Double buffering - CompWisdom
About us  |  Why use us?  |  Press  |  Contact us

 

Topic: Double buffering



  
 Encyclopedia: Double buffering
In computer graphics, double buffering is a technique used to reduce or remove visible artifacts from the drawing process.
A software implementation of double buffering uses a video page stored in system RAM that all drawing operations are written to.
It may be implemented in either software or hardware.
http://www.nationmaster.com/encyclopedia/Double-buffering   (358 words)

  
 Hexapedia - Computer animation
When the computer fails to wait for the v-sync, a condition called sprite breakup or image breakup is perceptible.
When the image is completed, the computer tells the screen to draw from the back buffer.
There the computer can draw the image, making any necessary changes to it before it is done.
http://www.hexafind.com/encyclopedia/Computer_animation   (1336 words)

  
 Bunny Abandonware v3.0
I used that knowledge to help Mirror Images by developing low-level, high speed (at the time) animation routines, inventing regionalized double buffering techniques to overcome the flickering problem I noticed when playing Space Invaders, Galaga, and Mike Abrash's Galaga knock-off on the PC.
Somewhere along the way I gained a basic understanding of animation concepts - probably from my father - a photographer and film maker, building on the concept that moving pictures are still photos shown at 24 frames a second where there's a small motion difference between each frame.
Mirror Images up until then had been using compiled basic and couldn't get animation to be smooth enough.
http://www.bunnzy.com/index.php?page=stuff   (1506 words)

  
 Jason Doucette - Projects / Games - Real Time Computer Graphics, Physics Simulations
The program will now run in the proper MS-DOS settings by rebooting the computer when you attempt to run the program.
It is known that some video cards do not perform well in Mode-X. I have tested this program on a 400 MHz machine, and it barely performed better than my AMD K6-200 MHz machine (only by a few frames/second).
The program uses triple buffering in Mode-X for shear-free animation.
http://www.jasondoucette.com/games.html   (7154 words)

  
 ELTRUN publication list
Component mining: A process and its pattern language.
Stochastic algorithms for buffer allocation in reliable production lines.
A simulated annealing approach for buffer allocation in reliable production lines.
http://www.eltrun.gr/content/publications/g_eltrun-publications.html   (5765 words)

  
 video accelerator definition of video accelerator in computing dictionary - by the Free Online Dictionary, Thesaurus ...
The primary video accelerator functions are color space conversion, which converts YUV to RGB, hardware scaling, which is used to enlarge the image to full screen and double buffering which moves the frames into the frame buffer faster.
A hardware component on a display adapter that speeds up full-motion video.
http://computing-dictionary.thefreedictionary.com/video+accelerator   (120 words)

Compwisdom
 About us   |  Why use us?   |  Press   |  Contact us

 Copyright © 2006 CompWisdom.com Usage implies agreement with terms.