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| | Source engine - Wikipedia, the free encyclopedia |
 | | The Source engine (officially the Valve Source Engine) is a 3D game engine developed largely internally by Valve Software for their first-person shooter computer game Half-Life 2 and for licensing to other developers. |  | | Because of the nature of DirectX, once the engine enters such a state it will remain on the screen unless the user can blindly terminate the program, or reboots their computer. |  | | This allows for the easy upgrade and modification of certain features without breaking other facets of the engine and, when coupled with Steam, these updates can be distributed retroactively to Steam-enabled Source games. |
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http://en.wikipedia.org/wiki/Source_engine
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| | The Source Engine BSP File Format |
 | | Because of the way the Source engine file system works, these external files may also be embedded in the bsp file's Pakfile lump, though usually they are not. |  | | This structure identifies the file as a Valve Source Engine BSP file, identifies the version of the format, and is then followed by a directory listing of the location, length, and version of up to 64 subsections of the file, known as lumps, that store different parts of the map data. |  | | This document describes version 19 of the BSP file format as used by the Source engine, which is used by Half-Life 2 single player (HL2SP), Half-Life 2 Deathmatch (HL2DM), and Counter-Strike:Source (CS:S). |
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http://www.geocities.com/cofrdrbob/bspformat.html
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| | Welcome to AnandTech.com [ Article: Source Engine: Counterstrike Beta Hits The Street] |
 | | First, there's the fact that the game is based on the Source engine and has a built in graphics stress test to push hardware to its limits and beyond. |  | | In taking a look at the source engine test level supplied with CS:Source Beta, one of the first things we noticed was a difference in feeling between Source and id Software's latest engine. |  | | Eventually, the game will be released as Counterstike: Source, but, for now, the beta version shows off the bells, whistles, and capabilities of the new Source engine that powers HL2. |
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http://www.anandtech.com/printarticle.aspx?i=2182
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| | Open-source search engine - Hutchinson encyclopedia article about Open-source search engine |
 | | US researchers estimate that about 500 times as much Web site information is hidden from search engines as is open to them. |  | | In computing, online program to help users find information on the Internet. |  | | This is partly because many Web sites generate pages on request, filling in standard Web page templates with information from databases. |
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http://encyclopedia.farlex.com/Open-source+search+engine
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| | ACM Queue - Building Nutch: Open Source Search - A case study in writing an open source search engine |
 | | Search engines are as critical to Internet use as any other part of the network infrastructure, but they differ from other components in two important ways. |  | | Further, a search engine must be able to process queries efficiently. |  | | By enabling more people to run search engines, and by making the code open, we hope search algorithms will become as transparent as their importance demands. |
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http://www.acmqueue.com/modules.php?name=Content&pa=showpage&pid=144
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| | Microsoft Office Assistance: Taking Advantage of a Local Installation Source |
 | | For this reason, users who rely on an Office CD as an alternate source must be administrators of their computers. |  | | You can set this property to cache the entire source, to cache installation files for only selected features, or to run the installation directly from the source and bypass creation of a local installation source entirely. |  | | In Office 2003, Setup caches the entire source by default; if the user's computer has insufficient disk space, Setup caches installation file for only the selected features. |
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http://office.microsoft.com/en-us/assistance/HA011402031033.aspx
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| | Irrlicht Engine - A free open source 3d engine |
 | | All he has to do is to load the files into the engine and let it animate and draw them. |  | | If you need the Irrlicht Engine to be able to load a file format which it cannot currently handle, simply send me an email and ask for it. |  | | In this way, data is never needed to be converted for using it with the Irrlicht Engine, saving development time. |
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http://irrlicht.sourceforge.net/features.html
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| | gridengine: Home |
 | | The Grid Engine project is an open source community effort to facilitate the adoption of distributed computing solutions. |  | | The Grid Engine project is about expanding the application and use of distributed computing. |  | | Sponsored by Sun Microsystems and hosted by CollabNet, the Grid Engine project provides enabling distributed resource management software for wide ranging requirements from compute farms to grid computing. |
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http://gridengine.sunsource.net
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| | Manageability - Open Source Workflow Engines Written in Java |
 | | My first impression is that BPM engines designed to be the infrastructure itself, so that functions such as data access, business logic and user interface are specified around it. |  | | YAWL - YAWL (Yet Another Workflow Language), an open source workflow language/management system, is based on a rigorous analysis of existing workflow management systems and workflow languages. |  | | The philosophy adopted by the GridAnt project is to use the workflow engine available with Apache Ant and develop a Grid workflow vocabulary on top of it. |
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http://www.manageability.org/blog/stuff/workflow_in_java/view
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| | Genesis3D Open Source Engine |
 | | You can use the engine to make a commercial game without any cost for the engine, as long as you follow the licensing requirements. |  | | The engine will build without any errors if the build environment is setup correctly. |  | | Genesis3D Classis was a project started by Mark O'Hara to clean up Genesis3D's code, fix some known bugs, and add new features to the engine. |
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http://www.genesis3d.com/faq.php
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| | Driverheaven: Counter Strike Source |
 | | Counter-Stirke: Source uses the Source (Half-Life 2) engine and so some huge changes to graphics and physics can be expected. |  | | Our first glimpse at the Source engine has also done a great deal to raise our interest and excitement as to what Half-Life 2 has in store… now we really can’t wait for either game! |  | | Immediately noticeable are the much higher quality textures, such as the rusted barrels and the much improved draw distance and objects possible such as palm trees. |
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http://www.driverheaven.net/articles/Source
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| | VR-Zone : Technology Beats - Counter-Strike: Source Benchmarked |
 | | In this, Part One of a three part series examining performance in the Source Engine, I will be testing out NVIDIA and ATI's latest flagship graphic cards, the NV40 based GeForce 6800 Ultra, 6800GT, 6800 Standard, and the R420 based Radeon X800 XT Platinum Edition and Radeon X800 Pro. |  | | We say "unofficial" because Valve is currently working on an official benchmark tool that will be out in the coming weeks to help benchmark using the Source Engine, but we couldn't wait so we decided to benchmark Counter-Strike: Source ourselves. |  | | With that said, we got our hands on the latest build of Counter-Strike: Source and are bringing you the world's first, "unofficial" Source Engine benchmarks, using Counter-Strike Source. |
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http://www.vr-zone.com/?i=1181&s=1
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| | ActiveBPEL Engine - Open Source BPEL Server |
 | | AEI created the ActiveBPEL open source project because AEI believes that the open source model is an effective means through which to foster community interest, education and development around the BPEL standard. |  | | ActiveBPEL, LLC is an open source software organization that licenses and distributes the ActiveBPEL™ engine technology. |  | | The ActiveBPEL engine comprehensively implements the BPEL4WS 1.1 spec including the full complement of BPEL activities, event handling, exception handling and scope/compensation management. |
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http://www.activebpel.org
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| | SUN MICROSYSTEMS CONTRIBUTES GRID ENGINE PORTAL TECHNOLOGY TO OPEN SOURCE GRID ENGINE PROJECT |
 | | Further extending its commitment to the open source development of grid computing tools and technologies, Sun also announced the contribution of the source code for the Jini network technology-based Jobs Applications Manager (JAM) prototype to the Grid Engine Project. |  | | Sun ONE Grid Engine software is also available as a free download at http://www.sun.com/grid. |  | | In July 2001, Sun was the first systems vendor to place key grid computing technology into open source via the Grid Engine Project at http://gridengine.sunsource.net. |
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http://www.sun.com/smi/Press/sunflash/2003-01/sunflash.20030122.2.xml
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| | VERC · Source Machinima |
 | | I'd always been disappointed that previous games hadn't provided decent support for what should be a large part of the editing community, and with the potential of the Source engine, it's great that we'll have the tools available to make our ideas come alive. |  | | Source includes a variety of tools for doing this kind of work. |  | | The frames are output as.tga or.bmp files which can then be imported into Premiere or another package to create a movie in whatever format you want. |
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http://collective.valve-erc.com/index.php?go=machinima1
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| | Apache Lucene - Overview - Apache Lucene |
 | | Apache Lucene is an open source project available for free download. |  | | Lucene is a high performance, scalable, cross-platform search engine that contains many advanced features that often go untapped by the majority of users. |  | | Lucene has migrated from Apache's Jakarta project to the top-level. |
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http://lucene.apache.org/java/docs
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| | Nutch: about |
 | | Additionally, some search engines determine which sites to index based on payments, rather than on the merits of the sites themselves. |  | | Nutch provides a transparent alternative to commercial web search engines. |  | | That would not be good for users of the internet. |
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http://lucene.apache.org/nutch/docs/en
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| | Google Launches Industrial Strength Blog Search |
 | | Goldman says that Google is not including news sources in blog search, except in rare cases, so there's little overlap between Google News and Google Blog search. |  | | Google blog search allows you to issue a query and then subscribe to that query via your RSS feed reader, with either 10 or 100 results being displayed. |  | | All have been feverishly working on blog search over the past year, and now that Google is first out the gate the others will likely move quickly. |
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http://searchenginewatch.com/searchday/article.php/3548411
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| | DevMaster.net - Source - Engine Details |
 | | Source provides major enhancements in several key areas including character animation, advanced AI, real-world physics, and shader-based rendering. |  | | Battle AI allows squads of AI characters to operate together, know when to advance, retreat, lay cover fire, etc. |  | | Modular code design (via DLL’s) allows swapping out of core components for easy upgrading or code replacement |
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http://www.devmaster.net/engines/engine_details.php?id=34
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| | Technology News: News: An Open-Source Search Engine Takes Shape |
 | | For example, commercial search engines could tweak Nutch's algorithm enough to prevent spammers from polluting the results and might have access to enough capital to become formidable players in the commercial search-engine business. |  | | "Nutch is yet another effort that demonstrates the value of a global interest in search engine technology," he said. |  | | A team of open-source programmers recently launched a project called Nutch to provide search-engine software for free. |
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http://www.technewsworld.com/perl/story/31653.html
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| | Stirling Engine -- Generating Energy from Small Temperature Gradients |
 | | Peter Fette: Stirling Engine Research and Computer (simulation) Programm Development, animation, prozess, mirror |  | | Israel Urieli: Stirling Engine Simple Analysis, main address, Alpha Stirlings, Beta Stirlings, Gamma Stirlings |  | | PESWiki Directory Listing for "Stirling Engine" - user editable index page of Stirling Engine information and links. |
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http://www.freeenergynews.com/Directory/StirlingEngine/index.html
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| | Ken Silverman's Build Engine Source Code Page |
 | | NOTE: This is a snapshot of my Build source code from 2000. |  | | One of the last things I added to my engine (see end of BUILD2.TXT) were some wall/ceiling/floor drawing routines that I specially optimized for Intel generation #6 processors (Pentium Pro, Pentium II, etc.) I don't have any experience with non-Intel processors, so I'm not sure which CPU's are affected. |  | | The version in my "Ken-Build" game is 100% my code, and is therefore free for distribution as long as you include my license file with it. |
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http://www.advsys.net/ken/buildsrc
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| | VR-Zone : Technology Beats - Half-Life 2 Stress Test : Benchmarked |
 | | A few days ago, I published a Counter-Strike: Source performance article showcasing NVIDIA and ATI's latest generation graphics cards using FRAPS and a custom-made demo. |  | | I mentioned that Valve was working on a benchmarking program and last night, anyone with a copy of Counter-Strike: Condition Zero or a Half-Life 2 ATI coupon was able to use Valve's Source Engine Stress Test as well as play Counter-Strike: Source online. |  | | Our Counter-Strike: Source benchmarks from Tuesday used real-world gameplay, and we saw that Counter-Strike: Source ran very well on both NVIDIA and ATI's hardware. |
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http://www.vr-zone.com/?i=1193&s=1
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| | Workflow - Open Source Workflow Engine |
 | | A directory of open source software focused on Java. |  | | Open Source workflow management system based on J2EE. |  | | The site contains publications, presentations and links to research projects and... |
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http://workflow.cdsoftwares.com/opensourceworkflowengine
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| | need an open source engine - DevMaster.net Forums |
 | | If the code is restricted from distribution then it is not by definition open source. |  | | If you're behind a firewall or router, that could be the reason. |  | | Licensing for this forum software has been funded by Truevision3D |
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http://www.devmaster.net/forums/showthread.php?t=3762
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| | ExtremeTech: Source Engine Video Stress Test |
 | | The VST is simply a synthetic 3D benchmark using the Source engine. |  | | Included with this beta test is a Video Stress Test feature, which may offer us a peek at how well modern video cards will stack up against each other in Half-Life 2 and other Source engine based games. |  | | Half-Life 2 uses a new custom game engine called Source, an extremely advanced game engine that has already been licensed by several game developers. |
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http://www.findarticles.com/p/articles/mi_zdext/is_200408/ai_n7184072
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| | So HL3 will use the Source engine? - Halflife2.net |
 | | Of course, they could have a go at working out how to reduce inter-map loads by precaching stuff the next map needs in advance. |  | | i hope valve gets around to optimizing the engine to reduce or elimitate loadtimes. |  | | But will it look better than Unreal 3.0??? |
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http://www.halflife2.net/forums/showthread.php?t=70857
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| | Delta3D - Open source gaming & simulation engine backed by the U.S. Military |
 | | A well-supported and fully-funded open source project, Delta3D is a full-function game engine appropriate for a wide variety of modeling & simulation applications. |  | | Delta3D's modular design integrates other well-known Open Source projects such as Open Scene Graph(OSG), Open Dynamics Engine(ODE), Character Animation Library (CAL3D), and OpenAL, integrating them in an easy-to-use API. |  | | Delta3D - Open source gaming & simulation engine backed by the U.S. Military |
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http://delta3d.org
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| | Counter-Strike: Source Final Hands-On - PC News at GameSpot |
 | | Despite the lack of new maps or weapons, Counter-Strike: Source is a nice upgrade to the previous version of the game, Condition Zero. |  | | In past versions, flashbangs would just blind you momentarily, and then your vision would return. |  | | The physics engine in CS: Source also plays a role in the game, but not to a huge degree. |
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http://www.gamespot.com/pc/action/counterstrikesource/preview_6110337.html
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| | eWEEK.com - Enterprise Technology News and Reviews |
 | | Linux & Open Source MEPIS Founder Plots Transition to Ubuntu MEPIS, a longtime Debian Linux distributor, is switching from Debian to Ubuntu as the basis for its SimplyMEPIS Linux distribution. |  | | Infrastructure Sun Expands OpenSPARC Program The company is publishing the hardware design for its UltraSPARC T1 processor and the Solaris OS simulation specs for the chip. |  | | Linux & Open Source Microsoft, Novell Wrangle over NetWare Migration Just in time for the Novell BrainShare conference, Microsoft claims that millions of customers are dropping NetWare for Windows. |
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http://www.eweek.com
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| | TSE3: The Open Source Sequencer Engine |
 | | TSE3 has been designed to be used by people, and to not just be another peice of source code added to the increasing pile of 'free' projects. |  | | Follow the tse3play link on the left for more information. |  | | TSE3 is open source (free) software and is distributed under the terms of the GNU General Public License. |
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http://tse3.sourceforge.net
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| | DevMaster.net - Your source for game development |
 | | We are looking for a broad range of topics such as programming, graphic arts, design, music and sound effects, networking, open source and proprietary APIs and engines, and anything else related to game development. |  | | 15 and 16 July 2006 the Crystal Space team, together with the Center of Learning and Knowledge Management and Department of Computer Science in Mechanical Engineering (ZLW/IMA) at the university of Aachen (Germany) will hold the very first Crystal Space Conference. |  | | Sylphis3D Game Engine launched a public licensing program. |
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http://www.devmaster.net
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| | New Might and Magic game to use Valve's Source engine |
 | | The game promises to take full advantage of the Source Engine's exceptional technological enhancements in areas such as character animation, advanced AI, real-world physics and shader-based rendering. |  | | Ageia offers physics support for Cell Playstation 3 chip |  | | New Might and Magic game to use Valve's Source engine |
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http://www.theinquirer.net/?article=25176
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| | Cube |
 | | Cube ported to Intel XScale + OpenGL ES architecture, demoed by Intel at GDC. |  | | You can always download the latest release in the file section. |  | | Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. |
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http://www.cubeengine.com
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| | Blue's News: News Comments |
 | | But let me turn off the fancy effects and just play the level otherwise my computer might start smoking. |  | | UHHHHH Did you miss the part about the 10x Improved graphics and physics? |  | | Valve is working on non-cs stuff, they have released non-cs stuff and every single licence of the Source Engine is going to produce a distinctly un-cs game. |
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http://www.bluesnews.com/cgi-bin/viewpost.pl/59110
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| | Metamod: Source for Half-Life 2 |
 | | Metamod:Source is an API manager and interception handler that sits in between the Half-Life 2 Engine (Source) and a subsequent Game Modification (MOD). |  | | It can dynamically load "SourceMM Plugins", written in C++, to intercept, override, and hook Engine and GameDLL API interfaces. |  | | Plugin updating won't be necessary unless specific workarounds were used. |
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http://www.sourcemm.net
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| | Source Engine |
 | | Valve, the Valve logo, Source, the Source logo, Half-Life, the Half-Life logo, HL2, the HL2 logo, and the Lambda logo are copyright and/or registered trademarks of Valve Software. |  | | The Cats Cry will utilize Source to do things that have never been experienced in gaming before. |  | | [This page is all about Source and how we plan to use it.] |
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http://tjs.5u.com/catalog.html
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| | Poly Engine |
 | | The source - full source for the latest version |  | | This is a demo of the Quake-style game engine. |  | | I have no idea if the engine will run on other hardware. |
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http://www.ii.uib.no/~alexey/poly
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| | Reference.com/Encyclopedia/Heat engine |
 | | for cold) can possibly be is determined by how efficiently a Carnot Engine would work; given by: |  | | The theoretical maximum efficiency of any heat engine is defined by the Carnot Cycle. |  | | The efficiency of a heat engine is defined by: |
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http://www.reference.com/browse/wiki/Heat_engine
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| | PC Perspective - CS: Source - Half-Life 2 Preview? |
 | | Valve released this beta to get user input and feed back before the release of the CS: Source based game. |  | | When playing back the demo, the game engine then renders the frames as quickly as possible, which is why you will often see the "timedemo-style" of benchmarks playing back the game much more quickly than you would ever play the game. |  | | And though CS: Source is more video card intensive than previous CS games, it really isn't indicitive of HL2 game play simply because CS: Source is built for online gaming and that requires speed and low latency. |
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http://www.pcper.com/article.php?aid=67
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| | Source Engine: Early Benchmarks @ GD |
 | | We started covering this issue last year from ATI's "Shader Days" where Valve software and its commander, Gabe Newell, promised us that indeed Source would run faster and better on ATI hardware. |  | | Recently, Valve opened up its Counter Strike Source Beta to a lot of testers out there, including many members of the media and its latest patch includes a benchmarking tool that gives real-world performance of the Source Engine that powers Half Life 2. |  | | While these results should be taken with a slight grain of salt - it is still Beta after all - they do provide some sort of early indicator of pending GPU performance. |
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http://www.gdhardware.com/hardware/video_cards/source/001.htm
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| | Steam News |
 | | “Working with Source and Steam allows us unprecedented flexibility in our development process, provides instantaneous world-wide distribution, and affords us the creative freedom to focus on building a game universe of our very own.” said Booth. |  | | Updates to the Source Engine and Windows Dedicated Servers have been released. |  | | Representatives from Valve will be hosting a booth at this year's Game Developer's Conference in San Jose, California, to meet with developers and publishers interested in its Steam service and Source engine technology. |
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http://www.steampowered.com/index.php?area=news
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| | Dark Messiah of Might & Magic Powered by Valve's Source Engine News for PC on GamePro.com |
 | | Ubisoft has announced today the development of Dark Messiah of Might & Magic, a FPS game that will be powered by an enhanced version of the Source Engine, the same engine used by the critically acclaimed Half-Life 2. |  | | Developed by Arkane Studios (Arx Fatalis), the game will take advantage of the Source Engine's character animation, AI, physics, and shader rendering. |  | | Details about the game have yet to be unveiled other than that it will take place in the Might & Magic universe. |
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http://www.gamepro.com/rss/redirect.cfm?url=/computer/pc/games/news/47409.shtml&feed=all
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| | GameSpy: Original Half-Life to be Released in Source Engine |
 | | When asked if this new version of Half-Life could be distributed via a free download or as part of an expanded Half-Life 2 "collector's edition," Lombardi suggested that either (or both) could be possible. |  | | As a result, a new version of the 1998 game, running in the Source engine, will be released around the same time as Half-Life 2. |  | | The original version of Half-Life will be ported to Valve's new Source engine and released alongside Half-Life 2. |
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http://pc.gamespy.com/pc/half-life-2/515917p1.html
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| | SDK Docs - Valve Developer Community |
 | | Need help trying to use a particular Source feature? |  | | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |  | | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. |
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http://developer.valvesoftware.com/wiki/SDK_Docs
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| | DataparkSearch Engine - open source search engine |
 | | If you use DataparkSearch and found it useful, or would like to add some new functionality to it, please, consider making a donation (at Kagi) to support this project. |  | | DataparkSearch Engine is a full-featured open sources web-based search engine released under the GNU General Public License and designed to organize search within a website, group of websites, intranet or local system. |  | | The Webholmes 1.5 (7,474,307 bytes, 11.08.2004, 18:25 MSK), an utility to search files across ftp servers, has been released open source under GPL and looking for a new developer. |
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http://www.dataparksearch.org
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| | Counter-Strike: Source and Source Engine Updates Available ! |
 | | Sound files will work properly when in a packfile now. |  | | An update is available for Counter-Strike: Source and the Source Engine. |  | | Added explicit engine error when trying to render too many decals in a frame |
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http://www.cdrinfo.com/forum/tm.asp?m=104950
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| | 3DS Max, Source Engine, Hammer? - Halflife2.net |
 | | Halflife2.net > Source Editing and Development > Custom Mapping |  | | I was thinking of modding half life 2 and/or other source engine based games (cs:s) when it is released, and i was wondering, can i use 3ds max to model it, or do i use this hammer thing i was hearing about? |  | | Isnt HL2 going to ship with a dumbed down version of softimage? |
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http://www.halflife2.net/forums/showthread.php?p=713400
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| | Codase - Source Code Search Engine |
 | | Source Code Search Engine For Sample Code, Example Code, API and Tutorial |  | | Source Code Search Engine for C C++ Java Windows Win32 Linux UNIX |
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http://www.codase.com
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