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Topic: Human-computer interface



  
 Human-computer interaction - Wikipedia, the free encyclopedia
A long term goal of HCI is to design computers that can be exploited to their fullest potential as instruments that enhance human creativity, liberate the human mind, and improve communication and cooperation between humans (see CSCW).
A basic goal of HCI is to improve interaction between user and computers, by making computers more user-friendly and easier to use.
Even a computer mouse and drag-and-drop actions are not intuitive to a user who has never seen or used them before.
http://en.wikipedia.org/wiki/Human-computer_interface   (1307 words)

  
 High-Tech Dictionary Definition
The interface between a human and a computer; for example, a command line interface, a graphical user interface, virtual reality interfaces.
http://www.computeruser.com/resources/dictionary/definition.html?lookup=2181   (21 words)

  
 BBC ICT Portal
We interact with a computer using an input device, be it a mouse, keyboard, joystick or data glove.
Interfaces are the design and layout of each different software application.
HCI is about how computers and people communicate with each other.
http://www.open2.net/ictportal/app/hci/hci.htm   (207 words)

  
 A Brief History of Human Computer Interaction Technology
Furthermore, the research that will lead to the user interfaces for the computers of tomorrow is happening at universities and a few corporate research labs.
Conway's game of LIFE was implemented on computers at MIT and Stanford in 1970.
An early computer conferencing system was Turoff's EIES system at the New Jersey Institute of Technology (1975).
http://www.cs.cmu.edu/~amulet/papers/uihistory.tr.html   (4120 words)

  
 HCI Index:
IHM '06 — 18th francophone conference on Human Computer Interaction.
CHI-SA 2006 — 5th Conference on Human Computer Interaction in Southern Africa.
ACE 2006 — International conference on Advances in Computer Entertainment technology 2006.
http://degraaff.org/hci   (383 words)

  
 Human Computer Interface Design in a multi-cultural, multi-lingual environment
Human Computer Interface Design in a multi-cultural, multi-lingual environment
However software giants are realizing the importance of this element of software development and more emphasis is being placed on Human Computer Interface (HCI) design for a global market.
The MacIntosh Human Interface Guidelines [5] suggest that "colour should be used redundantly, It shouldn't be the only thing that distinguishes two objects; there should be other cues, such as text labels, shape, location, pattern or sound".
http://www.und.ac.za/users/murrell/classrm/paper1.html   (2276 words)

  
 The Art of Human-Computer Interface Design by Brenda Laurel, Editor
With this perspective in mind, contributor D. Norman argues that computer interfaces should be designed so that the user interacts more with the task and less with the machine.
While computer hardware design may still be the exclusive domain of the engineer or scientist, interface design requires imaginative and creative solutions that cannot be inspired by science alone.
Computers are undoubtedly the most powerful mind tools that humans have at their disposal.
http://www.stemnet.nf.ca/~elmurphy/emurphy/laurel.html   (1338 words)

  
 ite474notes.txt
ITE 474 - - Human Computer Interface 1/12/00 ======= Initial programming - the programmer was given a set of specifications and he figured out what kind of modules had to be written...and the programmer actually controlled the type of sequence the program ran in.
Terms which we may have heard about interfacing with computers might be: User Interface - allows you to interface with your computer.
Interface Designer - Looks at the tasks and functions that have to be provided by this project and understand and design the interface (which is the connection between that kind of functionality and the things the user is going to do).
http://home.hiwaay.net/~jwfuller/ite474notes.txt   (11942 words)

  
 CS436 : Human-Computer Interface Technology
The goal of this course is for the students, working in teams, to propose a new human computer interface, or an improvement to an existing interface, to solve a particular problem.
Applications include interfaces for persons with disabilities, musical controllers, sports monitors and improved interfaces, interfaces for virtual environments, and new means for identifying and authenticating individual computer system users.
Covers design and interfacing of computer input and output systems.
http://www.cs.princeton.edu/courses/archive/fall02/cs436   (364 words)

  
 Safety and the Human-Computer Interface
The safe design of the human-computer interface and cockpit procedures is dependent on appropriate design of the software, and appropriate design of the software can only be assured in the context of the operator tasks and cognitive abilities.
Many systems today provide either shared control between the computer and the operator, or total computer control with the operator controlling or monitoring the computer (rather than the process itself).
In avionics and other high-tech systems, computers are no longer simply reading sensors, integrating the information, and displaying it for operators to use.
http://www.cs.washington.edu/research/hci   (687 words)

  
 CS 4750 Fall 2004 Home Page
Concepts in human factors and interface design are covered in relation to capabilities of both humans and computers.
Human-computer interface is considered in terms of user-system compatibility.
To facilitate communication between students of psychology, design, and computer science on user interface development projects.
http://www.cc.gatech.edu/classes/AY2005/cs4750_fall   (269 words)

  
 Computer Human Interfaces
BUILD-IT is a planning tool based on computer vision technology, with a capacity for complex planning and composition tasks.
XUL is a markup language for describing user interfaces.
The journal covers the boundaries between computing and artificial intelligence, psychology, linguistics, mathematics, engineering, and social organization.
http://www.insead.edu/CALT/Encyclopedia/ComputerSciences/System/chi.htm   (891 words)

  
 The Art of Human-Computer Interface Design
In general terms, an interface is that entity which allows human beings to use a machine in an intuitive way.
This broader perspective on interfaces in general harks back to Brenda Laurel's introductory remarks about a rounded doorknob being "biased towards the hand." The goal of interface designers, then, is to make the interface biased towards the operations of the human mind.
In other words, the Human Interface Guidelines carry about the same weight as the familiar guideline to eat, sleep, and breathe, if you happen to be interested in good health.
http://www.wap.org/journal/hcibook.html   (3413 words)

  
 Eyegaze Human -Computer Interface
The LC Technologies Eyegaze System provides an eye-controlled human-computer interface (HCI), allowing people to interact with computers by pointing with their eyes.
The cursor identifies the computer's gazepoint prediction and moves around the screen as the user moves his eyes.
Several sources of feedback were incorporated into the Eyegaze software to help the user in his visual interactions with the computer.
http://www.lctinc.com/doc/cathuniv.htm   (2236 words)

  
 User Interface Design
Human Interface Technology Lab (HIT Lab) is a research and development lab at the University of Washington that focuses on human computer interfaces and virtual interface technology.
The Human-Computer Interaction Group is in the Computer Science Department at York University, UK and pursues research into the design and evaluation of interactive systems.
Human Factors at NASA Ames The Human Factors Research and Technology Division advances human-centered design and operations of complex aerospace systems.
http://www.usernomics.com/user-interface-design.html   (3021 words)

  
 Human/Computer Interface
The claims for computers and in particular the human/computer interface are essentially threefold.
The human/computer interface has become an important consideration is designing and using computers.
The interface is in some sense a mediator between the human and the machine.
http://esoptron.umd.edu/TOT/HCI.html   (1514 words)

  
 Computing needs a Grand Challenge The Register
In the same way that the lunar challenge in the 1960s sparked a decade of collaborative innovation and development in engineering and space technology, or the human genome project united biologists around the globe, so too must computer scientists pull together on such a scale to take their industry to its next major milestone.
"An ultimate joint challenge for the biological and the computational sciences is the understanding of the mechanisms of the human brain, and its relationship with the human mind," he says.
One of the grand challenges, then, is to re-write the basic foundations of the science, to find a theory of computation that is "more realistic than the Turing model, and can take into account the discoveries of biology, and the promise of the quantum computer".
http://www.theregister.co.uk/2004/06/14/grand_challenge_compsci   (788 words)

  
 Human Computer Interface - General Principles
40) state that the "beliefs and expectations with which she (the computer user) sits down at her terminal or personal computer are a direct result of her concept of what the computer is like and what the computer has become.", thus Hansen (cited in Shneiderman, 1986) states that one should "know the user".
This is vitally important when one remembers that the computer, for most users, is simply one of an array of tools that can be used to perform a certain task.
Any computer programme may be used by people with physical challenges e.g.
http://www.und.ac.za/users/murrell/classrm/genprin.html   (2210 words)

  
 ScienceDaily -- Browse Topics: Computers/Human-Computer_Interaction
Computer Gripes - This site is devoted to problems experienced with computer products.
Largest Computational Biology Simulation Mimics Life's Most Essential Nanomachine (November 1, 2005) — Researchers at Los Alamos National Laboratory have set a new world's record by performing the first million-atom computer simulation in biology.
Using the "Q Machine" supercomputer, Los Alamos computer scientists have created a molecular simulation of the cell's protein-making structure, the ribosome.
http://www.sciencedaily.com/directory/Computers/Human-Computer_Interaction   (736 words)

  
 Suggested Readings in Human-Computer Interaction (HCI), User Interface (UI) Development, & Human Factors (HF) :
Although the information is difficult to apply directly to user interface development (say, compared to a good GUI styleguide), a better understanding of the human side of the interface (the user in the user interface), human capabilities and limitations, is useful to understand why design choices are made, and how to make better choices.
Perhaps the most popular human factors text, but with little material for user interface developers, because the covered technology is about 10 years behind the publication date.
ACM SIGCHI Curricula for Human Computer Interaction, New York: ACM, 1992.
http://www.hcibib.org/readings.html   (2312 words)

  
 Ergoworld - HCI/Usability
The Human Interface Technology Laboratory is a research and development lab in virtual interface technology.
Promotes out-of-the-box thinking about truly next-generation user interfaces that are designed for new types of users and computing devices, and go beyond the WIMP method that most current interfaces are based on.
This new science had its origins in the late 1970s as computer scientists, linguists, logicians, philosophers, psychologists, and artificial intelligence researchers, seeking solutions to problems in their own disciplines, turned to one another for help.
http://www.interface-analysis.com/ergoworld/hci.htm   (1516 words)

  
 Human Computer Interface
This course prepares students to develop software user interfaces by providing a background in human computer interaction concepts.
Includes procedures that form the basis of effective human computer interactions that meet human cognitive capabilities and organizational practices and processes.
Design guidelines, principles and methodologies for constructing, managing, installing and maintaining interactive systems that optimize user productivity are explored.
http://nu.edu/Academics/Schools/SOET/AppliedEngineering/Courses/SEN650.html   (68 words)

  
 SIMCHI'05
We envisage that human-computer interaction (HCI) will play an increasingly significant role in the computer simulation area as HCI technologies increase in variety and decrease in expense.
This conference aims to bring together a diverse set of practitioners from simulation, computer science, psychology, new media studies, and the arts to explore new ways in which HCI and simulation can aid each other through a two-way transference of ideas, methods, and tools.
human interaction modalities for MandS: tangible, pervasive and ubiquitous computing; augmented and virtual reality, aesthetic and affective computing
http://www.scs.org/confernc/westernsim/westernsim05/cfp/ichciams05.htm   (642 words)

  
 An Interesting Career in Psychology: Human-Computer Interface Designer
As human factors specialists on project teams, we serve as 'user advocates.' We provide expertise on human capabilities and limitations, just as other project team members provide expertise on hardware and software, and we are responsible for designing and evaluating the user interfaces of new products.
As a technical manager of a Human Factors and User Interface Design group at AT&T Bell Laboratories, my work days are packed with varied activities and are often unpredictable--which ensures that they're not boring.
This requires a broad understanding of human capabilities and a large toolbox of diverse methodologies for collecting valid and reliable data from people.
http://www.apa.org/science/ic-day.html   (761 words)

  
 CSC240: HUMAN-COMPUTER INTERFACE DESIGN
An essential foundation for software design, human computer interface principles assist software engineers in decisions about the appropriate methods for representing objects and concepts for user manipulation, for receiving input, presenting output, reducing misperception, and decreasing errors.
The study of human-computer interfaces deals with the efficient transfer of information, or communication, between human and machines via various devices.
The Association for Computing Machinery, a major accrediting organization for computer science programs, delineates Human-Computer communication as one of the nine major areas in the field of computer science based on its unity of subject matter, substantial theoretical component, significant abstractions, and substantial design and implementation issues.
http://www.uvi.edu/cs/humint.htm   (246 words)

  
 NodeWorks - Computers: Human-Computer Interaction
Human-Computer Interaction (HCI) covers a wide range of topics such as human characteristics, activities and behavior, the design of objects, relevant to the implementation of interactive computer systems and aimed to...
Results of the Stanford Institute for the Quantitative Study of Society study on social impact of computer use.
An annotated bibliography of graphical interfaces to information retrieval systems, including 2D and 3D visualizations of query results.
http://dir.nodeworks.com/Computers/Human-Computer_Interaction   (240 words)

  
 Informed Consent: Human-Computer Interface
Further, your data will be kept anonymous and will not be linked to you or your computer.
You will be asked a series of questions regarding your computer use and some demographic information.
This experiment is part of a research program designed to provide information regarding how people issue commands for computer programs.
http://psych.rice.edu/hfes/index_PayPal.html   (361 words)

  
 Human Computer Interface
The idea that a computer could communicate with humans not just through the keyboard and teletype like interface, but with a mouse, buttons, pictures, etc. This launched the study of Human Computer Interfaces, i.e.
how to make a computer work in a way that is natural and easy for humans to use.
Otherwise the user thinks their computer is broken.
http://www.creighton.edu/~davereed/Dickinson/cs131.S00/Topics/HCI.html   (646 words)

  
 VSAM IFD Human-Computer Interface
Through the current GUI sensor-suite tasking interface, the operator can task individual sensor units, as well as the entire testbed sensor suite, to perform surveillance operations such as generating a quick summary of all object activities in the area.
We don't want to subject a human operator to dozens of screens showing raw video output -- that amount of sensory overload virtually guarantees that information will be ignored, and requires a prohibitive amount of transmission bandwidth.
Ultimately, the key to comprehending large-scale, multi-agent events is a full, 3D immersive visualization that allows the human operator to fly at will through the environment to view dynamic events unfolding in real-time from any viewpoint.
http://www.cs.cmu.edu/~vsam/Web2000/ifdHCI.html   (1253 words)

  
 Jef Raskin, Mac interface expert, dies at 61: ZDNet Australia: News
After leaving Apple, Raskin designed Canon Cat, a small computer with a text-based user interface that did not make use of either a mouse, icons or graphics.
Raskin, the author of The Humane Interface, died of cancer, according to a man who answered the telephone Sunday at Raskin's Pacifica, California, home.
Raskin earned bachelor's degrees in mathematics and philosophy from the State University of New York and a master's degree in computer science from the Pennsylvania State University.
http://www.zdnet.com.au/news/0,39023165,39182692,00.htm   (716 words)

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