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| Â | Are You suprised ? |
 | | Our focus of research encompasses the domains of human psychology and cognitive sciences, computer graphics, computer vision and human-machine interaction to identify the factors that contribute to non-verbal communication of facial gestures, expressions and emotions in humans. |  | | Facial animation is now attracting more attention than ever before in its 25 years of development. |  | | The aim of this project is to implement a Facial Animation Markup Language to enable the control of the animated Talking Head to include facial expressions, gestures and emotions through the input text stream. |
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http://www.vhml.org/theses/huynhqh
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| Â | Intel Education: Learning About Technology: Technical Glossary |
 | | In computer science and digital electronics, this term means an expression with two possible values, "true" and "false." The most common Boolean operators are AND, OR and NOT. |  | | Each computer runs software to provide or "serve" information and/or to access and view information. |  | | The language of the World Wide Web used to create Web pages, with hyperlinks and markup for text formatting (heading styles, bold, italic, numbered lists, insertion of images, etc.). |
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http://www.intel.com/education/techglossary/
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| Â | Research Projects |
 | | My research interests include multi-view human face detection, tracking and recognition; realistic human face and body animation; human facial expression, lip motion, body language synthesis and virtual reality techniques. |  | | Among the thirty-six facial expressions, the six "universal" facial expressions were designed based on optical analyses of movies of these expressions done at CMU [3]. |  | | Smoothing algorithms are necessary to make transitions between facial expressions more natural. |
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http://cslr.colorado.edu/~jie/web/interest.htm
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| Â | Interface Agent Markup Language |
 | | The overall goal of Interface Agent Markup Language is to set users/designers free from constraints of various low level animation agents toolkits and to hide specific details about those low level platform from them. |  | | Comprehensiveness: cover as many as features (functions) as possible supported by the current technology or low level animation engines and provide fine-grained control of the interface agent if the user needs. |  | | XML creation: the markup text input to the system can be produced by user authoring as text files or provided by string variables in user's program. |
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http://www.cc.gatech.edu/gvu/ii/myagent/toolkit/version1.htm
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| Â | HumanMarkup.org: Press Coverage of HumanMarkup |
 | | Human Markup is an XML-based, human-readable and machine-readable computer language created to fill the need for a standard description of uniquely human characteristics, concerns and issues that can be used in human-to-human and human-to-machine communications, interactions, exchanges and transactions in digital information systems. |  | | As such, there are few human-related computing uses to which the Human Markup Language will not be germane or, even, essential. |  | | HumanML is another one of those languages, which all derive ultimately from SGML, the Standard Graphics Markup Language, the ultimate ancestor of Markup Languages which was developed at about the same time as Unix. |
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http://www.humanmarkup.org/press.html
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| Â | Face Modeling Language (FML), version 1.0 |
 | | Many techniques, languages, and programming interfaces are proposed to let developers define their virtual scenes. |  | | Such language can be considered a natural high-level abstraction on top of MPEG-4 FAPs and should be able to function as part of XMT framework. |  | | FML is based on Extensible Markup Language (XML) [1] and shares ideas and concepts with other standards, languages, and technologies. |
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http://ivizlab.sfu.ca/arya/Research/fml_1.html
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| Â | IBM Research - Human Computer Interaction - Seminars |
 | | During synthesis, two unit sequences (i.e., sequences of speech intervals) are searched for: A phoneme match unit sequence (PMUS) whose phoneme labels match the input text, and a markup match sequence (MMUS) whose markup tags match the input text but whose phoneme labels only partially match the input text. |  | | Current-generation automatic speech recognition systems are predicated on a dual-tiered framework of spoken language, in which words and phone(me)s are the basic units of recognition. |  | | We have developed algorithms to combine the signals from both channels for speech detection and enhancement in non-stationary noisy environment. |
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http://www.research.ibm.com/compsci/hci/seminar.html
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| Â | [No title] |
 | | VHML The Virtual Human Markup Language (VHML) XE "VHML" is designed to support the development of VHs in the area of human computer interaction, with regards to facial animation, body animation, dialogue manager interaction, text-to-speech production, emotional representation and hyper and multimedia information ADDIN ENRfu (Marriott, Pockaj & Parker, 2001). |  | | The other one is the Speech Synthesis Markup Language (SSML) XE "Speech Synthesis Markup Language" \t "See SSML" XE "SSML" , which is a working draft developed by W3C ADDIN ENRfu (2001). |  | | It is responsible for using the information contained in the markup to render the document as intended by the author. |
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http://www.vhml.org/theses/liu/SBThesis.doc
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| Â | The Internet for People Who Can't |
 | | Java is a computer language that will run on any of the platforms accessing the Internet. |  | | Computers employ a binary language of ones and zeros to carry information and to communicate with other computers. |  | | Java : A computer language that will run on any of the disparate platforms (hardware and operating systems) that access the Internet. |
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http://www.craigball.com/intern98.html
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| Â | Project Proposal: English Synthetic Speech with a Portuguese Accent |
 | | This project is aimed at defining and implementing tools that will be used for making man-machine interaction more effective and more natural through multimodal web interfaces and also shared or augmented environments. |  | | The developmental factors argument involves the cases where the accents and mistakes made are comparable to those made by a child learning a language or those that cannot be linked directly to L1 interference (Major, 1987, p.190). |  | | These tools include OpenGL, MPEG-4, VHML the Virtual Human Markup Language (VHML Homepage, 2001), which includes SML the Speech Markup Language; it also makes use of artificial intelligence and of a text-to-speech synthesiser (TTS). |
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http://caxica.freeshell.org/uni/Project/proposal.html
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| Â | [No title] |
 | | Since 1985 we have been converting data files using our specialized software. |  | | Probert Encyclopaedia http://www.probert-encyclopaedia.co.uk/ The Probert Encyclopaedia is a British encyclopaedia of over 100,000 entries interlinked and illustrated, covering all world knowledge and complementing other encyclopaedias. |  | | MySmilies.com http://mysmilies.com/ PlanetSmilies http://www.planetsmilies.com/smilies/character/1/character1.html Smilies Unlimited http://www.smiliesunlimited.com/ Best of smiley face http://smiley-land.com/index.html "If you smile at me i will understand, because that is something everyone everywhere does in the same language" -- crosby, stills and nash Parse-O-Matic http://members.rogers.com/parse-o-matic/ Parse-O-Matic is data file parsing technology from Pinnacle Software. |
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http://derailed.technohippie.com/links.html
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| Â | Physical Markup Language |
 | | Automatic Site Markup Language is a markup language for HTML. |  | | The Broadcast HyperText Markup Language (BHTML) defines the application programming interfaces for a Digital Television Application Software Environment (DASE) compliant receiver. |  | | The aim of the Component Information Dictionary Standard is to provide authors and users of component information with a computer sensible dictionary of characteristic properties of components. |
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http://web.mit.edu/mecheng/pml/standards.htm
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| Â | body movement sign language |
 | | of the SignWriting Markup Language for computer programmers, are designed... |  | | Teaches the fundamentals of fingerspelling, numbering, American Sign Language structure, and sign language vocabulary. |  | | Modeling and Generating Sign Language as Animated Line Drawings |
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http://www.confidencewithdating.com/confidence/body-movement-sign-language.html
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| Â | FCS Word of the Day |
 | | Noun: Short for Hypertext Markup Language, the main code used to create and designate structure and layout for sites on the Web. |  | | Noun: A programming language developed by Sun Microsystems and Netscape that can interact with a Web page's HTML code to provide dynamic and interactive content. |  | | Example Sentence: After learning Visual Basic, Cathy could create everything from databases to commercial software packages. |
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http://www.carsonsi.com/FCS/WOTD/WOTD.html
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| Â | New media technologies and the Spanish language |
 | | Despite the recent improvements in international coding systems, one technology which continues to cause problems for non-English language computer users is e-mail. |  | | The reasons for the existence of cyber-Spanglish terms are much the same as they are for any Spanglish terms: the creation of concepts and products in an English-speaking environment and a resulting contact interface between the two languages. |  | | Therefore, whilst predictions are kept to a minimum, some suggestions are made as to potential implications for the future of the Spanish language as well as a number of comments as to what steps the global Spanish-speaking community could take in order to capitalize upon the opportunities offered by the Information Age. |
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http://www.ccg.leeds.ac.uk/lang/masters.html
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| Â | Basic Internet Tools for Foreign Language Educators |
 | | Other on-line forums can be categorized as service lists: The LLTI (Language Learning and Technology International) list distributes information about all aspects of the technology used in language teaching. |  | | Subscribers post information or questions about language labs, video, computer applications, and any technological questions related to language teaching. |  | | The projects described in this book make use of all sorts of Internet applications and mechanisms, and it behooves the foreign language (FL) teacher reading this volume to understand the protocols that make such projects possible. |
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http://www.cortland.edu/flteach/articles/vircontl.html
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| Â | Summer 01 |
 | | We need to persuade business of the importance of languages in the work force, perhaps by increasing work placements abroad and by the appointment of regional language champions to work with senior business people and with educators to promote language learning to adults at work. |  | | The early learning language project is a unique project within a subject area and a unique collaboration with the Centre for Information on Language Teaching and Research (Cilt). |  | | By doing that, children come to see that understanding a language means more than just learning words and phrases. |
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http://www.sln.org.uk/mfl/summer_01.htm
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| Â | Dissertation Progress |
 | | The system should be web-based, so the working language will be Java. |  | | This problem needs to be investigated, as it is still an unsolved problem in facial animation. |  | | The facial animation technique used will involve interpolating between meshes, where the individual meshes are created using FaceGen, which is available in the graphics research group. |
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http://www.dcs.shef.ac.uk/~u1jh/project
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| Â | [No title] |
 | | HM.FRAMEWORKS Updated: 25.November.2001 (contains ontological frameworks and taxonomies) ------------------ GENERAL INFORMATION: ------------------- FRAMEWORKS: the ontological containers for specific taxonomies TAXONOMIES : the individual classification systems within the ontological frameworks Note: For the purposes of the Human Markup Language, we refer to ontology in the sense of an explicit representation of a conceptualization. |  | | The definition below was developed for use in Artificial Intelligence research and development but, for HumanMarkup purposes, which include AI, it is useful because it is strict, formal and explicitly formulated for use in digital informaion systems. |
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http://www.oasis-open.org/committees/humanmarkup/documents/HM.frameworks.txt
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| Â | Publications at VRlab |
 | | Kallmann and D. Thalmann, Modeling Behaviors of Interactive Objects for Virtual Reality Applications, Journal of Visual Languages and Computing, Vol. |  | | Wu, N. Magnenat Thalmann, D. Thalmann, A Plastic Visco-elastic Model for Wrinkles in Facial Animation and Skin Aging,Journal of Visualization and Computer Animation, John Wiley, Vol.6, No4, 1995, pp.195-205. |  | | Noser, D. Thalmann, Simulating the Life of Virtual Plants, Fishes and Butterflies in: Artificial Life and Virtual Reality, John Wiley, Chichester, pp.45-59 |
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http://vrlab.epfl.ch/Publications/publications_front_index.html
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| Â | Halfbakery: Facial-tic based language |
 | | Instead of machine vision for facial tick recognition which would be fairly computationaly heavy, why not just dump the idea and use subvocalisation for input? |  | | So, an old floppy nose would be like a low voice: Sure, it would make each speaker unique but it shouldn't change the meaning of an utterance. |
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http://www.halfbakery.com/idea/Facial-tic_20based_20language
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| Â | Major English Papers -- Ishizuka Lab. |
 | | MPML: A Markup Language for Controlling the Behavior of Life-like Characters, Journal of Visual Languages and Computing, Vol.15, No.2, pp.183-203 (2004.4). |  | | A Scripting Language for Multi-Character Presentation Agent based on Multimodal Presentation Markup Language: Demo session in World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2001), Tampere, Finland, Jun. 25-30, 2001. |  | | Communication over the Internet using a 3D Agent with Real-time Facial Expression Analysis, Synthesis and Text to Speech Capabilities, Proc.(CD-ROM) IEEE Int'l Conf. |
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http://www.miv.t.u-tokyo.ac.jp/e-pub.html
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| Â | STEP Resource Package |
 | | STEP has been implemented in the distributed logic programming language DLP, a tool for the implementation of 3D web agents. |  | | XSTEP is an XML-based markup/scripting language for embodied agents. |  | | STEP (Scripting Technology for Embodied Persona) is a scripting language for embodied agents, in particular for their communicative acts like gestures and postures. |
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http://wasp.cs.vu.nl/step/steppackage/
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| Â | facial expression - OneLook Dictionary Search |
 | | facial expression : WordNet 1.7 Vocabulary Helper [ home, info ] |  | | Tip: Click on the first link on a line below to go directly to a page where "facial expression" is defined. |  | | We found 8 dictionaries with English definitions that include the word facial expression : |
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http://www.onelook.com/?w=facial+expression&ls=a
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| Â | A Master Thesis by ERDEM AKAGÜNDÜZ |
 | | The Java™ Speech Markup Language (JSML) is used by applications to annotate text input to Java Speech API speech synthesizers. |  | | In this thesis, 3D animation of human facial expressions and lip motion and their synchronization with a Turkish Speech engine using JAVA programming language, JAVA3D API and Java Speech API, is analyzed. |  | | Moreover, simulations of human facial expressions of emotions are created within the animation. |
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http://www.eee.metu.edu.tr/~erdem/flyer3.html
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| Â | Smiley : Facial Expression Markup Language |
 | | Facial Expression Markup Language article @ Euro Online Encyclopedia'>Smiley : Facial Expression Markup Language |  | | Facial Expression Markup Language article @ Euro Online Encyclopedia'>Smiley : Facial Expression Markup Language article at Free Euro Online Encyclopedia | |  | | It uses material from the wikipedia article Smiley : Facial Expression Markup Language. |
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http://www.eurofreehost.com/fa/Facial_Expression_Markup_Language.html
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