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Topic: Rasterisation



  
 Rasterisation - Wikipedia, the free encyclopedia
Rasterization is currently the most popular technique for producing real-time computer graphics.
The most basic rasterization algorithm takes a 3D scene, described as polygons, and renders it onto a 2D surface, usually a computer monitor.
While the basic rasterization process has been known for decades, modern applications continue to make optimizations and additions to increase the range of possibilities for the rasterization rendering engine.
http://en.wikipedia.org/wiki/Rasterisation   (2226 words)

  
 Rendering (computer graphics) - Wikipedia, the free encyclopedia
Ray casting is primarily used for realtime simulations, such as those used in 3D computer games and cartoon animations, where detail is not important, or where it is more efficient to manually fake the details in order to obtain better performance in the computational stage.
This is called rasterization, and is the rendering method used by all current graphics cards.
The image is a digital image or raster graphics image.
http://en.wikipedia.org/wiki/Computer_rendering   (3239 words)

  
 Introduction to GIS - raster based GIS
Raster is a method for the storage, processing and display of spatial data.
See the raster spatial analysis module for information on raster data analysis.
In this data structure every pixel is given a single value, hence there is no compression when many like values are encountered.
http://www.sli.unimelb.edu.au/gisweb/GISModule/GIST_Raster.htm   (502 words)

  
 Project Proposal Form
If we assume that rasterisation of all polygons has to be performed, visibility can be determined by one extra comparison per pixel by using the z-buffer algorithm.
The computational problems to be solved are transformation, clipping, visibility and rasterisation.
Implement and compare running times of both current and proposed scan-line algorithms.
http://www.infm.ulst.ac.uk/~mcgregor/projects/BSC/95/acf2lcu.html   (138 words)

  
 Re: [ft-devel] Revisiting LSB [2]
> > Of course, after improving the rasterisation algorithm checking the result > by a human being is required and the data of the test suite which are used > while comparing the results when the test suite is executed have to be > replaced by the new samples.
There might be and probably will be other > rasterisation results which are good or even better but they aren't > generated by FreeType because the algorithms chosen simply don't generate > them.
As far as I understand FreeType will > generate a certain rasterisation result depending on the parameter settings > and the environment it detects.
http://www.mail-archive.com/freetype-devel@nongnu.org/msg00614.html   (471 words)

  
 [No title]
Delayed rasterisation ********************* In this version of xfsft, rasterisation is delayed, in that glyphs are rasterized on a strictly as-needed basis, which makes opening fonts much faster, especially in the case of fonts with a very large number of glyphs (such as fonts for Ideographic scripts).
The main problem with delayed fonts is that much of the font metric information is difficult to provide correctly.
Note that glyph metrics, unlike font metrics, are still computed accurately.
http://artcontext.org/activism/linux/fontServer/USAGE   (1065 words)

  
 Raster to vector - Wikipedia, the free encyclopedia
Raster to vector software and hardware technology for converting raster graphics to vector graphics is used by a number of fields, most notable in conjunction with CAD and GIS systems.
For example drawings that only exist in physical form (blueprints, plots of lost files, etc.) can be converted into CAD files using a procedure called "Paper-to-CAD conversion" or drawing conversion, involving scanning and vectorization, or digitization.
Rasterisation is the opposite process of converting vector graphics to raster graphics.
http://en.wikipedia.org/wiki/Raster_to_vector   (138 words)

  
 [ft-devel] Revisiting LSB [2]
rasterisation results which are good or even better but they aren't
don't see why some bits of the rasterisation result are randomly set.
I'm no expert in font rasterisation and in FreeType's approach on that
http://www.mail-archive.com/freetype-devel@nongnu.org/msg00612.html   (323 words)

  
 Quake 3: Raytraced. [Archive] - Beyond3D Forum
Yes, they can be done on rasterizers, too, but you end up with a big performance trade-off.
Currently we're only seeing buggy lowpoly images with aliasing, which can be rendered faster and more accurately with rasterizers, you don't even need the latest, most expensive model either.
http://www.beyond3d.com/forum/archive/index.php/t-11352.html   (5522 words)

  
 [No title]
There is also the optimised MMX assembler rasterisation code for software rendering that would be very useful for the OpenGL SI community (printing for instance would benefit from optimised software rendering).
We are willing to release the ogcode for software rasterization, but understand that it will be a reasonable amount of work to get it operating with the SI.
> > We are willing to release the ogcode for software > rasterization, but understand that it will be a reasonable amount > of work to get it operating with the SI.
http://oss.sgi.com/archives/mbox/ogl-sample/2000-04   (4605 words)

  
 Computer Graphics Principles
Overview of fundamental principles of computer graphics (vector and raster based) and his consequence for real graphical applications.
He/she acquaints with the 2D algorithms for line objects rasterisation, trimming and closed regions filling.
To acquaint with the vector based objects displaying algorithms and methods in 2D and 3D scenes, namely: 2D objects rasterisation and trimming, 2D closed areas filling, objects transformations, 3D objects visibility solution, lighting, shading and texturing.
http://www.fit.vutbr.cz/study/course-l.php.en?id=90   (438 words)

  
 gmane.comp.gis.freegis
I think my colleagues working ont he GIS side have used some propietary software, but rasterisation is problematic for a number of reasons, and needs a fair bit of user input.
> > I think my colleagues working ont he GIS side have used some > propietary software, but rasterisation is problematic for a number of > reasons, and needs a fair bit of user input.
Converting MapInfo raster file hoehe.mig to an open format (24 Apr 09:15)
http://blog.gmane.org/gmane.comp.gis.freegis/month=20050801   (2139 words)

  
 u96 USF subtitle editor - homepage
The AviSynth filter picsubu is not (to be) directly used in u96 but it uses the abovementioned projects also used by u96 and is meant as a complementary software to u96 allowing to hardsub the advanced styling and effects in USF that cannot currently be rasterised by other software.
The rasterising engine used in u96 (code name "pixifier") is developed as independent project and is also used in my other projects that incorporate USF rasterisation.
There is also a MPEG-2 SPU codec object, which when in a usable state will allow handling of Vobsubs (sub/idx), maestro and maybe even "raw" ifo/vob files.
http://u96.corecodec.org/?C=D;O=A   (720 words)

  
 The PC Technology Guide
From the rasterisation stage the Intel GMA 900 writes the final pixel value to the frame buffer for display.
The Intel GMA 900 handles the remaining three stages, including converting vertices to pixels, applying textures to pixels, and rasterisation — the application of lighting and other effects to produce the final pixel value.
The Intel GMA 900 is optimised to use the Intel Pentium 4 processor for software-based geometry processing (such as transform and lighting) defined by Microsoft DirectX 9.
http://www.pctechguide.com/13Chipsets_i915.htm   (265 words)

  
 [No title]
4.2.3 Delayed glyph rasterisation When loading a proportional fonts which contain a huge number of glyphs, the old FreeType delayed glyph rasterisation until the time at which the glyph was first used.
Unlike the core fonts system, it supports features such as anti-aliasing and sub-pixel rasterisation.
However, the new FreeType backend has minimal problem with this, since it corrects left- and right-side bearings using `italicAngle' in the TrueType/OpenType post table, and does automatic correction of bitmap posi- tions when rasterisation so that chipped bitmaps are not displayed.
http://ftp.sunet.se/pub/X11/XFree86/4.4.0/doc/README.fonts   (5642 words)

  
 Font formats
In electronic type a font is data which of course can use various formats (methods describing the meaning of data).
TrueType, Type 1, rasterizing, => font hinting, OpenType, system fonts, raster fonts (*.fon)...
Raster fonts => matrix printers, screen fonts, system fonts => anti aliasing
http://www.daube.ch/docu/glossary/font_format.html   (65 words)

  
 Debian -- libxfont-dev
This package contains the development headers for the library found in libxfont1.
libXfont provides various services for X servers, most notably font selection and rasterisation (through external libraries).
http://packages.debian.org/unstable/x11/libxfont-dev   (123 words)

  
 EPCC
The purpose of the component is to produce a data representation known as Raster (in which space is represented by a regular tesselation) from the Vector input data.
The proposed project will be viewed as a valuable extension to the current collaborative work being carried out between EPCC and GIS-PAL.
The SSP work submitted involves the coding and testing of the Rasterisation Component of the Vector to Raster conversion.
http://www.epcc.ed.ac.uk/computing/visitor_programmes/SSP/1999/ProjectSummary/SS-99-02.php   (89 words)

  
 GameTomorrow » GPUs vs Cell
As we are seeing from the responses brute force processors aren’t agile enough to take advantage of such adaptive optimizations.
I expect a GPU would outperform it here quite a lot, but it’d be interesting just out of curiousity.
Quite amazing that a simple port would result in such improvements!
http://gametomorrow.com/blog/index.php/2005/11/30/gpus-vs-cell   (2166 words)

  
 [No title]
PC/G-Force) specialised co-processor (Playstation 2) Flexibility ranges from fully programmable to completely fixed in hardware Generally computation-bound in some cases, bandwidth-bound¡L k g kgª i   Š óIŸ¨ Rasterisationª   Ÿ¨ìExtremely memory bound e.g.
http://www.ugrad.cs.ubc.ca/~cs448-a/448/Lectures/graphics/graphics.ppt   (580 words)

  
 Image editing for enamelists and silversmiths
Rasterisation may in principle also be useful in the silversmith's trade; however, we shall leave that alone and review how images are formed on computer screens, as this has bearing on the techniques that we apply.
This therefore presents a good opportunity to go into the difference between the process of rasterisation and that of photogravure, as it helps in understanding why the two processes do not lead to the same image quality.
The raster or screen resembles a slightly out of focus representation of a regular pattern, for example of black and white squares, or black and white lines.
http://www.enamelandtiffany.com/spectechn/imaging.htm   (2118 words)

  
 Font hinting
Hinting provides information to the raster image processor (RIP) for rasterisation of fonts.
Modern type creation tools (Fontographer, FontLab) support both types of hinting in an intuitive way.
Before hinting was available in the tools used for creating fonts and in the rasterisers a set of bitmaps was necessary for screen display of a particular font.
http://www.daube.ch/docu/glossary/font_hinting.html   (220 words)

  
 GnomeFiles - GNOME/GTK+ Software Repository
The Video4Linux input selection didn't work and the automatic rasterisation of the video input area was broken.
GnomeFiles.org is independent and it's not affiliated with or endorsed by the Gnome Project in any way.
http://www.gnomefiles.org/app.php?soft_id=595   (160 words)

  
 [GRASS5] Rasterisation problem
We have few files in jpg format which are scanned images of some maps.
So we followed following steps: convert those images to raster files(RGB overlays).
http://grass.itc.it/pipermail/grass5/2003-September/008616.html   (235 words)

  
 Search RGU Module Database
Evaluate and assess algorithms for the rasterisation of 2D graphics primitives.
Describe and evaluate techniques for modelling and transforming object in 3D space.
To provide the student with the ability to evaluate the use of 2D graphics primitives, and the principles of modelling and rendering used in 3D graphics.
http://www.rgu.ac.uk/prospectus/modules/disp_moduleview.cfm?Descriptor=CM4044&Revision=2   (274 words)

  
 Rasterisation - TheBestLinks.com - PostScript, Raster graphics, TheBestLinks.com:Find or fix a stub, Dot matrix, ...
Rasterisation, PostScript, Raster graphics, TheBestLinks.com:Find or fix a stub...
Typically, rasterization is done in order to display graphics.
Rasterization is the task of taking an image described in an outline format, and converting it into a series of dots for output on a dot matrix display or printer.
http://www.thebestlinks.com/Rasterisation.html   (129 words)

  
 Data Processing
The reason that we convert all the vector maps into raster maps is that raster maps allow simplistic computation.
The idea of rasterisation is to convert a vector map into a raster map.
As all the maps are done in State-wide scale, we have to mask out the areas that are not relevant.
http://www.sli.unimelb.edu.au/zerger/lectures/451-335/projects/MART/page4.html   (89 words)

  
 Beyond3D Forum - 1280x720/60fps - How many polygons are "enough"?
You could use a CPU for vertex work too.
But what both of these CPUs can do is render (i.e.
A CPU can help on either end of the pipe, you've discussed the end of the pipe (post processing), but there's also work that could be done before you feed data into the pipe.
http://www.beyond3d.com/forum/printthread.php?t=23909   (2782 words)

  
 Products
GTXScanClean Engineering is designed for automatic cleanup of scanned black and white blueprints and technical drawings.
Processes large selection of raster formats including multipage tiff
http://www.gtx.com/products/detail.asp?id=17   (106 words)

  
 MMX Technology explained
3D rasterisation is data-bandwidth intensive and performance problems often occur due to an inability to move data between main memory, CPU caches, CPU registers, graphics memory and buses.
We limit the scope of our discussion to pixel processing, aka "rendering" or "rasterisation".
As shown in Figure 4, peak bandwidths vary widely in the various pieces of the system.
http://www.computerweekly.com/SiteMapArticle/Articles/1999/08/19/c1043573/178924/MMXTechnologyexplained.htm   (2077 words)

  
 Cambridge University Engineering Department - LaTeX and fonts
When non-postscript fonts are used in LaTeX and the resulting file converted to postscript, type 3 fonts are used, which look especially bad if the postscript file is subsequently converted to PDF.
However, with some Windows printer drivers the user must change the printer driver settings in software to take advantage of this feature (downloading TrueType as Type 42).
More recently, many PostScript Level 2 printers (and all PostScript 3 printers) have TrueType rasterisation built in.
http://www-h.eng.cam.ac.uk/help/tpl/textprocessing/fonts.html   (2448 words)

  
 No match for rasterisation
Nearby terms: rastergram « raster graphics « Raster Image Processor « rasterising » rasterizing » raster subsystem » Ratatosk
Sorry, the term rasterisation is not in the dictionary.
Please send in a definition so I can add it to the dictionary.
http://ftp.sunet.se/foldoc/foldoc.cgi?rasterisation   (60 words)

  
 COM3325
The notes on erosion etc are here as a powerpoint.ppt or.pps file.
Rasterisation - a look at 3D hardware including the Perimedia chip.
A single coursework is set, due in week 9.
http://www.cs.mdx.ac.uk/staffpages/peter/com3325   (40 words)

  
 RE: LibGGI3D RFC
I don't want a graphics > pipeline, I want a set of hooks into any hardware or software pipelines or > pipeline subsections.
If you want do draw a triangle, you have a rasteriser.
We would be talking about implementing a handful of commands: glBegin / glEnd, glColor, glVertex2.
http://www.ggi-project.org/mailinglist/aug98/714.html   (582 words)

  
 Parallel generation of unstructured surface grids
The object-oriented design and implementation of the system, the internal components and the parallel meshing process itself are described.
Initially in a rasterisation stage, the geometry to be meshed is analysed and a smooth distribution of local element sizes in 3-D space is set up automatically and stored in a Cartesian mesh.
The underlying principles and strategies will be outlined together with the advantages and limitations of the approach.
http://www.andrew.cmu.edu/user/sowen/abstracts/Tr988.html   (178 words)

  
 Mathematical Structure of Raster Graphics by E.L Fiume
Mathematical Structure of Raster Graphics by E.L Fiume
http://www.sftw.umac.mo/~fstitl/research/graphics.html   (44 words)

  
 [No title]
the projection of the texture increases the rasterisation differences.
the cause for the ugly popping artifacts of the psm texture is a general problem of dynamically generated view point dependent textures: if the view point changes, the dynamic texture chances and the rasterisation chances too (hence hardly any popping at rotations, only at translations).
http://www.cg.tuwien.ac.at/~scherzer/psm/diary/Diary.html   (3602 words)

  
 rasterisation - OneLook Dictionary Search
Tip: Click on the first link on a line below to go directly to a page where "rasterisation" is defined.
We found 2 dictionaries with English definitions that include the word rasterisation:
http://www.onelook.com/?w=rasterisation&loc=resrd   (68 words)

  
 Reverse engineering a compression format. - GameDev.Net Discussion Forums
- 1995 is a long time ago, most graphics chips available only had very basic rasterisation capabilities, so all transformation & lighting and most often rasterisation was in software.
So fixed point numbers will be all the rage.
http://www.gamedev.net/community/forums/topic.asp?topic_id=132694   (1808 words)

  
 PCTechGuide - The PC Technology Guide
Rasterisation is the conversion of a polygon 3D scene, stored in a frame buffer, into an image complete with textures, depth cues and lighting.
The results page offers a number of further search options.
http://www.pctechguide.com/glossary/WordFind.php?wordInput=Rasterisation   (222 words)

  
 About the Face, Palden Jenkins
[Rasterisation is the way black-and-white photos are rendered into subtle shades, usually using dots.] My sense is that these formations were done by different, collaborating, sources, each with a style of its own.
Last year's Chilbolton Face and Message and this year's Face have connected characteristics, such as close-by locations, a similar oblong and rasterised format, and a face presentation, but they also have critical differences, such as the method of rasterising and the difference in the faces.
Some people have judged this year's linear rasterising effect to be in some way inferior to last year's dot-rasterisation.
http://www.mightycompanions.org/cropcircles/palden-facearticle.html   (1907 words)

  
 Computer Graphics MN1/DV1 Fall 2000
001101 08-10 1311 L02: Scan conversion and polygon rasterisation (7.8-7.10, A1)
001109 13-17 4407/4408 Lab2: Basic rasterisation, transformations (A1/A2)
http://user.it.uu.se/~grafik/ht00   (665 words)

  
 Ace's Hardware - General Message Board
GPU's are good at streaming code, vectors, texture lookup's and rasterisation.
How much code doesn't fall into either category?
3DLabs wilcat Realizm with dedicated geometry unit + dedicated rasterisation unit?
http://www.aceshardware.com/forums/read_post.jsp?id=115124553&forumid=1   (402 words)

  
 P0115 - Problem with direct color mode and host rasterisation
P0115 - Problem with direct color mode and host rasterisation
Using direct colors together with hostraster does not work.
Problem with direct color mode and host rasterisation
http://help.avs.com/Toolmaster/problems/6v4b/p0115.asp   (27 words)

  
 Kuro5hin and the "Social Text Affair"
The experiment involved Sokal writing a Physics is Mystic parody piece, peppering it with big name quotes, and ideas that were fashionable at the time.
The author of the Rasterisation hoax cited Alan Sokal's experiment on the editors of "Social Text" as inspiration.
New openlog - the unbearable lightness of blog - plus free weblogging with comments, easy syndication and no ads!
http://www.danchan.com/daily/2001/06/14/sokal.htm   (461 words)

  
 rasterisation - OneLook Dictionary Search
Other places to try your search for rasterisation:
http://www.onelook.com/?w=rasterisation&other=1   (63 words)

  
 R: Rasterisation of Objects of Class 'area'
Last updated with Webcuts support: Sun Mar 12 12:36:11 MET 2006
data(puechabon) kasc <- puechabon$kasc locs <- puechabon$locs ## Computes the home range of the animals cp <- mcp(locs[,4:5], locs[,1]) area.plot(cp) ## Converts the home range to raster cprast <- hr.rast(cp, kasc) image(cprast)
http://www.maths.lth.se/help/R/.R/library/adehabitat/html/hr.rast.html   (43 words)

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