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| | Rendering (computer graphics) - Wikipedia, the free encyclopedia |
 | | Rendering is the process of generating an image from a model, by means of a software program. |  | | With the increasing sophistication of computer graphics since the 1970s onward, it has become a more distinct subject. |  | | Rendering for movies often takes place on a network of tightly connected computers known as a render farm. |
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http://en.wikipedia.org/wiki/Rendering_(computer_graphics)
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| | 3D computer graphics - Wikipedia, the free encyclopedia |
 | | 3D computer graphics are different from 2D computer graphics in that a three-dimensional representation of geometric data is stored in the computer for the purposes of performing calculations and rendering 2D images. |  | | However, 3D computer graphics relies on many of the same algorithms as 2D computer graphics. |  | | 3D computer graphics are works of graphic art that were created with the aid of digital computers and specialized 3D software. |
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http://en.wikipedia.org/wiki/3D_computer_graphics
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| | Open Directory - Computers: Computer Science: Computer Graphics |
 | | Imager Computer Graphics Laboratory - Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry. |  | | Computer Graphics Lab at ETH Zurich, Switzerland - Conducts research into the medical applications of computer science and computer graphics. |  | | Scientific Computing and Imaging Institute - Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, and medical imaging. |
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http://dmoz.org/Computers/Computer_Science/Computer_Graphics
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| | Computer Graphics |
 | | Computer animation is the use of computers to create animations. |  | | Computer graphics are any types of images created using any kind of computer. |  | | Images created by computers can be very simple, such as lines and circles, or extremly complex such as fractals and complicated rendered animations. |
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http://www.bergen.org/AAST/ComputerAnimation/CompAn_Graphix.html
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| | Computer Glossary-Computer Video and Graphics - PC Terms about Computer Video Graphics-Best Computer Online Store ... |
 | | Synchronous Graphics Random Access memory (SGRAM) is a type of memory that is optimized for graphics use. |  | | It is implemented by rendering polygons through a stipple mask whose on-off density is proportional to the transparency of the object. |  | | Triangles or quadrilaterals are two usually used polygons in drawing graphical objects because computer hardware can easy manipulate and calculate these two simple polygons. |
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http://www.directron.com/videoglossary.html
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| | CS838-3: Computer Graphics Rendering |
 | | Volker Blanz and Thomas Vetter, "A Morphable Model for the Synthesis of 3D Faces", Computer Graphics: Proceedings of SIGGRAPH 99, pp 187-914, 1999. |  | | Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski and Michael F. Cohen, "The Lumigraph", Computer Graphics: Proceedings of SIGGRAPH 96, pp 31-42. |  | | Shenchang Eric Chen and Lance Williams, "View Interpolation for Image Synthesis", Computer Graphics: Proceedings of SIGGRAPH 93, pp 279-288. |
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http://www.cs.wisc.edu/~schenney/courses/cs838-f2000/image-based/ibr.html
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| | Computer Graphics Research at Caltech |
 | | The Caltech approach to computer graphics research is unique in its mathematical rigor. |  | | Graphics-related research at Caltech primarily focuses on the mathematical foundations of computer graphics. |  | | The Caltech computer graphics research efforts are led by Alan Barr and Peter Schröder (Director, Multi-Res Modeling Group). |
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http://www.gg.caltech.edu
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| | The UW Computer Graphics Lab |
 | | Faculty Positions in Computer Science and Computer Graphics |  | | The CGL is characterized by its eclectic approach to computer graphics and user interface research, which in turn has spawned a creative and dynamic environment. |  | | The Computer Graphics Lab of the University of Waterloo concentrates on research in curve and surface design, rendering, colour imaging, and user interfaces. |
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http://www.cgl.uwaterloo.ca
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| | UVA Computer Graphics: Courses |
 | | Students study the advances in graphics hardware and algorithms that are making this possible, including non-photorealistic rendering, occlusion culling, level of detail, terrain rendering, shadow generation, image-based rendering, and physical simulation. |  | | Students learn fundamental algorithms and techniques and gain the knowledge necessary to understand and augment the latest innovations in computer graphics. |
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http://www.cs.virginia.edu/~gfx/courses
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| | Real-Time Rendering Resources |
 | | Computer Graphics World tracks commercial developments in the computer graphics industry in general, though it's easier to just read the magazine. |  | | NVIDIA announced SLI physics, where physics computations are offloaded to a GPU. |  | | The Stanford FLASH project is researching hardware for data parallel rendering algorithms. |
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http://www.realtimerendering.com
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| | Stylized Depiction: Non-Photorealistic, Painterly and 'Toon Rendering |
 | | Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation (2002) by Thomas Strothotte and Stefan Schlechtweg. |  | | In computer graphics, photorealistic rendering attempts to make artificial images of simulated 3d environments that look "just like the real world." So non-photorealistic rendering (NPR) is any technique that produces images of simulated 3d world in a style other than realism. |  | | Christopher G. Healey this course presentation surveys a number of issues in nonphotorealistic rendering and visual perception, then discusses their relevance to computer graphics and scientific visualization through a series of descriptions, examples, and practical applications. |
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http://www.red3d.com/cwr/npr
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| | Computer Graphics FAQ's |
 | | It contains general information about computer graphics and animation, as well as info on computer animation programs, file formats, and companies. |  | | It contains inforormation about all sorts of algorithms used in computer graphics. |  | | Contains information about all sorts of things having to do with graphics including (but not limited to) file formats, rendering, computer graphics mailing lists, and SIGGRAPH. |
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http://www.bergen.org/AAST/ComputerAnimation/Help_FAQs.html
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| | Nan's Computer Graphics Page |
 | | CS 248 - Introduction to Computer Graphics (Stanford) XXX |  | | Computer Science 418: Computer Graphics (Cornell) (student anmiations) |  | | Intro to Computer Graphics 453 (University of Calgary) |
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http://www.cs.rit.edu/~ncs/graphics.html
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| | Inverse Rendering for Computer Graphics |
 | | This effort has led to mathematical models and algorithms that can compute predictive, or physically realistic, images from known camera positions and scene descriptions that include the geometry of objects, the reflectance of surfaces, and the lighting used to illuminate the scene. |  | | Creating realistic images has been a major focus in the study of computer graphics for much of its history. |  | | The second two inverse rendering problems solve for unknown reflectance, given images with known geometry, lighting, and camera positions. |
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http://www.cs.cornell.edu/~srm/thesis
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| | Institut für Computergraphik und Algorithmen - Abteilung für Computergraphik |
 | | Besides our research projects, we specialize in consulting and technology transfer as well as computer graphics related education on both undergraduate and graduate level. |  | | Our areas of our expertise are modeling and rendering for computer graphics, scientific visualization, virtual environments, and color. |  | | Our group performs extensive fundamental and applied research in computer graphics. |
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http://www.cg.tuwien.ac.at
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| | Computer Graphics -- Rendering |
 | | Ray-tracing is a form of rendering which involves simulation of physical laws and aims to achieve photorealistic images. |  | | Feel free to check out my gallery of computer generated images. |  | | The trick is to use slightly different images for the right and the left eye so that the brain can reconstruct the depth information. |
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http://www.cip.physik.uni-muenchen.de/~wwieser/render
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| | Real-Time Rendering Bibliography |
 | | Akeley, Kurt, "RealityEngine Graphics," Computer Graphics (SIGGRAPH '93 Proceedings), pp. |  | | Pineda, Juan, "A Parallel Algorithm for Polygon Rasterization," Computer Graphics (SIGGRAPH '88 Proceedings), vol. |  | | Catmull, Edwin, "Computer Display of Curved Surfaces," Proceedings of the IEEE Conference on Computer Graphics, Pattern Recognition and Data Structures, Los Angeles, pp. |
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http://www.realtimerendering.com/refs1.html
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| | Visualization Lab Publications |
 | | , Visual Computing - Integrating Computer Graphics with Computer Vision, T. |  | | Report #CVC.97.04.08, Center for Visual Computing, SUNY Stony Brook, 1997. |  | | Also in Japanese, Nikkei Computer Graphics, 1, No. 88, pp. |
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http://www.cs.sunysb.edu/~vislab/list_papers.html
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| | Computer Graphics Techniques |
 | | This page presents techniques introduced in computer graphics and the related papers. |  | | @TechReport{Warnock:1969:HSA, author = "J. Warnock", title = "A Hidden-Surface Algorithm for Computer Generated Half-Tone Pictures", number = "TR 4--15, NTIS AD-733 671", year = "1969", institution = "University of Utah, Computer Science Department", keywords = "visible", } |  | | @Article{Blinn:1976:TRC, author = "J. Blinn and M. Newell", title = "Texture and Reflection in Computer Generated Images", year = "1976", journal = "Communications of the ACM", volume = "19", pages = "542--546", keywords = "reflection of light and reflection and texture", } |
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http://profs.logti.etsmtl.ca/paquette/Research/whodidwhat.html
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| | UCSD Computer Graphics Rendering Competition 2003 |
 | | These images are from the rendering competition in the Spring 2003 "Rendering Algorithms" class with Henrik Wann Jensen as the instructor. |  | | Cyrus used a variety of rendering and modeling techniques to create this image. |  | | The winners of the rendering competition were selected based on their technical difficulty, level of innovation, and the overall aesthetic appeal of the resulting images. |
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http://graphics.ucsd.edu/courses/rendering/2003
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