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| | OpenGL plus plus - Wikipedia, the free encyclopedia |
 | | OpenGL++ (OGL++) was intended to offer a selection of routines and standardized data structures to dramatically simplify writing "real" programs using OpenGL. |  | | Work on OpenGL++ ended when SGI decided to partner with Microsoft instead, leading to the Fahrenheit project, which also died. |  | | Much of OGL++ was a combination of ideas from earlier SGI projects in the same vein, namely Open Inventor which offered ease-of-use, and OpenGL Performer which was written separately from Inventor to deliver a system that optimized scene graphs for increased performance and exploited scalable architectures. |
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http://en.wikipedia.org/wiki/OpenGL_plus_plus
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| | OpenGL ES Overview |
 | | Although the OpenGL ES specification defines a particular graphics processing pipeline, individual calls can be executed on dedicated hardware, run as software routines on the system CPU, or implemented as a combination of both dedicated hardware and software routines. |  | | Based on OpenGL, OpenGL ES is well structured with an intuitive design and logical commands. |  | | OpenGL ES is designed to accommodate these differences by requiring a minimum footprint with minimum data storage requirements, minimized instruction/data traffic, and is both integer and floating point friendly. |
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http://www.khronos.org/opengles
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| | OpenGL News January 2002 |
 | | OpenGL is used to allow draw the graphics, and color interpolation is used to displace the electric potential interpolation from the software. |  | | 01/22/02 PLIB is a set of libraries to abstract OpenGL programming, a simple window system with GLUT, and using the joystick and networking, greatly aiding the task of cross-platform OpenGL development. |  | | CH OpenGL 1.0 toolkit for platform-independent 3D script computing |
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http://www.opengl.org/about/news/archive2002/jan02.html
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| | SGI - Press Releases: SGI and Architecture Review Board Release Next-Generation, 3D Enhancements to OpenGL |
 | | OpenGL is available on all other major computer platforms, including IRIX, Solaris OE, HP-UX, AIX, Windows NT®, Windows® 98 and Mac OS X. An industry-wide architecture review board governs the evolution and ongoing development of OpenGL. |  | | Introduced 10 years ago by SGI, OpenGL is now the premier environment used by software developers to create interactive 2D and 3D visual applications for computer systems ranging from consumer PCs to graphics workstations and supercomputers. |  | | The OpenGL 1.4 specification evolved with input from both the OpenGL ARB, an independent consortium, and interested additional participants, reflecting predominant trends in the graphics industry. |
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http://www.sgi.com/company_info/newsroom/press_releases/2002/july/opengl.html
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| | Amazon.ca: Books: OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4 |
 | | OpenGL is a powerful software interface used to produce high-quality, computer- generated images and interactive applications using 2D and 3D objects and color bitmaps and images. |  | | Gradually, with each iteration of OpenGL, it moved from a dependence on SGI hardware and IRIX (their version of Unix) to a software interface that frees you from a given hardware platform. |  | | OpenGL is really a hardware-independent specification of a programming interface, and you use a particular implementation of it on a particular kind of hardware. |
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http://www.amazon.ca/exec/obidos/ASIN/0321173481
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| | OpenGL News December 2004 |
 | | Graphics rendering is performed using the OpenGL API and haptics rendering using SensAble Technologies' Open Haptics SDK. |  | | It is useful for optimizing OpenGL API-based applications and games. |  | | December 06, 2004 The goal of the OpenGL Extension Wrangler Library (GLEW) is to assist C/C++ OpenGL developers with two tedious tasks: initializing and using extensions and writing portable applications. |
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http://www.opengl.org/about/news/archives/2004_12.html
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| | TechiWarehouse - OpenGL |
 | | Even though OpenGL is considered an old api when it comes to graphics programming, it is still the industrial standard when dealing with graphics. |  | | GLUT is a library that works with OpenGL to create and maintain a window. |  | | The last major OS to port OpenGL at the time of its creation was Windows, who tried and failed (so far) to make Direct3D better. |
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http://www.techiwarehouse.com/OpenGL
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| | OpenGL @ Lighthouse 3D - Picking Tutorial |
 | | Instead the names of the objects (plus depth information) are collected in an array. |  | | In order to identify the rendered objects using the OpenGL API you must name all relevant objects in your scene. |  | | As the title suggests, the names you assign to objects are stored in a stack. |
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http://www.lighthouse3d.com/opengl/picking
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| | Microsoft and 3D Graphics |
 | | OpenGL was to be a state-of-the-art API that could be implemented efficiently on a wide variety of computers. |  | | Finally, the Open Source community (notably the Mesa project) is scrambling to provide OpenGL support for computers of any type, whether or not they use one of Microsoft's operating systems. |  | | In fact, for a considerable time Microsoft chose not to support OpenGL on Windows 95 at all, which made it impossible for users of OpenGL-based applications on Windows NT to run them on Windows 95. |
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http://www.vcnet.com/bms/features/3d.html
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| | BYTE.com |
 | | OpenGL is the only graphics engine we looked at that extends beyond the PC and Mac to many flavors of Unix. |  | | A disadvantage is that frequent modifications to an object require generating new object desc riptions. |  | | OpenGL supports a wide range of graphics environments that cover the spectrum in terms of cost and performance. |
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http://www.byte.com/art/9606/sec11/art4.htm
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| | Conix 3-D Explorer Linux Journal |
 | | The installation file name on the first diskette, 3dexp101.tgz, does not match the instructions (3-DExplorer_1.0.tar.gz), but since only one installation file (plus two text files) is on that diskette, it is not hard to figure out. |  | | On Linux systems, GLExplorer comes with OpenGL for Linux by Conix, but other OpenGL implementations may also be used. |  | | This software, from Conix Enterprises, is an add-on package to Mathematica that allows you to use OpenGL 1.0-based rendering features directly from within the Mathematica environment. |
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http://www.linuxjournal.com/article/3267
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| | Gamasutra - Features "Understanding and Using OpenGL Texture Objects" [07.23.99] |
 | | Typically, you load a texture image from either a disk file or a memory resource, or you generate it procedurally. |  | | These texture objects have been available for quite some time as extensions to OpenGL 1.0 because of their incredible performance benefits. |  | | Set the OpenGL texture parameters and environment (filters, border modes, and so on). |
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http://gamasutra.com/features/19990723/opengl_texture_objects_01.htm
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| | Geek.com Geek News - Sony could use OpenGL for PlayStation 3 |
 | | You can port OpenGL games to Dreamcast with ease, because all you have to do is rewrite the input code to handle a controller instead of a keyboard, and that's more or less it really. |  | | The news site ITMedia has put two-and-two together and come up with the possibility that Sony's PlayStation 3 console will use the OpenGL API as a base for games development. |  | | I do hope sony do use there noodel and use OpenGl as it will unlesh hell onto the X box.... |
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http://www.geek.com/news/geeknews/2004Jul/bga20040728026203.htm
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| | OpenGL Game Development Mailing List: |
 | | While the emphasis of this list is on game programming, general OpenGL programming information and examples are welcome as well. |  | | However, the software rendering is far in advance of the Microsoft implementation (for political reasons) and some IHVs are basing their OpenGL libraries around this version, 3dfx for example. |  | | Since SGI's OpenGL for Windows library overloads the ChoosePixelFormat() function in GDI you need to make sure that you link the libraries in the right order so you don't pick up the wrong version of ChoosePixelFormat(). |
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http://www.fortunecity.com/skyscraper/nuclear/274/opengl-gamedev-faq.htm
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| | Mini vMac - a miniature Macintosh emulator |
 | | The idea is to use OpenGL, which seems to be the only way to avoid the double buffering done by OS X. This made drawing much faster on my development machine (though still nowhere near the speed of the OS 9 version). |  | | There are a number of things that still need to be looked into for the Macintosh SE emulation, but it seems to work as is. Future versions may improve the accuracy of the emulation, as is usual for Mini vMac. |  | | The other motivation was to figure out the emulation of ADB for keyboard and mouse, since that will also be needed to emulate any later machine. |
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http://minivmac.sourceforge.net
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| | 22C:251 Home Page --- Spring 1998 |
 | | Mesa does not match the OpenGL API 100 per cent and is not a "certified" OpenGL implementation, but you can use it as if it were a real OpenGL for the purposes of this course. |  | | It does not use the OpenGL API in its algorithms and code samples. |  | | The graphics API used for the course is OpenGL. |
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http://www.cs.uiowa.edu/~cremer/courses/cs251-spring98/cs251.html
(1557 words)
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| | OpenGL - OneLook Dictionary Search |
 | | OpenGL : Free On-line Dictionary of Computing [home, info] |  | | OpenGL : Dictionary of Computing and Digital Media [home, info] |  | | Phrases that include OpenGL: opengl performer, opengl plus plus |
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http://www.onelook.com/?w=OpenGL
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| | [No title] |
 | | Known Issues: the Linux OpenGL library, when run in linux compatibility mode on FreeBSD, may have difficulties determining if the application is multithreaded. |  | | Once the basic components are in place, you will need to install the NVIDIA Linux OpenGL libraries in /compat/linux/usr/lib (do not brandelf them!); if the /compat/linux/usr/lib/ directory exists when you install the FreeBSD driver, the Linux compatibility OpenGL libraries will automatically be installed. |  | | Note: If you have no need for Linux ABI compatibility and do not wish to load linux.ko, you can build the nvidia.ko kernel module without support for the Linux ABI compatibility layer (see nv-freebsd.h for details). |
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http://download.nvidia.com/freebsd/1.0-4365/README.txt
(2164 words)
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| | Computer Graphics: Programming, Problem Solving, and Visual Communication |
 | | The course is built on the OpenGL API and gives students an introduction to the concepts and practice of interactive computer graphics while discussing rendering algorithms and mathematical details only at a conceptual level. |  | | This approach is described in several articles (see below) and supports a curriculum in which either the goal is to develop skills to support application areas, or there is a second graphics course that provides the traditional algorithms and techniques for computer science students who want to go on to become graphics professionals. |  | | The texture maps are all in the public domain and may be used or shared freely; I suggest that you add some of your own for your class and would be very glad if you would share them with me to be included in these materials. |
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http://www.cs.csustan.edu/~rsc/NSF
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| | OpenGL CV |
 | | Utah-GLX is based on the Mesa3D (v3.2), OpenGL-like, graphics library, which can be used as a standalone software renderer. |  | | If people want to use the images/animated gifs created by the programs in talks, public understanding of science work, etc, then they are welcome to, though a little credit would be welcome. |  | | The Independent JPEG Group's free JPEG library which is packaged with most modern Linux distributions. |
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http://www.astro.keele.ac.uk/~apb/OGL_CV
(934 words)
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| | Upperspace - Makers of DesignCAD - Award winning CAD software |
 | | But unlike other high-end systems, DesignCAD is easy to learn and easy to use. |  | | With numerous high-end features, DesignCAD 3D MAX Plus compares favorably with CAD systems costing thousands of dollars more. |  | | No other design software comes close to matching DesignCADs price/performance ratio. |
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http://www.upperspace.com/products/3015
(102 words)
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| | A Simple Geometry library for OpenGL. |
 | | Since SG is designed to work with OpenGL, it uses similar naming conventions - all SG functions and other tokens that work with 'float' precision math begin with 'sg' or 'SG'. |  | | The mass of a particle cannot ever be zero because you'll get divide-by-zero errors all over the place if you do. |  | | Thanks to Kevin Thompson who kindly donated the original Quaternion code. |
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http://plib.sourceforge.net/sg
(3284 words)
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| | pro |
 | | The PIM allows input to be disassociated from output and, thus, provides the same look and feel regardless of the hardware and driver used. |  | | GPHIGS for Windows 3.1 (32 bit run time) and Windows NT are 100% compatible with the UNIX version. |  | | GPHIGS can achieve high level performance equal to that of proprietary libraries (for example GL). |
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http://www.tgs.com/pro_div/phigs_key.htm
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| | Starry Night Pro Plus version 5 - Full Color Photo of the Night Sky! |
 | | A DVD-ROM drive is required for the installation of Starry Night Pro Plus version 5.0 on your computer. |  | | Quickly and easily navigate the full-color CCD image mosaic comprised of about 20,000 individual images taken with a 6 mega-pixel CCD camera and custom-built optical system. |  | | MaxIm DL/CCD version 4 (with CCD camera control and telescope control) |
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http://store.starrynightstore.com/stniproplve5.html
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| | druid-'s GL Journal |
 | | I'm trying to get accelerated OpenGL in X working (with an ATI Radeon Mobility 7500, Mandrake 8.2, XFree86 4.2.0), so if anyone would like to help, please email any helpful links to me. I'm running X fine with the Radeon, but my gl code is running the software driver. |  | | A few people pointed out that the DemoGL port of Ambient Psychosis was missing a header file (AP_globals.h). |  | | I'll be graduating from the university in a few months so I've been busy with school and am working on getting job - plus lots of time-wasting activities like playing counter-strike. |
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http://www.gamedev.net/opengl
(1092 words)
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| | Satisfaction Guaranteed |
 | | When you run the Registry Editor (Regedit.exe) located in your Windows 98/95 folder, you'll see the following expandable Registry subtrees, each marked with a plus [+] sign, under the "My Computer" heading (main tree). |  | | NOTE: You need to activate the Windows HELP Topic Keys in order for this HELP based Easter Egg to work properly (i.e. |  | | You will see a new root level item in the tree view of the album database called "Microsoft Plus! |
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http://www.geocities.com/cyberkrishnan
(5127 words)
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| | Sloan3D: 3D Graphics Links |
 | | Very realistic maps of Ganymede and Europa, plus maps of other planetary bodies, and animations. |  | | POVPan first makes POV-Ray 3.x render six views to create an environment map, then CubeMove uses OpenGL to show you the environment map from any viewpoint, in real-time. |  | | An old issue of the Graphics Muse has a short tutorial on his excellent height field program HF-Lab. |
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http://www.sloan3d.com/3d
(2974 words)
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| | Product : Torque Shader Indie License :. GarageGames |
 | | An API independent graphics layer currently supporting DirectX 9, but designed with forthcoming OpenGL support in mind. |  | | An API independent graphics layer, TorqueGFX, currently supporting DirectX 9, but designed with forthcoming OpenGL support in mind. |  | | Here are some of the high level features: |
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http://www.garagegames.com/pg/product/view.php?id=28
(1449 words)
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| | LMNOPC.com - Disasteroids 3D |
 | | Disasteroids 3D is my 'research project' to learn how to write a simple game using Visual Studio and OpenGL. |  | | "Disasteroids 3D is based on OpenGL which gives the game awesome realistic graphics and sounds effects that blows your mind away!" (Rated 5/5) |  | | The rough game was playable in less than a week, and since that time I've added a lot of cool effects to make the game more polished. |
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http://www.lmnopc.com/disasteroids3d
(266 words)
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| | Results for 'OpenGL' |
 | | OpenGL (comparable to Microsoft's DirectX gaming graphics technology) for the entire OS X GUI. |  | | Intelligraphics OpenGL custom driver development solutions for PC and non-PC environments. |  | | OpenGL Volumizer to Linux, but not all applications will be ported. |
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http://search.infoworld.com/query.html?qt=OpenGL
(691 words)
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| | A OpenGL ring animation - c, c++, c__ |
 | | Virus note:All files are scanned once-a-day by 1 C Plus Plus Street for viruses,but new viruses come out every day, so no prevention program can catch 100% of them. |  | | Afterdownloading it, you will need a program like Winzip to decompress it. |  | | 1 C Plus Plus Street (tm) and the phrase "Dream It. |
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http://www.1cplusplusstreet.com/vb/scripts/ShowCode.asp?txtCodeId=9106&lngWId=3
(398 words)
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| | Leica Geosystems Support |
 | | When I start ERDAS IMAGINE 8.X on my UNIX workstation I get a vgapp.dll error message regarding OpenGL. |  | | What causes this error message and how can I fix this problem? |  | | What do I need to know about the ERDAS IMAGINE hardware security key? |
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http://gis.leica-geosystems.com/support
(227 words)
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| | VertiSim Home Page |
 | | The program started as an attempt at creating an OpenGL program by myself. |  | | VertiSim requires any version of Windows, a decent CPU (500MHz or better), and a good accelerated video card that supports OpenGL in hardware if you want to expect useful frame rates. |  | | DirectX is also required for sound support through DirectSound, and mouse support through DirectInput. |
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http://www.peterhirschberg.com/vertisim
(210 words)
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| | ActiveWin.com - Time waits for no one, not even Microsoft |
 | | By moving to managed code, not only could they target current platforms, but they could run their apps in Longhorn with few or no changes. |  | | Plus, it'd make it easier to add Longhorn-specific features if/when they choose to do so. |
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http://www.activewin.com/awin/comments.asp?HeadlineIndex=23040&Group=1
(1002 words)
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| | C Plus Plus : Companies : Programming with C++ |
 | | Our programming tools help you concentrate on your customers' needs; not the complexities of a particular programming language. |  | | The Boost libraries are a peer-reviewed, open collaborative development effort. |  | | C Plus Plus : Companies : Programming with C++ |
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http://www.cplusplus.us/resources/C_Plus_Plus/Companies
(232 words)
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| | g e w a n g . c o m [projects - samples - opengl] |
 | | here are the some opengl samples i have helped to develop as a teaching assistant for the graphics class at duke university, and for teaching the c++/visualization courses at adrenaline. |  | | xform is a simple illustration of hierarchical modeling in opengl. |  | | c o m [projects - samples - opengl] |
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http://www.gewang.com/projects/samples/opengl
(248 words)
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| | Eovia - InstantViz |
 | | Important Notice: InstantViz runs only on Windows 2000/XP platforms and requires an OpenGL 1.4 compatible graphic board like NVIDIA GeForce 6600 256Mb / Quadro FX 1100 or better or ATI Radeon 9500 / X800 or better. |  | | Import and prepare your design project for review |  | | InstantViz facilitates interactive review from the moment design begins and the ability to create high-impact presentations of projects at any stage in the process. |
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http://www.eovia.com/products/amapi_addons/instant_viz.asp
(242 words)
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| | [SDL] When will there be blitting support when using OpenGL |
 | | (He designs the systems, I make them work with OpenGL) The second involves icosahedrons and lookup tables, and is really quite trippy. |  | | There are definitely situations where it's practical to use OpenGL's 3D functions and polygon drawing to create something that LOOKS like a 2D game (ehrmm, what are some examples? |  | | You can't do this in OpenGL without redoing great whacking gobs of mathematics through yourself. |
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http://www.libsdl.org/pipermail/sdl/2000-April/026520.html
(735 words)
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| | Welcome to Leadtek Research Inc. |
 | | Microsoft® DirectX® 9.0 and OpenGL® 1.5 Optimizations and Support |  | | Ensures the best performance and application compatibility for all DirectX 9 and OpenGL® 1.5 applications. |  | | Speed Runner for overclocking the graphics core/memory speed. |
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http://www.leadtek.com/3d_graphic/winfast_a340_ultratd_myvivo_1.html
(497 words)
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| | Screen Shots |
 | | Using OpenGL to render the graphs, hardware acceleration is widely available on most recent video cards. |  | | Modify and display up to 6 equations, change the range and resolution of the plotted graphs, manipulate the axis and tick marks to allow easy analysis of the drawn graphs |  | | A complicated equation that can be used to model wave interactions. |
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http://www.graphcalc.com/screen_shots.shtml
(442 words)
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| | Untitled Document |
 | | Microsoft® DirectX® 8.X and OpenGL® 1.3 Optimizations and Support |  | | The Winfast GF4mx delivers just that, plus TVout, and two games in the one deal. |  | | This is a value for money package, that is nicely placed between the Hot GF2 cards and the more expensive GF3 range of cards. |
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http://ocplus.freeservers.com/gf4mx.htm
(514 words)
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| | Boris Blue: Real-time 3D Compositing and Motion Graphics |
 | | The initial release of Boris Blue will support Windows only with specific OpenGL cards. |  | | Powerful OpenGL vertex shaders distort and warp 3D objects with a simple one-parameter action. |  | | OpenGl hardware-acceleration provides highly interactive real-time performance to streamline 3D effects creation. |
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http://www.borisfx.com/products/blue
(318 words)
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| | Outpost.com ATI Technologies (Video Cards) |
 | | SMOOTHVISION 2.1 technology enhances image quality by removing jagged edges and bringing out fine texture detail, without compromising performance |  | | SMOOTHVISION 2.1 technology delivers the sharpest, clearest textures without sacrificing frame rates |  | | Supports the latest Microsoft® DirectX® 9.0 and OpenGL® feature sets, ensuring long-term compatibility with the hottest gaming releases |
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http://shop1.outpost.com/product/3628345
(538 words)
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| | The Official Blitz Website |
 | | MacOS Requirements: MacOS X 10.2.8 or higher; Project Builder or X-Code developer tools preinstalled. |  | | Windows Requirements: Windows 98/ME/2000/XP; Hardware OpenGL support recommended; DirectX7 or greater recommended. |
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http://www.blitzbasic.com/Products/_index_.php
(217 words)
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| | Comp136: Assignment #1 |
 | | This assignment has two parts, getting a "skeleton" program to compile and execute on your platform of choice, and then implementing a line drawing and clipping algorithm. |  | | Extras could earn you up to an additional 15 points. |  | | Getting up to speed with Visual C/C++ and OpenGL plus 2D clipping |
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http://www.cise.ufl.edu/~lok/teaching/comp136/assignment1.html
(355 words)
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| | New Dual Core G5's - Avid Community Forums |
 | | Now all we need are optimized drivers for OpenGL. |  | | Can't wait on to see improved render speeds. |  | | What do we think of Apple's annoucement today - new dual Core G5's plus, plus. |
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http://www.avid.com/exchange/forums/3003/ShowPost.aspx
(1333 words)
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| | AppleInsider Apple seeds Mac OS X 10.3.5 |
 | | Apple Computer, Inc. seeded developers Thursday evening with Mac OS X 10.3.5 Update, which weighs in just shy of 43 megabytes and carries build number 7M18. |  | | The system updater will reportedly deliver improvements to Audio and Sound, Bluetooth, Firewire, Graphics, OpenGL, Mail, Safari, and Networking. |  | | According to Apple documentation, key enhancements to Mac OS X 10.3.5 include updated Mail and Image Capture applications, improved font management, ATI and NVIDIA graphics drivers, additional FireWire and USB device compatibility, improved Bluetooth compatibility for Apple Wireless Keyboard and Mouse and Bluetooth phones, and improved compatibility for third party applications. |
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http://www.appleinsider.com/article.php?id=543
(674 words)
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| | [No title] |
 | | 4x4 Evolution2: Attempting to play the game under Windows XP with an ATI Radeon™ X300/X600 series installed no longer results in the operating system failing to respond when the screen is set to 1600x1200 32bpp and OpenGL Renderer is enabled |  | | The OpenGL driver is no longer disabled after boot up when both AGP Read and PCI Read are disabled |  | | The Display Manager Notification dialog box is now displayed in the correct localized language |
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http://ati.de/support/includes/titles/fixed.html
(352 words)
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| | 30+ Racing NASCAR 2003 Tweaks |
 | | Next, open the rend_ogl or the rend_d3d file, Whichever your running the game in, OpenGL or D3D. |  | | The "number" is what you want to replace. |
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http://www.30plusracing.com/documents/Nascar2003Tweaks.shtml
(474 words)
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