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| | Rasterisation - Wikipedia, the free encyclopedia |
 | | Rasterization is currently the most popular technique for producing real-time computer graphics. |  | | The most basic rasterization algorithm takes a 3D scene, described as polygons, and renders it onto a 2D surface, usually a computer monitor. |  | | While the basic rasterization process has been known for decades, modern applications continue to make optimizations and additions to increase the range of possibilities for the rasterization rendering engine. |
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http://en.wikipedia.org/wiki/Rasterisation
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| | Rendering (computer graphics) - Wikipedia, the free encyclopedia |
 | | Ray casting is primarily used for realtime simulations, such as those used in 3D computer games and cartoon animations, where detail is not important, or where it is more efficient to manually fake the details in order to obtain better performance in the computational stage. |  | | This is called rasterization, and is the rendering method used by all current graphics cards. |  | | The image is a digital image or raster graphics image. |
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http://en.wikipedia.org/wiki/Computer_rendering
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| | Introduction to GIS - raster based GIS |
 | | Raster is a method for the storage, processing and display of spatial data. |  | | See the raster spatial analysis module for information on raster data analysis. |  | | In this data structure every pixel is given a single value, hence there is no compression when many like values are encountered. |
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http://www.sli.unimelb.edu.au/gisweb/GISModule/GIST_Raster.htm
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| | Project Proposal Form |
 | | If we assume that rasterisation of all polygons has to be performed, visibility can be determined by one extra comparison per pixel by using the z-buffer algorithm. |  | | The computational problems to be solved are transformation, clipping, visibility and rasterisation. |  | | Implement and compare running times of both current and proposed scan-line algorithms. |
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http://www.infm.ulst.ac.uk/~mcgregor/projects/BSC/95/acf2lcu.html
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| | Re: [ft-devel] Revisiting LSB [2] |
 | | > > Of course, after improving the rasterisation algorithm checking the result > by a human being is required and the data of the test suite which are used > while comparing the results when the test suite is executed have to be > replaced by the new samples. |  | | There might be and probably will be other > rasterisation results which are good or even better but they aren't > generated by FreeType because the algorithms chosen simply don't generate > them. |  | | As far as I understand FreeType will > generate a certain rasterisation result depending on the parameter settings > and the environment it detects. |
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http://www.mail-archive.com/freetype-devel@nongnu.org/msg00614.html
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| | [No title] |
 | | Delayed rasterisation ********************* In this version of xfsft, rasterisation is delayed, in that glyphs are rasterized on a strictly as-needed basis, which makes opening fonts much faster, especially in the case of fonts with a very large number of glyphs (such as fonts for Ideographic scripts). |  | | The main problem with delayed fonts is that much of the font metric information is difficult to provide correctly. |  | | Note that glyph metrics, unlike font metrics, are still computed accurately. |
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http://artcontext.org/activism/linux/fontServer/USAGE
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| | Raster to vector - Wikipedia, the free encyclopedia |
 | | Raster to vector software and hardware technology for converting raster graphics to vector graphics is used by a number of fields, most notable in conjunction with CAD and GIS systems. |  | | For example drawings that only exist in physical form (blueprints, plots of lost files, etc.) can be converted into CAD files using a procedure called "Paper-to-CAD conversion" or drawing conversion, involving scanning and vectorization, or digitization. |  | | Rasterisation is the opposite process of converting vector graphics to raster graphics. |
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http://en.wikipedia.org/wiki/Raster_to_vector
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| | [ft-devel] Revisiting LSB [2] |
 | | rasterisation results which are good or even better but they aren't |  | | don't see why some bits of the rasterisation result are randomly set. |  | | I'm no expert in font rasterisation and in FreeType's approach on that |
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http://www.mail-archive.com/freetype-devel@nongnu.org/msg00612.html
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| | Quake 3: Raytraced. [Archive] - Beyond3D Forum |
 | | Yes, they can be done on rasterizers, too, but you end up with a big performance trade-off. |  | | Currently we're only seeing buggy lowpoly images with aliasing, which can be rendered faster and more accurately with rasterizers, you don't even need the latest, most expensive model either. |
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http://www.beyond3d.com/forum/archive/index.php/t-11352.html
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| | [No title] |
 | | There is also the optimised MMX assembler rasterisation code for software rendering that would be very useful for the OpenGL SI community (printing for instance would benefit from optimised software rendering). |  | | We are willing to release the ogcode for software rasterization, but understand that it will be a reasonable amount of work to get it operating with the SI. |  | | > > We are willing to release the ogcode for software > rasterization, but understand that it will be a reasonable amount > of work to get it operating with the SI. |
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http://oss.sgi.com/archives/mbox/ogl-sample/2000-04
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| | Computer Graphics Principles |
 | | Overview of fundamental principles of computer graphics (vector and raster based) and his consequence for real graphical applications. |  | | He/she acquaints with the 2D algorithms for line objects rasterisation, trimming and closed regions filling. |  | | To acquaint with the vector based objects displaying algorithms and methods in 2D and 3D scenes, namely: 2D objects rasterisation and trimming, 2D closed areas filling, objects transformations, 3D objects visibility solution, lighting, shading and texturing. |
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http://www.fit.vutbr.cz/study/course-l.php.en?id=90
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| | gmane.comp.gis.freegis |
 | | I think my colleagues working ont he GIS side have used some propietary software, but rasterisation is problematic for a number of reasons, and needs a fair bit of user input. |  | | > > I think my colleagues working ont he GIS side have used some > propietary software, but rasterisation is problematic for a number of > reasons, and needs a fair bit of user input. |  | | Converting MapInfo raster file hoehe.mig to an open format (24 Apr 09:15) |
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http://blog.gmane.org/gmane.comp.gis.freegis/month=20050801
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| | u96 USF subtitle editor - homepage |
 | | The AviSynth filter picsubu is not (to be) directly used in u96 but it uses the abovementioned projects also used by u96 and is meant as a complementary software to u96 allowing to hardsub the advanced styling and effects in USF that cannot currently be rasterised by other software. |  | | The rasterising engine used in u96 (code name "pixifier") is developed as independent project and is also used in my other projects that incorporate USF rasterisation. |  | | There is also a MPEG-2 SPU codec object, which when in a usable state will allow handling of Vobsubs (sub/idx), maestro and maybe even "raw" ifo/vob files. |
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http://u96.corecodec.org/?C=D;O=A
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| | The PC Technology Guide |
 | | From the rasterisation stage the Intel GMA 900 writes the final pixel value to the frame buffer for display. |  | | The Intel GMA 900 handles the remaining three stages, including converting vertices to pixels, applying textures to pixels, and rasterisation — the application of lighting and other effects to produce the final pixel value. |  | | The Intel GMA 900 is optimised to use the Intel Pentium 4 processor for software-based geometry processing (such as transform and lighting) defined by Microsoft DirectX 9. |
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http://www.pctechguide.com/13Chipsets_i915.htm
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| | [No title] |
 | | 4.2.3 Delayed glyph rasterisation When loading a proportional fonts which contain a huge number of glyphs, the old FreeType delayed glyph rasterisation until the time at which the glyph was first used. |  | | Unlike the core fonts system, it supports features such as anti-aliasing and sub-pixel rasterisation. |  | | However, the new FreeType backend has minimal problem with this, since it corrects left- and right-side bearings using `italicAngle' in the TrueType/OpenType post table, and does automatic correction of bitmap posi- tions when rasterisation so that chipped bitmaps are not displayed. |
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http://ftp.sunet.se/pub/X11/XFree86/4.4.0/doc/README.fonts
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| | Font formats |
 | | In electronic type a font is data which of course can use various formats (methods describing the meaning of data). |  | | TrueType, Type 1, rasterizing, => font hinting, OpenType, system fonts, raster fonts (*.fon)... |  | | Raster fonts => matrix printers, screen fonts, system fonts => anti aliasing |
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http://www.daube.ch/docu/glossary/font_format.html
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| | Debian -- libxfont-dev |
 | | This package contains the development headers for the library found in libxfont1. |  | | libXfont provides various services for X servers, most notably font selection and rasterisation (through external libraries). |
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http://packages.debian.org/unstable/x11/libxfont-dev
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| | EPCC |
 | | The purpose of the component is to produce a data representation known as Raster (in which space is represented by a regular tesselation) from the Vector input data. |  | | The proposed project will be viewed as a valuable extension to the current collaborative work being carried out between EPCC and GIS-PAL. |  | | The SSP work submitted involves the coding and testing of the Rasterisation Component of the Vector to Raster conversion. |
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http://www.epcc.ed.ac.uk/computing/visitor_programmes/SSP/1999/ProjectSummary/SS-99-02.php
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| | GameTomorrow » GPUs vs Cell |
 | | As we are seeing from the responses brute force processors aren’t agile enough to take advantage of such adaptive optimizations. |  | | I expect a GPU would outperform it here quite a lot, but it’d be interesting just out of curiousity. |  | | Quite amazing that a simple port would result in such improvements! |
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http://gametomorrow.com/blog/index.php/2005/11/30/gpus-vs-cell
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| | [No title] |
 | | PC/G-Force) specialised co-processor (Playstation 2) Flexibility ranges from fully programmable to completely fixed in hardware Generally computation-bound in some cases, bandwidth-bound ¡L k g k g ª i ó I ¨ | | |