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| | Program counter - Wikipedia, the free encyclopedia |
 | | The program counter (also called the instruction pointer in some computers) is a register in a computer processor which indicates where the computer is in its instruction sequence. |  | | In most processors, the instruction pointer is incremented immediately after fetching a program instruction; this means that the target address of a branch instruction is obtained by adding the branch instruction's operand to the address of the next instruction (byte or word, depending on the computer type) after the branch instruction. |  | | Certain instructions, such as branches and subroutine calls, interrupt the sequence by placing a new value in the program counter. |
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http://en.wikipedia.org/wiki/Instruction_pointer
(172 words)
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| | Instruction pointer limits in processor that performs speculative out-of-order instruction execution - Patent 5740393 |
 | | The instruction fetch and micro-op issue circuit 32 generates the macro instruction pointer delta value for a logical micro-op to indicates the length in bytes of the corresponding macro instruction. |  | | The cache circuit 24 is an instruction cache for macro instructions executed by the processor 22. |  | | The IPDELTA is a macro instruction pointer delta value that indicates the byte length of the macro instruction that generated the physical micro-op allocated to the corresponding ROB entry. |
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http://www.freepatentsonline.com/5740393.html
(14242 words)
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| | IP |
 | | instruction pointer, the computer processor (CPU) register indicating the current instruction |
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http://www.brainyencyclopedia.com/encyclopedia/i/ip/ip.html
(103 words)
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| | Project Overview |
 | | A flow of control instruction will cause the instruction pointer to be moved to an instruction other than the next one in the list. |  | | To rund the program the CPU should load the first instruction in the list and continue executing instructions until the instruction pointer becomes null. |  | | Any instructions necessary to initialize the variable are generated at this time as these statements must be the first ones executed by the interpreter. |
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http://www.cs.vassar.edu/~cs235/Project
(1662 words)
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| | L33t programming language - Wikipedia, the free encyclopedia |
 | | Moves the instruction pointer forward to the command following the matching EIF, if the byte under the memory pointer is equal to zero. |  | | The language utilises a 64K block of memory, and 2 pointers - a memory pointer and an instruction pointer. |  | | Moves the instruction pointer backwards to the command following the matching IF, if the byte under the memory pointer is not equal to zero. |
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http://en.wikipedia.org/wiki/L33t_programming_language
(1420 words)
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| | R.O.M.E.68000 Manual: III.7: The Instruction Pointer |
 | | The instruction pointer appears as an implicit operand in many instructions: first of all, it is used implicitly in all jump instructions, both conditional and unconditional, but besides these it is also involved in all those instructions that can perform a conditional (or even unconditional) skip. |  | | 22, in which the case of a jump instruction is depicted, the first two stages are the same as in the previous case, but before the instruction is completed a new value is loaded into the instruction pointer, to make it point to the target of the jump. |  | | When the instruction is being executed, hence, the IP is already pointing to the next instruction to execute, as said; if the current instruction does not alter it, this will be the instruction that will be fetched on the next cycle. |
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http://www.math.unipd.it/~mezzetti/ROME68000/Manual/Tome3/Section-III-7.html
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| | [No title] |
 | | If the input is finished or an input error occurred, then the input instruction must not change the value of a cell if it was zero before the input instruction; otherwise, the behavior is implementation-dependent. |  | | These are stored consecutively from the start of the array, except that the simulated instruction pointer is represented as a pair of zeroes just to the left of the next instruction to execute; so initially it is at the far left, before any coded instructions. |  | | We move instruction codes past the simulated IP one at a time, while counting the depth of the brackets (keeping the count in one cell of the simulated IP). |
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http://www.hevanet.com/cristofd/08.html
(4551 words)
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| | Encyclopedia: X86 |
 | | A Complex Instruction Set Computer (CISC) is an instruction set architecture (ISA) in which each instruction can indicate several low-level operations, such as a load from memory, an arithmetic operation, and a memory store, all in a single instruction. |  | | The SSE3 instruction set included on the new Athlons are only lacking a couple of the instructions that Intel designed for HyperThreading, since the Athlon 64 doesn't support HyperThreading; however SSE3 is still recognized in software as being supported on the platform. |  | | Reduced Instruction Set Computing (RISC), is a microprocessor CPU design philosophy that favors a smaller and simpler set of instructions that all take about the same amount of time to execute. |
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http://www.nationmaster.com/encyclopedia/X86
(5409 words)
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| | The Instruction set |
 | | Instruction pointer of the daughter is set to its first instruction. |  | | This is the instruction set implemented in version 1.8.3 of MacTierra. |  | | If found, push the current instruction pointer onto the stack, and set the instruction pointer to the instruction following the found template complement. |
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http://people.netscape.com/sfraser/tierra/instset.html
(601 words)
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| | r_harvey - 8086 Processor Registers |
 | | The instruction pointer is the memory address of the next instruction the processor will load and execute. |  | | One way to read the IP register is with a near call instruction, which places the value of the instruction pointer on the stack. |  | | Most processor memory instructions assume that we are manipulating data in the default data segment. |
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http://ourworld.compuserve.com/homepages/r_harvey/doc_cpu.htm
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| | PCWorld.com - How It Works: CPUs |
 | | Once an instruction has moved from the first step to the second step, the transistors that performed the first step are free to start working on the next instruction, therefore speeding up the process. |  | | The fetch grabs the instruction and hands it to the instruction decoder, which examines the instruction and determines what steps are necessary to accomplish that instruction. |  | | The instruction pointer tells the CPU where in memory the instruction it needs to run is located. |
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http://www.pcworld.com/howto/article.asp?aid=16682&pg=2
(1652 words)
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| | [No title] |
 | | Gets exited because the RETURN instruction actually returns to the controller*/ while(1) { /*Switching on the Opcode of the current instruction, which is found at the instruction pointer indexed into the code array*/ switch(code[ip]) { /*Comment Format: |
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http://www.ee.umd.edu/class/enee114.F2001/project/tisc.c
(266 words)
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| | IP - Wikipedia, the free encyclopedia |
 | | Instruction pointer, or program counter in computer processing |  | | Integer programming, a special case of Integer programming |
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http://en.wikipedia.org/wiki/Ip
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| | Windows Programming: Accessing program counter / instruction pointer |
 | | Sorry again, the code above returns not the address of the function itself, but the address of jmp instruction that points to this function. |  | | How does one transfer the program counter / instruction pointer to a variable in C++? |  | | Windows Programming: Accessing program counter / instruction pointer |
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http://www.experts-exchange.com/Programming/Programming_Platforms/Win_Prog/Q_10226768.html
(569 words)
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| | Instruction Pointer |
 | | IP is maintained and managed by the CPU and is also "transparent" to C++ programmer. |  | | CPU also has another register that contains the address of the next instruction in memory to execute. |  | | Instruction - meaning a compiled or machine language instruction. |
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http://www.kean.edu/~ayorinks/lectures/lect1/text8.htm
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| | SitStayFetch Dog Training |
 | | Just follow the instructions and start getting results with your dog immediately. |  | | Even if you have never downloaded something from the internet before it comes with instructions, it’s so easy! |  | | You can be reading this book and be well on your way to dog obedience training or fixing your dog’s behavior problem in 5 minutes! |
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http://SitStayFetch.net
(3326 words)
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