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| | OpenEXR - Wikipedia, the free encyclopedia |
 | | OpenEXR, or simply EXR for short, is a deep raster format developed by ILM and very broadly used in the CG industry, both visual effects and animation. |  | | OpenEXR's flexibility in data storage allows for an image to be cropped down to smaller regions and stored in individual files without losing its offset information in the original image. |  | | OpenEXR is used in a variety of different ways in a production environment. |
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http://en.wikipedia.org/wiki/OpenEXR
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| | OpenEXR Bitmap I/O Plugin Documentation |
 | | OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light and Magic for use in computer imaging applications. |  | | OpenEXR is both an image file format, and a general open source api for reading and writing such files. |  | | The OpenEXR distribution has features that allow easy implementation of reading and writing this type of file, and is considered a standard OpenEXR file. |
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http://www.splutterfish.com/sf/downloads/max/exr/_contents/docs/html/MaxOpenEXR_Docs.html
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| | OpenEXR - Summary [Savannah] |
 | | OpenEXR is a set of C++ libraries which implement a high-dynamic range (HDR) image file format for computer imaging. |  | | OpenEXR was developed by Industrial Light & Magic and released as free software. |  | | This project is not part of the GNU Project. |
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http://savannah.nongnu.org/projects/openexr
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| | Death Fall ILM Release OpenEXR File Format |
 | | OpenEXR is a 16-bit, floating-point file format with much greater dynamic range than existing 8- and 10-bit file formats and is fully compatible with Nvidia’s new GeForce FX and Quadro FX 3D graphics solutions. |  | | “The OpenEXR file format is a better digital representation of film because it has a dynamic range of over 30 f-stops without loss of precision, and an additional 10 f-stops at the low end with minimal loss of precision. |  | | OpenEXR is a high dynamic-range (HDR) image file format. |
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http://www.deathfall.com/article.php?sid=1800
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| | KrazyGamers - News for Otakus and Gamers - PC - Far Cry - Hardware Analysis - HDR in Far Cry 1.3 - Hardware Analysis |
 | | OpenEXR can theoretically be translated to ATi hardware, however this would require reducing the precision, and thus reducing the image quality significantly, or performing multiple pass rendering, meaning tieing up the VPU core during rendering processes, meaning massive performance losses. |  | | HDR in Farcry is an early implementation of the OpenEXR method, and as such is not without flaws. |  | | NV40 hardware was designed for OpenEXR, Crytek could translate it, but this being a patch, it would most likely not be cost effective to attempt to implement ATi support. |
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http://www.krazygamers.com/?view=article&article=255
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| | forums.splutterfish.com :: View topic - Teaser :) |
 | | from http://www.openexr.org/: "OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications. |  | | Further development on the OpenEXR format is underway as well, with some new things that will make the format even more appealing. |  | | The software SplutterFish are working on basically allows 3ds max to read and write OpenEXR format files. |
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http://forums.splutterfish.com/viewtopic.php?t=1314
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| | Digital Fusion Now Supports ILM’s OpenEXR Files - Board Index |
 | | OpenEXR is designed to work on GNU/Linux, OS X 10.2, and IRIX OS’s, making it necessary for eyeon to port OpenEXR to the Windows platform. |  | | OpenEXR is a floating-point extended dynamic range image file format that, until now, was proprietary to ILM. |  | | Steve Roberts, CEO and Technical Director of eyeon Software says, “In doing OpenEXR support, the eyeon development staff had to port from Unix to Windows. |
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http://www.highend3d.com/boards/index.php?showtopic=136296&b=1&st=&p=
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| | [No title] |
 | | OpenEXR on Win32 platforms -------------------------- OpenEXR has been tested on Windows XP with Visual Studio.NET 2003 (version 7.1). |  | | The exrdisplay_fragshader project expects the SDK to be rooted in the same directory as the OpenEXR source directory: nvidia\ SDK\ inc\ OpenEXR\... |  | | Compiling OpenEXR in Visual Studio ---------------------------------- If you don't want or don't need to build these libraries from scratch, some releases may be available as pre-compiled libraries. |
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http://www.math.temple.edu/doc/packages/OpenEXR/README.win32
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| | Death Fall OpenEXR Photoshop Plug-In Released |
 | | Another known issue is that OpenEXR images are loaded as 16-bit images, and many of Photoshop's tools are not available when working with 16-bit images. |  | | Also, since the source is available, you don't have to wait for me! If you have a little programming knowledge, or have a programmer chained to a desk in the basement of your studio, you should be able to convince the plug-in to work with your favorite software. |  | | OpenEXR is a HDR image file format created by ILM. |
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http://www.deathfall.com/article.php?sid=2490
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| | JTS: The Program |
 | | OpenEXR is a high-dynamic-range image file format that was originally created for digital visual effects production. |  | | The format is free and the source code is publicly available, under a royalty-free license that allows integrating OpenEXR into commercial and open-source software. |  | | The file format has been designed to represent images from a variety of sources (film, digital cameras, computer graphics, etc.) as faithfully as possible, without compromising on image quality and without requiring excessive amounts of storage. |
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http://www.jts2004.org/english/program.htm
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| | exrtools: a collection of utilities for manipulating OpenEXR images |
 | | OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light and Magic for use in computer imaging applications. |  | | As well, the code assumes that the EXR files and PNG files all use sRGB primaries and gamma function. |  | | exrtools currently only works with RGBA OpenEXR files. |
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http://scanline.ca/exrtools
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| | BlenderDev/OpenEXR - BlenderWiki |
 | | OpenEXR (http://www.openexr.com) is a multi-layered 2D image file format which supports floating point data channels. |  | | See http://www.openexr.com/samples.html for some example usage of OpenEXR from Industrial Light and Magic. |  | | It is very useful in holding information beyond normal RGBA data, and can accommodate misc render output, such as normals, object ids, Z depth, and High Dynamic Range RGB ;). |
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http://mediawiki.blender.org/index.php/BlenderDev/OpenEXR
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| | OpenEXR |
 | | OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic. |  | | OpenEXR's has a higher dynamic range and color precision than existing 8- and 10-bit image file formats. |  | | New image attributes can be added to OpenEXR image headers without affecting backward compatibility. |
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http://directory.fsf.org/vid/view/OpenEXR.html
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| | Diary for dhess |
 | | We released our OpenEXR Renderman display driver today as free software. |  | | Once again my employer did a generous thing and allowed us to release our Photoshop plugin (as source and binary) for OpenEXR. |  | | People who've never met before but have a common interest in making OpenEXR work on Windows are instantly collaborating. |
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http://www.advogato.org/person/dhess/diary.html?start=10
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| | Koders - Source Code Search Engine |
 | | OpenEXR is a high-dynamic range (HDR) 16-bit floating point image file format developed by Industrial Light and Magic and released as free software. |
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http://www.koders.com/info.aspx?c=ProjectInfo&pid=2L44LK3T7SDVL57FRD59LP98MF
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| | NewTek Discussions - OpenEXR file format loader/saver for Lightwave! |
 | | OpenEXR will eventually be a widely used format. |  | | There's a photoshop plugin available for OpenExr available at their website. |  | | 07-19-2003 10:29 AM If I'm not mistaken, OpenEXR files have greater than 8 bits/channel. |
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http://www.newtek.com/forums/printthread.php?t=8199
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| | ucf :: graphics group :: high dynamic range image encoding |
 | | The input can be be either RGBE or OpenEXR formats. |  | | The tools to view HDR images in RGBE and OpenEXR formats can be found at links HDRView and OpenEXR. |  | | "hdridecjp2" is used to decompress HDR image and save as RGBE format or OpenEXR format. |
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http://graphics.cs.ucf.edu/hdri/index.php
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| | LinuxPlanet - Reports - OpenEXR Graphics File Format Turns Up The Contrast - What is OpenEXR? |
 | | A graphics file format created by ILM, OpenEXR enhances the ability of a graphics artist or visual-effects engineer to manipulate contrast and the exposure of a graphical image. |  | | Tuesday, March 4, 2003 10:33:06 AM Industrial Light + Magic (ILM) is well-known throughout the film-making community and beyond for their stunning computer effects work on Hollywood products. |  | | Webcast: A Turnkey Open Source Solution-Learn about an affordable, standards-based turnkey solution for your customers to speed acquisition and simplify development and deployment. |
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http://www.linuxplanet.com/linuxplanet/reports/4697/1
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| | Industrial Light & Magic - Latest News |
 | | OpenEXR is a 16 and 32-bit, floating-point file format with much greater dynamic range than existing 8- and 10-bit file formats. |  | | Though it does not require a graphics card, it is fully compatible with the floating-point pixel formats supported by the latest graphics hardware. |  | | Abstracted file I/O allowing it to be used with interfaces other than C++'s iostreams. |
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http://www.ilm.com/latestnews.html
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| | eyeonline.com home of eyeon Software Inc. creators of Fusion and DFX+ |
 | | OpenEXR is a floating-point extended dynamic range image file format that, until now, was proprietary to ILM. |  | | Fusion 5 supports the OpenEXR open-source file format from ILM. |  | | eyeon Software's Fusion 5 was the first high-end desktop compositing application outside of ILM to offer support for OpenEXR. |
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http://www.eyeonline.com/Web/EyeonWeb/Plugins/openexr/openexr.aspx
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| | CGTalk - OpenEXR saver? |
 | | Hi Elmar, probably the problem was with original author of plugins, i read on official openexr web (www.openexr.org) that is a free format, see below... |  | | It's a shame that such a great format is laying there in the feature list without a proper implementation. |  | | and more, openexr can store many layer (think to multipass render) compressed with tar and zip algorithm |
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http://forums.cgsociety.org/showthread.php?t=224711
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| | OpenEXR (HDR) Industrial Light+Magic next big thing? - Beyond3D Forum |
 | | OpenEXR is just a lossless file format for image files, like PNG or GIF or whatever, except it uses 64 bits floating-point per component rather than 8 bits fixed point. |  | | I read a review a few days about on HardOCP on Farcry and I bumped into some sweet pics of Farcry using OpenEXR a high dynamic-range image file format. |  | | 2] As OpenEXR is free, will it be a new standard in games to deliver HDR? |
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http://www.beyond3d.com/forum/showthread.php?t=14827
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| | Linux - ILMfan.com - The Unofficial Industrial Light + Magic site |
 | | Apple officially announced Shake 4 at NAB which among it new features includes 3D multi-plane compositing and optical flow-based retiming, and now supports the OpenEXR file format. |  | | Adobe also recently released Photoshop CS2 which includes many new features like the vanishing point, more 16-bit aware tools and filters and 32-bit HDR support including the ability to save out in the OpenEXR file format... |  | | The Basic and Pro versions support ILM's OpenEXR file format... |
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http://www.ilmfan.com/main/index.php?module=fatcat&fatcat[user]=viewCategory&fatcat_id=8&module_title=announce&56f483c4dac92b3226ada03feebf7817=65541fc3af9d8055d28298a723ce7467
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| | Macworld: News: Lucas effects house ILM offers OpenEXR, works on OS X |
 | | The new format is also compatible with new graphics technology from Nvidia Corp., including the GeForce FX graphics chip. |  | | What's more, the software works on Mac OS X 10.2, according to the OpenEXR Web site. |  | | The XP experiment: Running Windows on a Mac |
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http://www.macworld.com/news/2003/02/03/openexr
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| | PCQuest : Technology : Visual FX with Openexr |
 | | Openexr is a imaging format developed specifically for the VFX industry. |  | | This provides 1024 values per component (8 bit formats have only 255 values per color). |  | | Another important feature is the extensibility provided by the C++ programming interface. |
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http://www.pcquest.com/content/technology/103030406.asp
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| | CGSociety - SplutterFish Supports ILM OpenEXR Image Format Standard |
 | | OpenEXR, a previously proprietary file format developed and used by ILM, defines a flexible, efficient, and extensible image file format which includes a new, high-precision, 16-bit half-float image description that offers a greater dynamic range than existing 8- and 10-bit file formats. |  | | SplutterFish LLC, a high-end 3D rendering software solutions provider, today announced its has developed a Bitmap I/O plug-in for use in Discreet's 3ds max and Autodesk Viz, in support of OpenEXR, a new open-source, High-Dynamic-Range image file format developed by Industrial Light & Magic (ILM). |  | | ILM released the format code in January to the |
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http://features.cgsociety.org/story.php?story_id=1238
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| | Orphanage OpenEXR plug-in |
 | | OpenEXR is a file format created by Industrial Light + Magic for storing High Dynamic Range (HDR) images. |  | | EXR files will appear in Log space similar to a Cineon file, preserving overbright information up to the Cineon max of 13.53. |  | | OpenEXR images are typically created by 3D rendering packages with HDR support. |
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http://www.theorphanage.com/tech/OrphEXR
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| | HDR Shop 2 Features |
 | | Included with the distribution are two examples of file plug-ins, for Industrial Light + Magic's OpenEXR file format, and the Canon RAW file format. |  | | HDRShop 2.0 can easily expand to support new file formats using dynamically loaded file libraries. |  | | HDRShop 2.0 can load and process digital camera RAW files. |
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http://gl.ict.usc.edu/HDRShop/main-pages/hdrshop2.html
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| | Using yum localinstall packagename - FedoraNEWS.ORG |
 | | This version uses OpenEXR (http://www.openexr.com/) technology which was applied on movie like Harry Potter and Sorcerer Stone. |  | | Yum detected the dependency which is OpenEXR, add it for installation then ask User2 for confirmation. |  | | User1 has to search online and finally found that package. |
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http://fedoranews.org/mediawiki/index.php/Using_yum_localinstall_packagename
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| | OpenEXR |
 | | OpenEXR is an image file format for computer imaging applications with demand for higher dynamic range and color precision. |  | | It was developed by Industrial Light & Magic and is used in production of visual effects for their motion pictures. |
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http://cinepaint.bigasterisk.com/OpenEXR
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| | fxguide - visual effects school |
 | | With OpenEXR it could read the channels that the OpenEXR file has and let you select which channels you'd like to import into Flame. |  | | Well you can read most file formats like Cineon into Shake and output to OpenEXR. |  | | Or have a node inside Batch were you could work with OpenEXR but directly from files on the network, this way you don't loose the openexr hdr info... |
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http://www.fxguide.com/postt1466.html
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| | Graphics file format summary - Wikipedia, the free encyclopedia |
 | | OpenEXR is the Open Source high dynamic-range (HDR) file format developed by Industrial Light and Magic for advanced imaging in movie production. |  | | The main advantage of that format are up to 32-bit floating-point pixels and multiple lossless image compression algorithms up to 2:1 lossless compression on film grained images. |  | | A PostScript file that describes a small vector graphic, as opposed to a whole page or set of pages. |
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http://www.sciencedaily.com/encyclopedia/graphics_file_format
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| | Macworld: News: NXN alienbrain asset mgmt system gains OpenEXR support |
 | | OpenEXR is a high dynamic-range image file format that has already been used on major motion pictures. |  | | NXN will incorporate support for OpenEXR specifically into alienbrain VFX, a version of the asset management technology developed specifically for computer-generated film and visual effects production. |  | | NXN Software announced today that its alienbrain asset management system will gain support for OpenEXR, the recently released open source image file format developed by special effects studio Industrial Light and Magic. |
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http://www.macworld.com/news/2003/03/20/alienbrain/index.php?pf=1
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| | VRay.info |
 | | In addition, ILM have released the first version of their Photoshop OpenEXR plugin: |  | | Splutterfish have released their free OpenEXR loader for 3ds max |
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http://vray.info/newsread.asp?ID=50
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| | FarCry 1.3 OpenEXR HDR Screenshots & Movie! 56k warning - Rage3D Discussion Area |
 | | The openexr hdr really adds a lot of depth to the images that I haven't seen before. |  | | That quick light transition effect is supposed to simulate what happens when you come out of a really dark environment into a really bright one - at first the bright environment will overwhelm you you until your eyes can adjust, that is what the HDR is simulating. |  | | For those nvidia users on this board, make sure to grab the 1.3 patch! |
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http://www.rage3d.com/board/showthread.php?t=33788266
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| | FarCry 1.3 OpenEXR HDR Screenshots... Post 'em here! - Topic |
 | | Also you can see from the first shot its doing a lot more than just contrast and color saturation, adding dynamic light rays and whatnot. |  | | This video is a bit choppy but that is simply a result of the railing of my hard drive by the vidcap software, game runs smooth when it is not capturing |  | | Even if you think its a bit oversaturated in the HDR shots (btw with a setting of 4 its less saturated), the way the light dynamically moves with OpenEXR HDR enabled makes the game feel incredilby more realistic. |
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http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=452106891&m=3621005432
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| | fxguide - visual effects school |
 | | You need to have the Spark output resolution set up to match the OpenEXR files, you'll get warned if it's wrong. |  | | I've added a link to the downloads page on fxguide as well so that it comes up in the database. |  | | Get it for 32/64bit Irix here or 32-bit Linux here... |
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http://www.fxguide.com/postt1959.html
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| | FarCry 1.3 - OpenEXR HDR, 3dc, SM3.0 by default, more! - nV News Forums |
 | | Gaming Central Leading-edge games justify our purchase of expensive computer hardware! |  | | I think we might see a few mod projects to add displacement mapping into the game, assuming the engine allows for it, however even from the start I thought it was odd that they were planning on adding such a huge feature into a patch. |  | | It wouldn't be GLSL being that Far Cry is a Direct3D game. |
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http://www.nvnews.net/vbulletin/showthread.php?t=38849
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| | OpenEXR - ZDNet Downloads |
 | | ZDNet > Downloads > Mac > Development Tools > Components & Libraries > OpenEXR |  | | The program you've requested, "OpenEXR", is not available for download at this time. |  | | You might try searching for this title at a later date, or use the search box to look for a similar program now. |
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http://msn.com.com/3000-2202-10184841.html
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| | FarCry 1.3 HDR Guide, Screenshots, and Movies - nV News Forums |
 | | Gaming Central Leading-edge games justify our purchase of expensive computer hardware! |  | | Windows XP Home and Ubuntu 5.10 dual boot |  | | Much better than the little comparison that elitebastards has. |
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http://www.nvnews.net/vbulletin/showthread.php?t=39464
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| | OpenEXR Viewer 1.7 - MacUpdate |
 | | OpenEXR Viewer is a viewer for OpenEXR image files. |  | | Be the first to write a review of OpenEXR Viewer |  | | Information about the OpenEXR file format specification can be found at openexr.org and a collection of sample images can be downloaded from nongnu.org (tar.gz format, 45.5MB). |
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http://www.macupdate.com/info.php/id/15733
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| | Downloads |
 | | A plugin that allows Shake 3.5 (for Mac OS X) to read and write OpenEXR image files. |  | | A plugin that allows Shake 3.0 (for Mac OS X) to read and write OpenEXR image files. |
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http://homepage.mac.com/paultschneider/FileSharing14.html
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| | [H]ardForum - FarCry 1.3 No-HDr vs. HDR Video. |
 | | No screenshot can show the fading "iris"-effect(the way you "eyes" in the games adjust to the light) and screen shots only show a "locked" version of OpenEXR HDR. |  | | Edit: although I think you should show Splinter Cell:CT since it's not a beta feature and looks better since it's more planned/finished... |  | | SP:CT will have to wait, besides I think the OpenEXR HDR in farcry shows more difference, because it is daylight. |
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http://www.hardforum.com/showthread.php?t=948505
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| | Ogre Forums :: View topic - 1.0.2/linux build broken |
 | | --enable-openexr' it does not create the openexr Makefile. |  | | If I don't specify --enable-openexr, it does check the libraries, but still doesn't build the Makefile. |
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http://www.ogre3d.org/phpBB2/viewtopic.php?t=10741&highlight=
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| | HDRI Image Format Comparison - Wikipedia, the free encyclopedia |
 | | This article has some discussion on the differences in the high dynamic range imaging file formats. |  | | This page was last modified 04:05, 28 February 2006. |  | | Currently, Logluv TIFF, OpenEXR, and Radiance are mentioned. |
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http://en.wikipedia.org/wiki/HDRI_Image_Format_Comparison
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| | OpenEXR for Maya? - Board Index |
 | | Posted 01/27/03, 09:59 AM Will OpenEXR be available for Maya 4.5 on the Windows platform? |
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http://www.highend3d.com/boards/index.php?showtopic=136541&b=1&st=&p=
(168 words)
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| | Multimedia Projects |
 | | exrtools (Command-line tools for manipulating with high dynamic range images in OpenEXR format. |
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http://www.debianlinux.net/multimedia.html
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| | ILMfan.com - The Unofficial Industrial Light + Magic site |
 | | "This event is for attendees interested in the OpenEXR image file format, and in color management issues that occur when images are transferred from and to motion picture film, or when OpenEXR images are exchanged between companies." |  | | Posted by: malducin on 07/13/2004 01:15 PM Updated by: malducin on 07/13/2004 01:15 PM ILM Lead Developer Florian Kainz has annouced that there will be an OpenEXR "Birds of a Feather" meeting during SIGGRAPH 2004, on Tuesday August 10, at 10am... |  | | ILM at SIGGRAPH 2004: Preview 7, OpenEXR BOF |
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http://www.ilmfan.com/main/index.php?module=announce&ANN_user_op=view&ANN_id=934&56f483c4dac92b3226ada03feebf7817=95c3492d8bbab129779da6ddc68c2b78
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