  
 Bits per Pixel
Images are described as having so many Bits Per Pixel.
Think of a BIT as 1 piece of information.
You probably are aware of disk space and file size:
http://www.photoelf.org/help/bits.shtml   (141 words)

  
 Bits per Pixel - An Introduction to Image Processing with LEADTOOLS Developer Components
A 32-bit image is a specialized true-color format used in image files, where the extra byte carries information that is either converted or ignored when the file is loaded.
Bits per Pixel - An Introduction to Image Processing with LEADTOOLS Developer Components
The additional byte may also be used for an Alpha channel, which carries extra information such as a transparency indicator.
http://www.imaging-components.com/Imaging-Components/Image-Processing/bits-per-pixel.shtm   (552 words)

  
 color image: Information From Answers.com
The RGB color space is commonly used in computer displays, but other spaces such as YUV, HSV, and are often used in other contexts.
A color image is usually stored in memory as a raster map, a two-dimensional array of small integer triplets; or (rarely) as three separate raster maps, one for each channel.
A (digital) color image is a digital image that includes color information for each pixel.
http://www.answers.com/main/ntquery;jsessionid=kx1e1jhg3cwk?tname=color-image&curtab=2222_1&hl=dithering&sbid=lc04a   (289 words)

  
 Visuals and Colormaps
depth, since the number of bits per pixel is equal to the depth of the stack of bit planes.
Some hardware stores pixels as indices into a color lookup table, so changing the lookup table changes how the pixels are displayed.
This is referred to as a "one bit per pixel (bpp)" display.
http://developer.gnome.org/doc/GGAD/sec-gdkvisual.html   (1721 words)

  
 True Color Virtual Buffers
In true color virtual buffers, each pixel occupies either three bytes (24 bits per pixel) or four bytes (32 bits per pixel) of memory, making it possible to use 16.7 million different colors concurrently.
The 24-bit format is often designated 24bpp (bits per pixel), while the 32-bit format is designated 32bpp.
This means each pixel begins on a four-byte boundary and generally results in faster pixel access.
http://www.fastgraph.com/help/true_color_virtual_buffers.html   (226 words)

  
 Definition of Computer display standard
Various computer display standards or display modes have been used in the history of the personal computer.
This article was originally based on material from the Free On-line Dictionary of Computing, which is licensed under the GFDL.
Color Graphics Adapter, developed in 1981, IBM's first color graphics card for IBM PCs.
http://www.wordiq.com/definition/Computer_display_standard   (929 words)

  
 Victor Library Reference, p - sh
Victor bits per pixel (used to allocate an imagebuffer with allocimage).
A return value of 0 indicates the palette was not installed because the image bits per pixel was not 8, or the palette address was NULL.
If colors is zero or bit 0 of the image descriptor member imgtype is set to 1, no palette information will be saved and the image will be saved as a grayscale TIFF file.
http://www.webcom.com/~victor/docs/ref-p-sh.html   (8253 words)

  
 FOURCC.org - YUV pixel formats
This is a 4:4:4 YUV format with 8 bit samples for each component along with an 8 bit alpha blend value per pixel.
It is a 10 bit per component, YCrCb 4:2:2 format in which samples for 5 pixels are packed into 4 4-byte little endian words.
This format is identical to Y41P except for the fact that the least significant bit of each Y component forms a chromakey channel.
http://www.fourcc.org/yuv.php   (2649 words)

  
 Promoting Z Buffers to 32 Bits Per Pixel
Any z format whose depth stencil does not occupy the same number of bits per pixel as the color buffer (in other words, mismatching z and stencil surfaces).
For rendering to succeed in this scenario, the driver would have to substitute a 16 bpp z buffer for the 32 bpp z buffer, which would degrade z precision and cause noticeable artifacts.
For rendering to succeed in this scenario, the driver would have to change the number of stencil bits, which would also cause noticeable artifacts.
http://www.osronline.com/ddkx/graphics/d3d_24kn.htm   (321 words)

  
 OCR Shop XTR/API User Documentation: vvxtrImage class Reference
As dictated by general conventions, 1-bit black and white image data should have a photometric interpretation of min-is-white, while 8 and 24-bit image data should have a photometric interpretation of min-is-black.
Any line padding in the image data should be handled by setting the bytes per line correctly.
Set the bytes per line of the image.
http://www.vividata.com/xtrapi/classvvxtrImage.html   (361 words)

  
 [SDL] Bits per pixel in openGL
Some cards can't accelerate anyting but 16 bit modes, and the > > drivers may simply refuse to set anything else up, as that would require > > software rasterization to work.
> > When I list the available GL visuals, I have, among others, a visual with 8 > bpp for each RGBA and a depth of 24 and another with 12 bpp for each RGB > and a depth of 24.
> > > > > > If I want to use OpenGL in SDL, the maximum bits per pixel I can use > > > seems to be 16.
http://www.libsdl.org/pipermail/sdl/2001-February/033774.html   (331 words)

  
 kbAlertz: SeeDIB.exe is a sample application that demonstrates how to load, display, and save 1, 4, 8, 16, 24, and ...
As with 24-bits-per-pixel formats, the biClrUsed member specifies the size of the color table used to optimize performance of Windows color palettes.
In addition, SeeDIB.exe demonstrates a simple method of creating an optimized palette for displaying DIBs with more than 8-bits-per-pixel on 8-bits-per-pixel devices.
User-defined color masks are not available under Windows 95.
http://www.kbalertz.com/kb_Q94326.aspx   (895 words)

  
 sane-devel: umax-backend
=> 2 bytes per pixel (greyscale) and 6 bytes per pixel (rgb)
1) Gamma correction with 10 bits input and 8 bits output
Is it planed to support more than 8 bits per pixel for gamma data?
http://www.sane-project.org/old-archive/1997-08/0108.html   (180 words)

  
 Baseball Cards: Digitizing the Collection
In some cases, the uncompressed images were blurred before rescaling and sharpening in order to reduce the moiré patterns that result when printed halftones are scanned.
This overhead device permits the cards to be safely placed on a copy stand and the camera's depth of field means that cards showing slight curvature need not be pressed flat for scanning.
The images were initially captured using a 3500x3500 pixel matrix at 36 bits-per-pixel.
http://lcweb2.loc.gov/ammem/bbhtml/bbdigit.html   (515 words)

  
 Image Modes
Indexed Color- are single-channel images (8 bits per pixel) that use a color lookup table containing 256 colors.
RGB images are three-channel images, so they contain 24 (8 x 3) bits per pixel.
Grayscale- made up of 8 bits of information per pixel and use 0-255 shades of gray to simulate gradations in color.
http://www.rice.edu/Computer/Tutorials/ravl/pshop/mode_conversion.html   (311 words)

  
 PIXEL
Elke pixel bestaat uit meerdere bits (een 'bit' is een afkorting voor 'binary digits').
Beeldschermen van microcomputers bestaan uit bijvoorbeeld 320 x 200 pixels, 640 x 480 pixels, tot meer dan 1000 x 1000 pixels.
Het aantal bits per pixel bepaalt het aantal kleuren dat een pixel kan weergeven.
http://www.thumpershollow.com/encyclopedia/P/Pixel   (184 words)

  
 Bits Per Pixel
All raster formats that have more than one possible bits per pixel value.
Defines the number of bits per pixel used in the image.
http://www.tailormade.com/webhelp/command_parameters/raster_parameters/raster_parameter_details/bits_per_pixel.htm   (36 words)

  
 XFree86: e:/XFree86 for RH 8.0/XFree86-4.2.0/xc/programs/Xserver/dix/main.c Source File
padRoundUp = 00740 (scanlinepad/bitsPerPixel) - 1; 00741 j = indexForBitsPerPixel[ 8 ]; /* bits per byte */ 00742 PixmapWidthPaddingInfo[ depth ].
padPixelsLog2 = answer[j][k]; 00362 j = indexForBitsPerPixel[8]; /* bits per byte */ 00363 PixmapWidthPaddingInfo[1].
00758 This is also where the default colormap should be allocated and 00759 also pixel values for blackPixel, whitePixel, and the cursor 00760 Note that InitScreen is NOT allowed to modify argc, argv, or 00761 any of the strings pointed to by argv.
http://www.cs.mtu.edu/~cjblazek/d5/d2/dix_2main_8c-source.html   (1223 words)

  
 Get the color depth in bits per pixel of the current Windows display
Get the color depth in bits per pixel of the current Windows display
We're back to Windows API to get the color depth of the current Windows display.
Color depth will be retrieved in bits per pixel, 8 bits per pixel means 256 colors, 16 bits per pixel is what Windows calls high density color, etc.
http://www.geocities.com/emgares/articles/007.html   (234 words)

  
 Companies - Specializing - Bits Per Pixel Software
Companies - Specializing - Bits Per Pixel Software
You should confirm all information before relying on it.
Bitsmith Software - Organize your information as a free-form te..;
http://www.soft411.org/companies/bits-per-pixel.html   (368 words)

  
 Supported Cards, RAMDACs, and Bits Per Pixel
The ATandT20C491 is used on many of the OEM cards that are built into component systems.
If you have an ATandTC49x RAMDAC on your card you will have to include the Ramdac entry in the XF86Config file as below.
RAMDAC Max Dot Clock BPP Max Resolution Video RAM Required -------- ------------- --- -------------- ------------------ Default 80MHz 8 1280x1024i 2Mb Default 80MHz 8 1024x768 1Mb ATI68875 135MHz 8 1280x1024 2Mb ATI68875 80MHz 16 1024x768 2Mb ATandT20C49x 80MHz 8 1024x768 1Mb ATandT20C49x 40MHz 16 800x600 2Mb BT481 80MHz 8 1024x768 1Mb BT481 40MHz 16 800x600 2Mb
http://www.xfree86.org/3.3.6/Mach321.html   (259 words)

  
 VB Helper: HowTo: Find the system's color depth (bits per pixel)
Find the system's color depth (bits per pixel)
VB Helper: HowTo: Find the system's color depth (bits per pixel)
Use the GetDeviceCaps API function with the BITSPIXEL flag.
http://www.vb-helper.com/howto_get_color_depth.html   (60 words)

  
 8 Bits per Pixel
The default heuristics applied when encoding paletted images is to use as few bits per pixel as possible.
The reason relies on the deflate compression, which is designed to encode 8-bit values best.
However, it is not uncommon for a bigger number of bits per pixels (usually, 8) to be a better choice, even when a smaller number is also possible to be used.
http://www.cs.toronto.edu/~cosmin/pngtech/8bpp.html   (213 words)

  
 [No title]
Xth Bitplane: Tells how many bitplanes deep the pixel or row is; the top layer is the first bitplane, the one below that is the second, and so on.
This is a linear format, so each pixel has it's bitplanes stored consecutively and then moves to the next pixel's bitplanes, stored consecutively.
Probably the easiest example possible of a linear bitplane format.
http://mrclick.zophar.net/TilEd/download/consolegfx.txt   (947 words)

  
 G4 - Feature - ATI RAGE 128 GL
Increasing the color depth to 32 bits per pixel dropped the performance to a 3D Winbench of 430, hardly the equivilant performance we expected.
We considered two things: First, whether the board delivers ATI's promise of 32 bits per pixel gaming at 16 bits per pixel performance levels, and second, whether 32-bit-per-pixel games look that much better.
That means more colors per pixel, which translates into a more realistic gaming experience.
http://www.g4tv.com/techtvvault/features/9166/ATI_RAGE_128_GL.html   (445 words)

  
 Virtual Buffer Color Depth
The fg_getdepth() function returns the color depth of the active virtual buffer.
It returns the color depth in bits per pixel, which is of course the number of bits needed to store one pixel in the virtual buffer.
If we need to know how many different colors the active virtual buffer supports, we can calculate this as 2n, where n is the color depth returned by fg_getdepth().
http://www.fastgraph.com/help/virtual_buffer_color_depth.html   (276 words)

  
 bits per pixel - OneLook Dictionary Search
bits per_pixel : Free On-line Dictionary of Computing [home, info]
Tip: Click on the first link on a line below to go directly to a page where "bits per pixel" is defined.
We found one dictionary with English definitions that includes the word bits per pixel:
http://www.onelook.com/cgi-bin/cgiwrap/bware/dofind.cgi?word=bits+per+pixel   (74 words)

  
 e-on software - Products
TGA: 16 bit Targa altitude map encoding scheme
BMP: 8 or 24 bits per pixel, dithered or not
TGA: 8, 16 or 24 bits per pixel, dithered or not
http://www.e-onsoftware.com/Products/Vue3/Import.php   (104 words)

  
 BPP - Bits Per Pixel
More information about the definition of BPP may appear below:
Searched for more definitions; no definitions of BPP found.
Every attempt has been made to provide you with the correct acronym for BPP.
http://www.auditmypc.com/acronym/BPP.asp   (98 words)

  
 Definition: bits per pixel
bits per pixel (BPP): In a digitized image, the number of bits used to represent the luminance (brightness, gray scale) and chroma (color) information contained in each pixel.
http://www.atis.org/tg2k/_bits_per_pixel.html   (45 words)

  
 Bits per pixel - definition of Bits per pixel by the Free Online Dictionary, Thesaurus and Encyclopedia.
Bits per pixel is not available in the general English dictionary and thesaurus.
Bits per pixel - definition of Bits per pixel by the Free Online Dictionary, Thesaurus and Encyclopedia.
You may also use the word browser links:
http://www.thefreedictionary.com/bits+per+pixel   (90 words)

  
 bits-per-pixel
Returns the number of bits per pixel in texture.
This page was not revised from the 6.1 page.
http://www.isi.edu/~cyl/acl/pages/operators/common-graphics/b/bits-per-pixel.htm   (26 words)

  
 Prints & Photographs Online Catalog - Matson Negatives - About - Digitizing
With today's resources, these high-resolution images require significantly increased costs, particularly in time spent capturing, inspecting, and loading the files.
They used an overhead Sinar 54 digital camera to scan more than 13,700 glass negatives (measuring in sizes ranging between 4 x 5 inches or smaller and 10 x 12 inches).
640 pixels on the long side with the short side scaled in proportion for file names ending r.jpg (20-126 kilobytes); 1024 pixels on the long side with the short side scaled in proportion for file names ending v.jpg (42-377 kilobytes)
http://lcweb2.loc.gov/pp/matpchtml/matpcdig.html   (261 words)

  
 Getting 256 Colors in PostScript Output
Note that a tool like PSConfig, which I always use to configure the PostScript device, assumes 8 bits per pixel by default.
The default setting for the PostScript driver is to save 4 bits of information for each image pixel.
This is enough for only 16 colors or shades of gray.
http://www.dfanning.com/tips/ps16colors.html   (143 words)

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