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| | Otaku No Zoku - Product Review - DarkBASIC Professional |
 | | DarkBASIC Professional is specifically created for manipulating the DirectX API in a simple and easy way. |  | | Lack of professional production features could make it difficult to integrate in to a professional development environment. |  | | Cartography Shop, v3 to be released soon, is a full fledged 3D map and level editor that allows a designer to create levels, placing objects and entities within the level and calculating static lighting. |
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http://www.otakunozoku.com/Articles/ProductReviews/DarkBASICProfessional/DarkBASICProfessional.html
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| | Amazon.co.uk: DarkBasic Professional: Software |
 | | DarkBASIC Professional is easily the most buggy peace of software I have ever used. |  | | An extensive command set, which automatically operates key functions means that the inputting of lines and lines of code is eradicated meaning completion of a game can be simple and quick. |  | | This is possible, because DarkBASIC Pro supports the most up-to-date DirectX features from the latest graphics hardware. |
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http://www.amazon.co.uk/exec/obidos/ASIN/B00006G8H1
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| | The Game Creators Newsletter - Issue 20 - August 2004 |
 | | This version of DarkBASIC Professional is ideal for those of you who don't need the printed manual and can get by with the built-in help files. |  | | The version of DarkBASIC Professional you will receive is 5.4 - the latest at the time of writing - so you won't even need to upgrade it. |  | | It's a realistic computer simulation of the desktop-toy classic and is timer based with real life values of gravity, time and length. |
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http://developer.thegamecreators.com/data/newsletter/newsletter_issue_20.html
(3875 words)
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| | DarkBASIC Professional - Wikipedia, the free encyclopedia |
 | | It is available commercially from software company The Game Creators and is an offshoot of their original DarkBASIC programming language. |  | | DarkBASIC Pro also allows the use of multiple camera viewpoints, and uses machine level compilation to become faster than DarkBASIC. |  | | DarkBASIC Professional is a powerful BASIC dialect targeted specifically at 2D and 3D game development. |
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http://en.wikipedia.org/wiki/DarkBASIC_Professional
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| | DarkBASIC - Wikipedia, the free encyclopedia |
 | | The language is a structured form of BASIC and is similar to Amos on the Amiga. |  | | The sole purpose of the language was game creation using Microsoft's DirectX 3D library for graphics but is well rounded enough to do almost any programming task. |  | | DarkBASIC is a commercial game creation programming language released by the United Kingdom based company The Game Creators. |
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http://en.wikipedia.org/wiki/DarkBasic
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| | Amazon.com: DarkBASIC: Software |
 | | DarkBASIC is a programming language that allows users to write games with the speed and power of DirectX and Direct3D. |  | | We first took DarkBASIC out for a spin with a simple text program, and then moved on to creating a simple 3-D game (unfortunately without conclusion). |  | | This box is the FULL package [...] The software is not as fully supported as the professional version, but for a hobbiest, it is perfect. |
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http://www.amazon.com/exec/obidos/ASIN/B00005V57T/thehtmlcenter?dev-t=D30Z0CMI7O2BHQ&camp=2025&link_code=sp1
(1484 words)
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| | DevMaster.net - DarkBASIC Pro - Engine Details |
 | | DarkBASIC Professional is an advanced games development package built on the BASIC language currently available. |  | | It makes it as easy to incorporate all of the special features and effects you see in todays games and offers the benefits of Microsoft's DirectX 9 technology. |  | | I have used the Blitz Research products including BlitzMAX and DarkBASIC Pro surpasses them in every way other than 2D game development. |
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http://www.devmaster.net/engines/engine_details.php?id=52
(1248 words)
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| | Insane Software |
 | | DarkBASIC Professional provides a rapid game development environment that can save you months or even years when compared to C++ development. |  | | X files are the recommended file format because it stores the necessary information for skeletal animation. |  | | Even if you do use another graphics engine or programming language, DarkBASIC still makes an excellent prototyping tool to test new game ideas etc. For more info about DarkBASIC, please visit the DarkBASIC Professional website. |
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http://www.insanesoftware.de/index.php?page=cfx/dbpro.php
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| | Amazon.co.uk: DarkBASIC (The Ultimate 3D Game Creator): Software |
 | | Included within the DarkBASIC package is Microsoft's Direct X: this powerful utility handles all the hardware in your PC, such as the graphics card and sound card, allowing you more time to concentrate on creating the game. |  | | If, like me, you enjoy the challenge of solving problems, rather than the atmosphere and plot creation of game creating, DarkBasic is really good. |  | | I have good knowledge of structure and the works of programming. |
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http://www.amazon.co.uk/exec/obidos/ASIN/B00005ABYV
(1273 words)
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| | The Game Creators Integrate AGEIA PhysX Technology into DarkBASIC Professional - GameDev.Net Discussion Forums |
 | | DarkBASIC Professional users will have access to all the great features offered by AGEIA PhysX, from tumbling rigid bodies to dynamically flowing fluids. |  | | The AGEIA PhysX processor is available in game PCs from Dell, Alienware and Falcon Northwest starting today, and on add-in boards from ASUS and BFG technologies starting in May 2006. |  | | We’ve made the process of programming these complex features a cinch!" said Richard Vanner, development manager at The Game Creators. |
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http://www.gamedev.net/community/forums/topic.asp?topic_id=382741
(1008 words)
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| | The Game Creators Newsletter - Issue 24 - December 2004 |
 | | Upgrade 5.8 will also contain many new commands for DarkBASIC Professional including the ability to save objects, perform CSG operations, full access to vertex and index data and some new functionality to exclude objects from the rendering process that can make a big difference to the frame rate. |  | | Besides that, this program also generates the functions syntax listing file that is required by the DarkBasic Pro IDE for syntax highlighting. |  | | We will see FPS Creator released in January, Upgrades for both DarkBASIC Professional and the Dark Game SDK, a brand new Physics library and a lot more. |
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http://exgen.thegamecreators.com/data/newsletter/newsletter_issue_24.html
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| | The Game Creators Newsletter - Issue 22 - October 2004 |
 | | DarkBASIC and general game development forum LLRFT is hosting the first USA programming convention for several years. |  | | With BlueGUI you can take DarkBASIC Professional to a new level, whether you want to add a familar interface to your programs, create an editor for a game, or even a fully blown CAD or multimedia application - with BlueGUI now you can! |  | | We also slapped a camera infront of lead FPS Creator developer Lee Bamber early one morning (not the best time for Lee :) and extracted his thoughts via some FPSC related questions, so you can watch the interview as well. |
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http://exgen.thegamecreators.com/data/newsletter/newsletter_issue_22.html
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| | Amazon.com: DarkBASIC Professional: Software |
 | | There's even a best-selling professional driving simulation program developed in England using DBPro (http://www.thegamecreators.com/?f=dts), so you get the idea on the quality level you can reach using this relatively inexpensive development tool. |  | | New students would be too bogged down on the tiny details to be able to understand the whole game development process in a semester. |  | | Creating your programs is very simple using their Windows-based Integrated Development Environment (IDE), this is one of the many differences between this language and its little brother DarkBASIC. |
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http://www.amazon.com/exec/obidos/ASIN/B0000C7FOD/cheapsites-20?dev-t=D3E49ECS9E0KO&camp=2025&link_code=xm2
(2918 words)
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| | The Game Creators Newsletter - Issue 28 |
 | | Finally the DarkBASIC Professional Object (DB0) file format specification was officially released. |  | | Let's start to lay the foundations of a more efficient way to make a scalable world, where the program code does not impose limitations on your imagination. |  | | You can download the Upgrade, an Examples source code package containing code snippets and examples for all new features and fixes in 5.8 and the DBO specification from the page below. |
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http://treemagik.thegamecreators.com/data/newsletter/newsletter_issue_28.html
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| | default |
 | | As such, this book is a good choice for a first-semester computer programming class. |  | | You will not find any advanced topics in this book, such as pixel shaders and vertex shaders, as we focus mainly on programming topics, although there is a limited chapter about sprites and one that explains the basics of 3D graphics support in DarkBASIC (including lighting and textures). |  | | Beginner's Guide to DarkBASIC Game Programming (Game Development) |
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http://www.jharbour.com/darkbasic
(546 words)
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| | DarkMATTER - Home |
 | | DarkMATTER 1, 2 and 3 are extensive collections of fully animated, professionally produced 3D objects to add that expert graphical touch to your projects and games. |  | | DarkMATTER 1 also includes an exclusive Enhanced Version Upgrade to the DarkBASIC programming language. |  | | Models can be used with other languages like C++ |
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http://darkmatter.thegamecreators.com
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| | Developer Network - DarkBASIC Professional Tutorials |
 | | Topics Covered: Learn how and why the 3D environment is initialised when you use sprites in DarkBASIC Professional and how to avoid the "blue background" syndrome. |  | | Topics Covered: Your only complete guide to all of the data types used in DarkBASIC Professional, their sizes, limits, C++ equivalents and a complete guide to understanding binary, integers, floats and memory structure. |  | | Join thousands of game developers in our forums and browse over 800,000 messages. |
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http://developer.thegamecreators.com/?f=dbpro_tutorials
(466 words)
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| | BlueIDE - Open Source Editor for DarkBASIC Professional |
 | | BlueIDE is a replacement editor for DarkBASIC Professional designed to address many of the problems of the original and add new features requested by the DarkBASIC Community. |  | | In addition to various bugs when saving projects, the original IDE's seperate-window layout made it difficult to navigate between different includes in a project. |  | | Bug reports are always welcome, please include project files / source if appropriate. |
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http://blueide.sourceforge.net
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| | The Game Creators - Newsletter - Issue 10 |
 | | A brand new open-source IDE for DarkBASIC Professional is under development by Robert Knight, author of the BLUE Plug-in (featured in Newsletter 8). |  | | Every other entrant received DarkBASIC Electronic + the Enhancement Pack. |  | | The Game Creators are proud to be one of the sponsors of the CGT event and are providing prizes for the Student Game Competition as well as DarkBASIC Professional discount vouchers for all who attend. |
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http://3dcanvas.thegamecreators.com/?m=pagemail&gf=newsletter_issue_10
(4388 words)
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| | Dark Game SDK - vs. DarkBASIC Professional |
 | | In a further test the code inside the loop was changed to "d = a * b * c" in the DarkBASIC Professional program and "int d = a * b * c" in the Dark Game SDK. |  | | Another test used the same code but this removed the line "d = rnd (100)" from the DarkBASIC Professional program and "int d = dbRnd (100);" from the Dark Game SDK program. |  | | The frame rate of the DarkBASIC Professional program was displayed as 52 frames per second while the Dark Game SDK program raced ahead at 2995 frames per second. |
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http://darkgamesdk.thegamecreators.com/?f=darksdkvsdbpro
(645 words)
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| | The Daily Click |
 | | For those of you who haven’t experienced this software before, DarkBASIC is an easy-to-use programming language, designed specifically for 3D games. |  | | ~Mike Feature List DarkBASIC Professional Logo Christmas Picture Texture Mapping Image Shaders Bump Mapping DarkBASIC Software Website DarkBASIC Professional Website |  | | The language is not only easy to learn, but it’s also very powerful and is coupled with a very fast engine. |
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http://www.create-games.com/newspage.asp?id=48
(158 words)
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| | DarkBASIC - Reviews and free downloads at Download.com |
 | | This tool blends together the power of DirectX and the ease of BASIC, and is designed to give beginners the power to create professional software. |  | | DarkBASIC sits above a powerful DirectX engine that handles 3D objects, bitmaps, sounds, music, speech, and animation. |  | | DarkBASIC is a tool you can use for almost anything. |
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http://www.download.com/DarkBASIC/3000-2212-7898130.html
(231 words)
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| | Dark Basic May Newsletter |
 | | In the next few days, Dark Basic Developer Network (DBDN) users will be able to access the first ever alpha version that supports the Basic 3D and BSP World command sets. |  | | Lee and Mike have been working extremely hard to pull together the thousands of lines of code that make up this amazing game making tool. |  | | Bringing together hundreds of demos, games and snippets of code from the thriving DarkBASIC community. |
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http://www.colorarts.de/dbde/newsletter/newsletter.html
(866 words)
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| | Alienware : The Best Custom Built Workstation for the Digital Content Creation Professional! |
 | | Alienware : The Best Custom Built Workstation for the Digital Content Creation Professional! |  | | In a contest sponsored by Alienware and DarkBASIC, aspiring game programmers were able to submit game levels with Alienware machines, logos, and more. |  | | Ever imagined what a game inspired by Alienware would be like? |
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http://www.alienware.com/Microsite_Pages/gamecreators/gamecreators.aspx
(184 words)
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| | GDSE - Real Game Tools Partners with Insane Software |
 | | CharacterFX is an efficient bone based animation designer for game developers. |  | | DarkBASIC Professional is a fast and productive development system that harnesses DirectX 8.1, including advanced features like Pixel/Vertex shaders and thorough BSP support with automated sliding collision. |  | | www.realgametools.com) has partnered with Insane Software (www.insanesoftware.de) and for a limited time, when you order DarkBASIC Professional through RGT, you will receive a full registered copy of Insane Software's CharacterFX at no additional charge. |
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http://www.gdse.com/modules.php?name=News&file=article&sid=757
(194 words)
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| | SpecTre Studio's |
 | | This section goes through when I was working for Prisma Software back in the day of the Amiga. |  | | Click the picture to download this DarkBASIC Professional tutorial, this covers a programming basics section about LOOPS, eg Do...Loop, For...Next, While...Endwhile. |  | | Colour Splash makes it onto the Darkbasic Pro newsletter, click the picture to go to the page. |
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http://homepage.ntlworld.com/paul.harthen/pages/portfolio/portfolio.html
(73 words)
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| | Merix's Software Development Page - Darkbasic Professional Tutorial Main |
 | | Merix's Software Development Page - Darkbasic Professional Tutorial Main |  | | This dll takes care of most problems users have with Darkbasic Pro's collision commands. |  | | On the right hand of the screen you will see a list of links to various tutorials i have posted. |
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http://members.shaw.ca/creeo/DBtutorial.htm
(117 words)
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| | Insane Software |
 | | DarkBASIC Professional is a lightning fast DirectX 8.1 based game engine, coupled with a simple but powerful programming language and compiler - the ideal tool for game developers! |  | | Unfortunately Real Game Tools is out of business, so there is no DarkBasic Professional + CharacterFX bundle offer anymore. |  | | For more information please visit the Real Game Tools website. |
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http://www.insanesoftware.de
(118 words)
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| | Banshee Studios |
 | | In addition to writing games I also give lectures on game programming and work with authors of game orientated BASIC languages to help guide their future development. |  | | This series of tutorials has been designed for the home programmer with a view to explaining some of the techniques that can be used in BASIC to achieve professional results. |  | | I am expecting that anyone reading these tutorials is already familiar with the absolute basics of programming. |
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http://www.bansheestudios.com/stuff/timerBasedMovement.html
(1523 words)
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| | Cartography Shop - Order |
 | | Plus FREE on CD: The 3D game model collection DarkMATTER + 2 massive sci-fi games Riftspace and Starwraith. |  | | Plus FREE on CD: The 3D game model collection DarkMATTER + the massive sci-fi game Riftspace. |  | | This pack features Cartography Shop and DarkBASIC Professional. |
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http://cartographyshop.thegamecreators.com/?f=order
(305 words)
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| | Invaders From Earth |
 | | This game was written in DarkBasic Professional, and it requires DirectX 9 to be installed on your computer. |  | | This is the classic DarkBASIC Pyramid logo image. |  | | The song that you hear on the menu and on the level intro scenes I got from a CD of royalty free drum beats. |
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http://www.scotttown.com/games/game3.html
(997 words)
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| | The Game Creators - Forum List |
 | | Write the best program you can in 20 lines of code or less. |  | | For everything to do with the Dark Game SDK |  | | For everything DarkBASIC Professional, post and read about it here. |
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http://forum.thegamecreators.com/?m=forum
(431 words)
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| | DarkBASIC Professional 1.0 - Downloads at Builder UK |
 | | Using standard BASIC commands you can create games and virtual reality environments. |  | | DarkBASIC is different and unique because it offers powerful game specific commands that can control 3D objects, vast landscape terrains, sprites, sound, music. |  | | The core 3D engine allows loading of Quake 3 levels, bump and cubic-mapping, particle effects, pixel and vertex shading. |
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http://uk.builder.com/downloads/0,39026698,39136498s,00.htm
(81 words)
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| | DarkBASIC Professional - ZDNet Downloads |
 | | The program you've requested, "DarkBASIC Professional", is not available for download at this time. |  | | You might try searching for this title at a later date, or use the search box to look for a similar program now. |  | | Learn how these technologies will further the evolution of infrastructure outsourcing and its impact on your business. |
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http://downloads-zdnet.com.com/3000-2069-10160438.html
(155 words)
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| | Plugins |
 | | This Plugin calls several mathematical functions unavailable in Darkbasic Professional. |  | | This page is an ongoing repository for plugins which I have written for use with DarkBasic Professional |  | | This Plugin allows access to the printer from within Darkbasic Professional |
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http://www.shellshockede.com/Eric/page1.html
(38 words)
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| | DarkBasic Power Tools |
 | | Color Arts DarkBasic Professional VB6 wrapper DLL + plugin sources |  | | This is a tool compilation for the DarkBasic Professional Editor written with MS Visual Basic 6. |  | | The following plugins are included to expand the functionality of DBPro's Editor: |
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http://www.colorarts.de/dbprotools
(191 words)
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| | Rpg Cyco's Hideout: Projects |
 | | The Game will be hopefully be done by early next year (Jan - Apr 2003) and is being programmed in DarkBASIC Professional! |  | | Cyco Audio Player is a application that I have completed in DarkBASIC 1.13 Enhanced. |  | | Rune of Razok has been cancelled unfortunately, due to collision problems. |
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http://powerboards.sourceforge.net/rpgcyco/test/Projects.php
(161 words)
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| | Genuine-Software.com : Business : Database |
 | | BLUE Graphical User Interface Plugin for DarkBASIC Professional 1.01 |  | | Add windows gadgets to your DarkBASIC applications easily and quickly. |  | | A unique mix of arcade classics put in a fantastic 3D environment. |
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http://www.genuine-software.com/Business/Database/index4.html
(129 words)
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| | DarkBASIC Professional Matrix Command Set |
 | | Actually this is a fairly powerful tileable landscaping system, add a detail texture to it (which admittedly I havn't built in a command in for but is very easy to do) and you've got yourself a powerful, deformable, tileable landscaping system that happens to use the same command names as DBP's matrix command set. |  | | The new B3D commands do not have spaces in the names: |  | | This is the DarkBASIC Professional matrix commands recreated in Blitz3D for the heck of it, just incase any DBP deserters missed them :) |
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http://www.blitzbasic.com/Community/posts.php?topic=52387
(1867 words)
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| | CRACKFOUND - SERIALS - CRACKS - KEYS - KEYGENS - ALL THE UNDERGROUND IS HERE |
 | | darkbasic fifa 2002 cracked grabit dbpoweramp music converter serial fifa 06 fineprint5 key gen fineprint5 key gen the sims cracked age of empires 3 key gen football manager 2006 crack clonecd key gen advanced wma workshop nero 7 crack age of empires command and conquer crack cad viewer super dvd ripper crack akvis darkbasic |
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http://crack.crackfound.com/crack_serial/darkbasic.html
(69 words)
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| | Rpg Cyco's Hideout: Links |
 | | - The official website of one of, if not the best matrix editor for DarkBASIC |
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http://powerboards.sourceforge.net/rpgcyco/test/Links.php
(205 words)
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