|
| |
| | Sprite (computer graphics) - Wikipedia, the free encyclopedia |
 | | In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene. |  | | As computer performance improved, this optimization became unnecessary and the term evolved to refer specifically to the two dimensional images themselves that were integrated into a scene. |  | | Player-Missile Graphics was used on the Atari 400/800 to refer to hardware-generated sprites. |
|
http://en.wikipedia.org/wiki/Sprite_(computer_graphics)
(1681 words)
|
|
| |
| | Sprite (disambiguation) - TheBestLinks.com - Computer, Computer graphics, Coca-Cola, Celtic mythology, ... |
 | | Sprite, Sprite (disambiguation), Computer, Computer graphics, Coca-Cola, Celtic... |  | | Sprite (disambiguation) - TheBestLinks.com - Computer, Computer graphics, Coca-Cola, Celtic mythology,... |  | | Sprite was a computer operating system developed at the University of California, Berkeley |
|
http://www.thebestlinks.com/Sprite.html
(205 words)
|
|
| |
| | 2D computer graphics - Free Encyclopedia |
 | | In 2D computer graphics, the computer screen may be considered as a canvas on which an image is drawn or composed. |  | | 2D computer graphics typically do not involve the need for any kind of three-dimensional internal representation of objects or lighting characteristics in the computer; that field is customarily reserved for 3D computer graphics. |  | | Several techniques exist for rendering 2D graphics on a computer screen; these may be broadly categorized into raster graphics, in which a rectangular array of pixels is drawn to the screen, and vector graphics, in which images are composed of mathematical representations of lines, curves, and other geometric shapes. |
|
http://www.wacklepedia.com/2/2d/2d_computer_graphics.html
(449 words)
|
|
| |
| | Graphics |
 | | Sprites brought the use of graphics into the computer desktop. |  | | This ASCII code changed between computers, and that is one of the reasons it was never permanently part of the ASCII code. |  | | The first graphics that a computer could do involved sprites. |
|
http://staffweb.psdschools.org/sdurkin/computing/coX/graphics.html
(4494 words)
|
|
| |
| | Section 15: Hardware |
 | | The "democratization of computer graphics", as one author put it, was made possible by the introduction of raster graphics. |  | | Most installations used the same workflow configuration during this time: a mainframe computer or minicomputer was accessed by multiple users, each with a terminal but sharing a frame buffer, which was connected to the computer with a Bus interface. |  | | Since the early days of personal computers, most graphics boards have been translators, taking the fully developed image created by the computer's CPU and translating it into the electrical impulses required to drive the computer's monitor. |
|
http://accad.osu.edu/~waynec/history/lesson15.html
(3827 words)
|
|
| |
| | AniSprite tips |
 | | Sprite animation is a simple act of moving a sprite to a new position at a fixed time interval. |  | | The "Papers" section lists more articles on animation, computer graphics, Microsoft Windows programming, and more... |  | | In the implementation of AniSprite, every sprite has a Z-order value that tells which sprite is on top of which other sprite. |
|
http://www.compuphase.com/astips.htm
(1854 words)
|
|
| |
| | Computer Graphics Tools |
 | | These books on computer graphics are gnerally about "how to write software that generates computer graphics" or "how to write software that can read and write computer graphics files", not "how to draw art using your computer". |  | | Machine Vision has many connections and tools in common with computer graphics, although it's about almost the exact opposite problem: rather than generating images on a screen for humans to see, machine vision is about taking images and trying to teach a computer to "see". |  | | Molecular modeling software free_d.html has links to synthetically generating computer graphics from a 3D description of a scene. |
|
http://www.rdrop.com/~cary/html/computer_graphics_tools.html#ASCII_Art
(11620 words)
|
|
| |
| | Computer graphics |
 | | Isometric projections are used in a few popular computer games. |  | | This article focuses on the design of "screen" fonts; fonts that are designed to be optimally legible on computer displays. |  | | This allows a sprite engine to use the same "alpha blending" techniques for animated objects as advanced paint programs. |
|
http://www.compuphase.com/articles_cg_en.htm
(492 words)
|
|
| |
| | MacDevCenter.com -- Basics of Transparent Blitting, Part 1 |
 | | A bit is the true language of a computer. |  | | When a computer counts, it counts to 16. |  | | Building on the code from the blitting sprites discussion in Elementary Computer Graphics: Basics of Offscreen Buffering, we know the sprite’s location in the Tk image sprite's buffer. |
|
http://www.macdevcenter.com/pub/a/mac/2004/08/17/blitting.html
(952 words)
|
|
| |
| | COMPANY INFORMATION |
 | | In computer graphics however, sprite refers to a partially transparent two dimensional animation that is mapped onto a special plane in a three dimensional scene, creating an effective illusion. |  | | Sprite Animation uses PC based Maya software for our animation, along with other software and in-house plug-ins. |  | | We are constantly looking for new software and machines that would enable us to raise the level in visual effects and character animation for our projects. |
|
http://www.spritee.com/companyinfo.html
(381 words)
|
|
| |
| | [No title] |
 | | 26.4.2 explain with illustrations the uses of graphics in computer based learning. |  | | 26.4.3 describe the principles of simple animation on a computer. |  | | To move the animation first XOR the image to the same/original position which resets the background and then XOR the animation to a position moved left/right of previous position. |
|
http://homepages.nildram.co.uk/~rmckee/advanced/units/UNIT26_4.DOC
(1105 words)
|
|
| |
| | Allegro Manual: Blitting and sprites |
 | | In 256-color modes, uses the global color_map table to tint the sprite image to the specified color or to light it to the level specified by 'color', depending on the function which was used to build the table (create_trans_table or create_light_table), and draws the resulting image to the destination bitmap. |  | | In truecolor modes, uses the blender functions to light the sprite image using the alpha level specified by 'color' (the alpha level which was passed to the blender functions is ignored) and draws the resulting image to the destination bitmap. |  | | Although generally not supporting graphics of mixed color depths, as a special case this function can be used to draw 256-color source images onto truecolor destination bitmaps, so you can use palette effects on specific sprites within a truecolor program. |
|
http://alleg.sourceforge.net/onlinedocs/en/alleg014.html
(2836 words)
|
|
| |
| | Real-Time Rendering Resources |
 | | Computer Graphics World tracks commercial developments in the computer graphics industry in general, though it's easier to just read the magazine. |  | | NVIDIA announced SLI physics, where physics computations are offloaded to a GPU. |  | | Intrinsic Graphics, formed by some of the designers of SGI's Performer, has announced a graphics development system for games with Performer-like capabilities and more. |
|
http://www.realtimerendering.com
(11849 words)
|
|
| |
| | Open Directory - Computers: Programming: Graphics: Algorithms and Data Structures |
 | | Exaflop - Articles of interest to computer graphics. |  | | Modeling Sprite Animation Using Finite State Automata - Article by Diana Gruber on how to model sprite animation in a computer game. |  | | Andrija Radovic´'s Algorithms - Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine. |
|
http://dmoz.org/Computers/Programming/Graphics/Algorithms_and_Data_Structures
(1098 words)
|
|
| |
| | Real-Time Rendering (2nd ed.) Bibliography |
 | | Kobbelt, Leif, "sqrt(3)-Subdivision," Computer Graphics (SIGGRAPH 2000 Proceedings), pp. |  | | Akeley, Kurt, "RealityEngine Graphics," Computer Graphics (SIGGRAPH 93 Proceedings), pp. |  | | Pineda, Juan, "A Parallel Algorithm for Polygon Rasterization," Computer Graphics (SIGGRAPH '88 Proceedings), pp. |
|
http://www.realtimerendering.com/refs.html
(11742 words)
|
|
| |
| | Computer Graphics World - The Fellowship of the Ring |
 | | In addition, a short sequence in which wild horses formed in the huge waves of a flooding river allow Frodo and Arwen to escape from the Ringwraiths was made possible with computer graphics at Digital Domain, and is one of the few CG sequences not created at Weta Digital. |  | | And then to help make characters look real as they moved, the graphics software development team at Weta Digital wrote Maya plug-ins, that is, C++ programs, to create muscles that would expand and contract with movement and cause the skin to slide in realistic ways. |  | | "With keyframing, the computer is working for the animators," Cook says. |
|
http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles&Subsection=Display&ARTICLE_ID=128024
(3589 words)
|
|
| |
| | Jason Doucette - Projects / Games - Real Time Computer Graphics, Physics Simulations |
 | | I was interested in programming a computer project to demonstrate my computer skills, but I had to find a topic which could be implemented into a program. |  | | My Current Project is the development of a revolutionary computer graphics technology. |  | | Algebra Computer Program was a program I decided to create for the local science fair in high school. |
|
http://www.jasondoucette.com/games.html#EmailEncrypt
(7154 words)
|
|
| |
| | Links: Graphics |
 | | Computer Graphics Research Group at the Institute of Scientific Computing at ETH Zürich, Switzerland. |  | | NCSTRL - Look for papers such as Seth Teller's Visibility Computations in Densely Occluded Polyhedral Environments and Thomas Funkhouser's Database and Display Algorithms for Interactive Visualization of Architectural Models. |  | | IEEE Transactions on Visualization and Computer Graphics, Vol 2, No. 2, pp. |
|
http://www.technomagi.com/links/graphics.html
(1485 words)
|
|
| |
| | Chapter 8--Special Effects and Other Shockwave Techniques |
 | | Rectangular shapes have acquired the stereotype of being an unimpressive computer default. |  | | Otherwise, you will have more than one element attempting to access the computer's sound hardware, which may be unpredictable. |  | | Every computer graphics book has a chapter called "Special Effects" that usually leads readers to think they will soon know secrets that only Hollywood knows. |
|
http://cma.zdnet.com/book/shockwave/ch8.htm
(1886 words)
|
|
| |
| | Create Art - Wesnoth |
 | | A list of current work that needs to be done with sprites. |  | | To edit these graphics, you'll need some program capable of creating PNGs - some of the programs in the following list are free, open-source software, and will do the job nicely: Art Programs |  | | Scaling Digital Images - how to properly resize an image on a computer |
|
http://www.wesnoth.org/wiki/Create_Art
(681 words)
|
|
| |
| | Computer Graphics World - Combining Forces |
 | | Martin McEachern, a contributing editor for Computer Graphics World, can be reached at martin@globility.com. |  | | Although the graphics engine can draw 10 million triangles per second, after adding gameplay, collision, logic, sound, and so forth, the PS2 edition ultimately moves around 30,000 to 50,000 triangles per frame, at an average rate of 30 frames per second. |  | | "I can see the day when computer games are truly the enabler of interactive digital cinema. |
|
http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Archives&Subsection=Display&ARTICLE_ID=166744&KEYWORD=voiceworks
(2610 words)
|
|
| |
| | : Class Sprite |
 | | This class is the first in a series of Sprite classes I'm designing to explore 2D computer graphics animation. |  | | This class does animation at the very simplest level -- it defines a simple point and provides methods to move the point about the screen. |  | | In order to do so, we need to convert from Cartesian to Polar coordinates and back again -- consequently we define the PolarCoords and CartCoords classes respectively. |
|
http://www.gis.net/~nagel/my_java_pages/my_space_game.01/docs/Sprite.html
(173 words)
|
|
| |
| | Graphics: Misc |
 | | The purpose of this program is to demonstrate the basic sprite skills that are applied on the computer graphic animations. |  | | This software is a demonstration of Superscape Virtual Reality software specifically produced for PC compatible VGA systems. |  | | VGA Programmes Master Ref. Manual Information files about tons of graphics cards and chipset. |
|
http://www.synchrondata.com/pheaven/www/area10.htm
(1825 words)
|
|
| |
| | TNT Basic Forums - can someone do a sprite rotation exemple... |
 | | My friends and other tnt basic users and me were looking for a sprite rotation made by someone who know well to program the exemple can be a car that can turn with 180 and 360 degrees. |  | | This puts you into accelerated hardware mode, giving your computer a few handy sprite related tricks (providing your computer's graphics card is compatible, which mine currently isn't...) |  | | We don'T need a game but just a simple exemple that show us how to use that sprite rotation that is not very easy to make... |
|
http://www.tntbasic.com/community/forums/showthread.php?threadid=797
(143 words)
|
|
| |
| | OpenGL Samples |
 | | This was my final project in Computer Graphics. |  | | Below are some programs that I wrote for my 3D Computer Graphics class at RPI. |  | | The source code for each program can also be downloaded. |
|
http://home.att.net/~aperuggi/opengl
(417 words)
|
|
| |
| | Computer Graphics |
 | | Here are some computer graphics that I've done. |  | | It's been quite a while since I've been tinkering with Photoshop back in 1998. |  | | This one was actually Ephraim from Fire Emblem: Seima no Kouseki, and I modded him a bit to look like Marth. |
|
http://home.earthlink.net/~timsj/xanga/compgfx.htm
(162 words)
|
|
| |
| | some simple graphics - GameDev.Net Discussion Forums |
 | | Using Microsoft Paint or Graphics Gale is good if your going for a more traditional sprite look, though depending on what your doing you could try using Photoshop. |  | | I just need some verrry simple characters/monsters/buildings that are all viewed from the top, and would like to know where to get started. |  | | Posted - 5/8/2005 9:55:02 AM Will your models be used in the game, or rendered as sprites? |
|
http://www.gamedev.net/community/forums/topic.asp?topic_id=318245
(355 words)
|
|
| |
| | CIS 587 Lecture Notes |
 | | Sprite Animation - part 2 and 2D Computer Graphics - part 1 (Nugent) |  | | Using DirectDraw and Sprite Animation - part 1 (Nugent) |
|
http://www.engin.umd.umich.edu/CIS/course.des/cis587/lectures
(22 words)
|
|
| |
| | Anti-aliasing in sprite sheets |
 | | Computer Forum Forum Index » Computer - Graphics - Applications (Photoshop) |  | | I've done the animation, rendered out of the 3d software against a blue |  | | Powered by phpBB © 2001, 2002 phpBB Group |
|
http://www.groupsrv.com/computers/about99725.html
(89 words)
|
|
| |
| | Lecture Notes for Computer Graphics: Week 1 |
 | | Describe one or more examples of how the SIMD parallel computing available in MMX might be used for a non-graphics application. |  | | What has Talisman to do with Query 1 above? |  | | Query 3: What is a Sprite and what have Sprites to do with the Talisman architecture? |
|
http://longwood.cs.ucf.edu/~moshell/CAP4021/1997/lecture19.html
(167 words)
|
|
| |
| | Hexapedia - Computer graphics |
 | | Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world. |  | | List of defunct graphics chips and card companies |  | | For more information please see the article about Computer_graphics |
|
http://computer_graphics.en.hexafind.com
(78 words)
|
|
| |
| | WDVL: Images for Web Pages |
 | | you burden your web page's download time with big graphics, consider other techniques for adding visual interest - e.g. |  | | Up to => Home / Authoring / Graphics |  | | Graphical images enliven web pages, but must be used with skill and caution to avoid various problems. |
|
http://wdvl.com/Graphics/Images
(495 words)
|
|
| |
| | Usability First: Usability Glossary: sprite |
 | | Sprites are used for animation, especially in games, but can also be helpful for providing drag-and-drop style interfaces. |  | | an operating system capability that allows programmers to easily create independent graphical objects ("sprites") that can move around the screen. |  | | A sprite automatically handles redrawing areas of the screen that it crosses over, saving the programmer from worrying about updating all the other graphical elements that it crosses, much like a window manager helps a programmer to develop within a window without worrying about other window updates. |
|
http://www.usabilityfirst.com/glossary/main.cgi?function=display_term&term_id=744
(105 words)
|
|
| |
| | Anti-aliasing in sprite sheets |
 | | Web Design > Graphics design > Computer Graphics with Photoshop > Anti-aliasing in sprite sheets |  | | Web Design archive Database administration help Software forum Computer Hardware reviews Cell Phones Reviews |  | | This is Interesting: Free Magazines for Graphics designers and webmasters |
|
http://www.forum4designers.com/message167774.html
(161 words)
|
|
| |
| | Computer Graphics section |
 | | The Computer Graphics section contains all about graphic techniques used in games or more generally in computer graphics tools (modeler, simulation...). |  | | A lot of useful research publications are available from many universities. |  | | In addition, Morfit promotes your game and provides you with an opportunity to earn for every single download of the game. |
|
http://gamesworld99.free.fr/cgraphics.htm
(131 words)
|
|
| |
| | Sprite Animator Assignment |
 | | In this assignment computer graphics students used Java to create an editor that allows you to interactively create a sprite based animation. |  | | You can find them out by experimenting or you can see the list of things they were suppposed to do here. |  | | You can play the animation by clicking on the `Play' button. |
|
http://www.cse.unsw.edu.au/~cs3421/animation
(113 words)
|
|
| |
| | Description |
 | | Your task is to build a multi-user sprite based game. |  | | CGT 451 Multimedia Authoring II Sprite based game project |
|
http://www.tech.purdue.edu/cgt/Courses/cgt451/project1.html
(51 words)
|
|
| |
| | Austin Healey Healey Sprite, MG, MG Midget and Bugeye |
 | | Though some feel the design shows evidence of the separate efforts and consequently lacks the charms of the first Sprite, many of todays owners are just as attached to their "square bodies" as the those who own Bugeyes. |  | | Eventually both parties became aware of the other's efforts and each end was made to compliment each other. |  | | Only minor styling changes were made until the end of the Sprite production in 1971. |
|
http://www.gerardsgarage.com/lbcs.htm
(571 words)
|
|
| |
| | Inside Computer Graphics |
 | | Using particleIllusion, creative professionals working in film post-production, film pre-visualization, commercial broadcast, standard and HD video, and Web graphics can easily customize and modify effects, or create entirely new effects. |
|
http://www.insidecg.com/news.php?id=393
(857 words)
|
|
|