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Topic: Object-oriented <b>programming<



  
 <b>Objectb>-<b>orientedb> programming - Wikipedia, the free encyclopedia
In computer science, <b>objectb>-<b>orientedb> programming, OOP for short, is a computer programming paradigm.
<b>Objectb>-<b>orientedb> programming developed as the dominant programming methodology during the mid-1980s, largely due to the influence of C++, an extension of the C programming language.
OOP is often called a paradigm rather than a style or type of programming to emphasize the point that OOP can change the way software is developed, by changing the way that programmers and software engineers think about software.
http://en.wikipedia.org/wiki/Object-oriented_programming   (3828 words)

  
 <b>Objectb>-<b>orientedb> programming - Wikipedia, the free encyclopedia
In computer science, <b>objectb>-<b>orientedb> programming, OOP for short, is a computer programming paradigm.
<b>Objectb>-<b>orientedb> programming developed as the dominant programming methodology during the mid-1980s, largely due to the influence of C++, an extension of the C programming language.
Objects - packaging data and functionality together into units within a running computer program; objects are the basis of modularity and structure in an <b>objectb>-<b>orientedb> computer program.
http://en.wikipedia.org/wiki/Object-oriented_programming   (3548 words)

  
 <b>Objectb>-<b>orientedb> programming language - Wikipedia, the free encyclopedia
Smalltalk (1972 to 1980) is arguably the canonical example, and the one with which much of the theory of <b>objectb>-<b>orientedb> programming was developed.
An <b>objectb>-<b>orientedb> programming language (also called an OO language) is one that allows or encourages, to some degree, <b>objectb>-<b>orientedb> programming methods.
It was created for making simulation programs, in which what came to be called objects were the most important information representation.
http://en.wikipedia.org/wiki/Object-oriented_programming_language   (390 words)

  
 <b>Objectb>-<b>orientedb> programming - Wikipedia, the free encyclopedia
In computer science, <b>objectb>-<b>orientedb> programming, OOP for short, is a computer programming paradigm.
<b>Objectb>-<b>orientedb> programming developed as the dominant programming methodology during the mid-1980s, largely due to the influence of C++, an extension of the C programming language.
Objects - Packaging data and functionality together into units within a running computer program ; objects are the basis of modularity and structure in an <b>objectb>-<b>orientedb> computer program.
http://en.wikipedia.org/wiki/Object-oriented_programming   (390 words)

  
 <b>Objectb>-<b>orientedb> programming - Wikipedia, the free encyclopedia
In computer science, <b>objectb>-<b>orientedb> programming, OOP for short, is a computer programming paradigm.
<b>Objectb>-<b>orientedb> programming developed as the dominant programming methodology during the mid-1980s, largely due to the influence of C++, an extension of the C programming language.
Objects - Packaging data and functionality together into units within a running computer program; objects are the basis of modularity and structure in an <b>objectb>-<b>orientedb> computer program.
http://en.wikipedia.org/wiki/Object-oriented_programming   (390 words)

  
 Programming
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http://www.brainyencyclopedia.com/topics/programming.html   (390 words)

  
 <b>Objectb>-<b>orientedb> programming - Wikipedia, the free encyclopedia
In computer science, <b>objectb>-<b>orientedb> programming, OOP for short, is a computer programming paradigm.
<b>Objectb>-<b>orientedb> programming developed as the dominant programming methodology during the mid-1980s, largely due to the influence of C++, an extension of the C programming language.
Objects - packaging data and functionality together into units within a running computer program; objects are the basis of modularity and structure in an <b>objectb>-<b>orientedb> computer program.
http://en.wikipedia.org/wiki/Object-oriented_programming   (3548 words)

  
 <b>Objectb> (<b>objectb>-<b>orientedb> programming)
<b>Objectb> Technology Links to <b>objectb> <b>orientedb> technology related to modeling methodologies, programming languages, distributed computing, patterns, frameworks, business <b>objectb>, operating systems, database and other advanced topics.
<b>Objectb> <b>Orientedb> Programming in C Paul Field's fine, clear paper, published in C Vu 4:1 (November 1991), on how to use an <b>objectb>-like discipline with a procedural language.
<b>Objectb> identity is sometimes realized in programming languages by the location of the <b>objectb> in the computer's memory, and the operations with which references to this location are manipulated.
http://www.serebella.com/encyclopedia/article-Object_(object-oriented_programming).html   (3548 words)

  
 <b>Objectb> <b>Orientedb> Programming
Go on to an introduction to Objective-C, an extension of C which was designed for <b>objectb> <b>orientedb> programming.
Programs must be thought of as a collection of cooperating pieces of data (objects) rather than a thread of control.
Depending on the class of the <b>objectb>, different code will be executed by the computer.
http://www.cs.indiana.edu/classes/c304/oop.html   (685 words)

  
 <b>Objectb> (computer science) - Wikipedia, the free encyclopedia
In <b>Objectb>-<b>Orientedb> Programming (OOP), an instance of a program (i.e.
Objects exist only within contexts that are aware of them; a piece of computer memory only holds an <b>objectb> if a program treats it as such (for example by reserving it for exclusive use by specific procedures and/or associating a data type with it).
There, objects are still conceptual entities, but generally correspond directly to a contiguous block of computer memory of a specific size at a specific location.
http://en.wikipedia.org/wiki/Object_(object-oriented_programming)   (874 words)

  
 Lesson 8: <b>Objectb>-<b>Orientedb> Programming
<b>Objectb>-<b>orientedb> programming is a method of programming based on a hierarchy of classes, and well-defined and cooperating objects.
Consider which objects really need access to the data, and use packages and access levels to protect your application data from all other objects executing in the system.
This way, you can update your class by changing a field definition and the corresponding method implementation, but other objects that access that data do not need to be changed because their interface to the data (the method signature) has not changed.
http://java.sun.com/developer/onlineTraining/Programming/BasicJava2/oo.html#what   (2318 words)

  
 OOP Criticism
OOP is best used for situations where an OOP program or language should knowingly and exclusively have nearly complete control over the birth, processing, and death of data items (objects).
The inheritance and aggregation model of OOP tends to assume the world can be cleanly modeled as hierarchical classification and/or nested structures, or at least into mutually-exclusive divisions (a flat tree), when in fact this is often not the case.
OOP is more of a program organizational philosophy rather than a set of new external solutions or operations.
http://www.geocities.com/tablizer/oopbad.htm   (10259 words)

  
 <b>objectb>-<b>orientedb> programming on Encyclopedia.com
<b>OBJECTb>-<b>ORIENTEDb> PROGRAMMING [<b>objectb>-<b>orientedb> programming] a modular approach to computer program (software) design.
<b>Objectb>-<b>orientedb> perspective on software system testing in a distributed environment.(includes related articles on the <b>Objectb> Management Group's Distributed <b>Objectb> Model and <b>objectb>-<b>orientedb> programming
Each module, or <b>objectb>, combines data and procedures (sequences of instructions) that act on the data; in traditional, or procedural, programming the data are separated from the instructions.
http://encyclopedia.infonautics.com/html/o1/objecto.asp   (386 words)

  
 <b>Objectb>-<b>Orientedb> Programming
with Ada 9X
An <b>objectb> of the conceptual type can be assigned to objects of both its parent types in a similar fashion, by selecting the sibling of the conceptual <b>objectb> that matches the type of the desired parent using a view conversion, and assigning this sibling to the target of the assignment.
Objects of the conceptual type C are created by generating together a set of objects of the types C_A and C_B.
The result of a value conversion is an <b>objectb> the component values of which are selected from the converted <b>objectb>, and the tag of which is the tag of the target type.
http://www.adahome.com/9X/OOP-Ada9X.html   (11473 words)

  
 <b>Objectb>-<b>orientedb> programming - Wikipedia, the free encyclopedia
In computer science, <b>objectb>-<b>orientedb> programming, OOP for short, is a (digital) computer programming paradigm.
<b>Objectb>-<b>orientedb> programming developed as the dominant programming methodology during the mid-1980s, largely due to the influence of C++, an extension of the C programming language.
In recent years, <b>objectb>-based programming has become especially popular in scripting programming languages, with abstraction, encapsulation, reusability, and ease of use being the most commonly cited reasons, (the value of inheritance in these languages is often questioned).
http://en.wikipedia.org/wiki/Object_oriented   (3704 words)

  
 Class (computer science) - Wikipedia, the free encyclopedia
Most <b>objectb> <b>orientedb> programming languages allow the programmer to specify which classes are considered abstract and will not allow these to be instantiated (in Java, for example, the keyword abstract is used).
The <b>objectb>-<b>orientedb> programming methodology is designed in such way that the operations of any interface of a class are usually chosen to be independent of each other.
In <b>objectb>-<b>orientedb> programming, a class consists of a collection of types of encapsulated instance variables and types of methods, possibly with implementation of those types together with a constructor function that can be used to create objects of the class.
http://en.wikipedia.org/wiki/Abstract_class   (3704 words)

  
 Inheritance (computer science) - Wikipedia, the free encyclopedia
In <b>objectb>-<b>orientedb> programming, inheritance is a way to form new classes (instances of which will be objects) using pre-defined objects or classes where new ones take over old ones' implementations and characteristics.
Many <b>objectb>-<b>orientedb> programming languages permit a class or <b>objectb> to replace the implementation of an aspect—typically a behavior—that it has inherited.
The difference between roles and classes is especially difficult to understand if referential transparency is assumed, because roles are types of references and classes are types of the referred-to objects.
http://en.wikipedia.org/wiki/Inheritance_(object-oriented_programming)   (3704 words)

  
 Java programming language article - Java programming language <b>objectb>-<b>orientedb> programming language James Gosling Microsystems - What-Means.com
Java's heavy use of heap-allocated objects causes programs to consume more memory than similar programs written in lower-level languages, where data storage can be optimized at a fine granularity.
The program or other objects can reference an <b>objectb> by holding a reference to its address on the heap.
Objects are created and placed at an address on the heap.
http://www.what-means.com/encyclopedia/Java_programming_language   (4115 words)

  
 Override (<b>objectb>-<b>orientedb> programming) - definition of Override (<b>objectb>-<b>orientedb> programming) in Encyclopedia
Used mainly in <b>objectb>-<b>orientedb> programming, the term method refers to a piece of code that is exclusively associated either with a class (called class methods or static methods) or with an <b>objectb> (called instance methods).
Like a procedure in procedural programming languages, a method usually consists of a sequence of statements to perform an action, a set of input parameters to parameterize those actions, and possibly an output value (called return value) of some kind.
If the <b>objectb>'s state does not satisfy its class invariants on entry to or exit from any method, the program is considered to have a bug.
http://encyclopedia.laborlawtalk.com/Override_(object-oriented_programming)   (841 words)

  
 Identity - Wikipedia, the free encyclopedia
In <b>objectb>-<b>orientedb> programming, <b>objectb> identity is a mechanism for distinguishing different objects from each other.
Arbitrary objects a and b can be said to be qualitatively identical if a and b are duplicates, that is, if a and b are exactly similar in all respects, that is, if a and b have all qualitative properties in common.
In programs, one frequently may have several variables (or pointers) which refer to the same underlying data structure.
http://en.wikipedia.org/wiki/Identity   (841 words)

  
 Protocol (<b>objectb>-<b>orientedb> programming) - definition of Protocol (<b>objectb>-<b>orientedb> programming) in Encyclopedia
In computer science's <b>objectb>-<b>orientedb> programming, a protocol (Java: interface) is what or how unrelated objects use to communicate with each other.
If the objects are fully encapsulated then the protocol will describe the only way in which objects may be accessed by other objects.
Note that functional programming and distributed programming languages have a concept which is also called protocol, but whose meaning is subtly different (i.e.
http://encyclopedia.laborlawtalk.com/Protocol_(object-oriented_programming)   (308 words)

  
 <b>Objectb>-<b>orientedb> programming - Wikipedia, the free encyclopedia
In computer science, <b>objectb>-<b>orientedb> programming, OOP for short, is a computer programming paradigm.
<b>Objectb>-<b>orientedb> programming developed as the dominant programming methodology during the mid-1980s, largely due to the influence of C++, an extension of the C programming language.
Objects - packaging data and functionality together into units within a running computer program; objects are the basis of modularity and structure in an <b>objectb>-<b>orientedb> computer program.
http://en.wikipedia.org/wiki/Object-oriented_programming   (3548 words)

  
 <b>Objectb> persistence in <b>objectb>-<b>orientedb> applications
<b>Objectb>-<b>orientedb> modeling, design, and programming [1-5] have rapidly become the model of choice for programming new computer applications.
The objects for an application have a different data model from that of the data store schema that is used to store the persistent state of the objects in the data store.
<b>Objectb> identity support in a GOP system will be limited by the database or file system (e.g., relational, network, flat file) that stores the underlying data.
http://www.research.ibm.com/journal/sj/361/srinivasan.html   (3548 words)

  
 <b>Objectb>-<b>Orientedb> Programming
The insight of <b>objectb>-<b>orientedb> programming is to combine state and behavior--data and operations on data--in a high-level unit, an <b>objectb>, and to give it language support.
The idea of objects as actors fits nicely with the principal metaphor of <b>objectb>-<b>orientedb> programming--the idea that objects communicate through ``messages.'' Instead of calling a method as you would a function, you send a message to an <b>objectb> requesting it to perform one of its methods.
<b>Objectb>-<b>orientedb> programs are designed by laying out the network of objects with their behaviors and patterns of interaction, and by arranging the hierarchy of classes.
http://www.toodarkpark.org/computers/objc/oop.html#529   (11005 words)

  
 The <b>Objectb>-<b>Orientedb> Page
Ken Lunn's Course Notes on <b>Objectb> <b>Orientedb> Analysis and Design are aimed to provide you with "A simple, clear, analysis and design notation, a good basic understanding of the concepts of <b>objectb> <b>orientedb> systems, a method for construction of analyses and designs and some discussion of the implementation of design".
A Comparison of <b>Objectb> <b>Orientedb> Development Methodologies is a 1993 report by Edward V. Berard at The <b>Objectb> Agency Inc. establishing an own criteria for evaluating several OO methods and methodologies (OMT, Wirfs-Brock, OMT, Booch, Berard, etc.).
Classification in the <b>Objectb> <b>Orientedb> Paradigm from a Cognitive Psychological Perspective: A Research Proposal is a not-short paper that examines the psychological aspects of the key concepts of <b>Objectb> Technology.
http://www.well.com/user/ritchie/oo.html   (6723 words)

  
 Computer programming/<b>Objectb> <b>orientedb> programming - Wikibooks
Objected <b>Orientedb> programming has been one of the most influential developments in computer programming, gaining widespread use in the mid 1980s.
In <b>objectb> <b>orientedb> programming, "objects" are sometimes implementations of state machines.
Languages such as Self, ideas like interface programming (also known as component or component-<b>orientedb> programming), and methodologies such as generic programming were being developed in response to these difficulties.
http://en.wikibooks.org/wiki/Programming:Object_oriented_programming   (3945 words)

  
 Computer programming/<b>Objectb> <b>orientedb> programming - Wikibooks
Objected <b>Orientedb> programming has been one of the most influential developments in computer programming, gaining widespread use in the mid 1980s.
In <b>objectb> <b>orientedb> programming, "objects" are sometimes implementations of state machines.
Languages such as Self, ideas like interface programming (also known as component or component-<b>orientedb> programming), and methodologies such as generic programming were being developed in response to these difficulties.
http://en.wikibooks.org/wiki/Programming:Object_oriented_programming   (3945 words)

  
 <b>objectb>-<b>orientedb> programming language - definition of <b>objectb>-<b>orientedb> programming language in Encyclopedia
Though Simula (1967), a language created for making simulation programs, was probably the first language to have the primary features of an <b>objectb>-<b>orientedb> language, Smalltalk is arguably the canonical example, and the one with which much of the theory of <b>objectb>-<b>orientedb> programming was developed.
An <b>objectb>-<b>orientedb> programming language is one that allows or encourages, to some degree, <b>objectb>-<b>orientedb> programming methods.
<b>objectb>-<b>orientedb> programming language - definition of <b>objectb>-<b>orientedb> programming language in Encyclopedia
http://encyclopedia.laborlawtalk.com/object-oriented_programming_language   (175 words)

  
 Hexapedia - Polymorphism (computer science)
Programming using the latter kind is called generic programming, particularly in the <b>objectb>-<b>orientedb> community.
<b>Objectb>-<b>orientedb> programming environments such as C++ and GObject implement subtyping polymorphism using subclassing (also known as inheritance).
This type of polymorphism is common in <b>objectb>-<b>orientedb> programming languages, many of which allow operators to be overloaded in a manner similar to functions (see operator overloading).
http://www.hexafind.com/encyclopedia/Polymorphism_(computer_science)   (175 words)

  
 <b>Objectb>-<b>orientedb> programming - Wikipedia, the free encyclopedia
In computer science, <b>objectb>-<b>orientedb> programming, OOP for short, is a computer programming paradigm.
<b>Objectb>-<b>orientedb> programming developed as the dominant programming methodology during the mid-1980s, largely due to the influence of C++, an extension of the C programming language.
Objects as programming entities were first introduced in Simula 67, a programming language designed for making simulations, created by Ole-Johan Dahl and Kristen Nygaard of the Norwegian Computing Centre in Oslo.
http://en.wikipedia.org/wiki/Object_oriented   (3678 words)

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