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Topic: Human interface



  
 The Humane Interface - Wikipedia, the free encyclopedia
The Humane Interface: New Directions for Designing Interactive Systems is a book by Jef Raskin, on the subject of user interface design.
It covers ergonomics as well as quantification, evaluation, and navigation, and describes many interface design concepts that were used in Archy.
For a more detailed summary, see this external link: Summary of The Humane Interface
http://en.wikipedia.org/wiki/The_Humane_Interface   (100 words)

  
 Jef Raskin - Summary of The Humane Interface
For an interface feature to be humane it must be easily learned and it also must become automatic without interfering with the learning of or habituating to other features.
The present paradigms cannot be evolved or reworked to solve this problem; novel approaches to interface design at the system level as well as in the details are required.
To develop an interface that can be operated automatically by a human places constraints on the design, constraints that we learn about from cognitive psychology’s studies of habit formation.
http://jef.raskincenter.org/humane_interface/summary_of_thi.html   (2026 words)

  
 Archy - Wikipedia, the free encyclopedia
The stated goal of Archy is to design a software system starting from an understanding of human cognition and the needs of the user, rather than from a software, hardware, or marketing viewpoint.
Designed by human-computer interface expert Jef Raskin, it embodies his ideas and established results about human-centered design described in his book The Humane Interface.
This ambitious plan to build a general purpose environment that is easy to use for anyone is based on designing for the common cognitive capabilities of all humans.
http://en.wikipedia.org/wiki/The_Humane_Environment   (1095 words)

  
 InVisible Blog: Reading: The Humane Interface
Intrigued about THE (The Humane Environment), a new paradigm for interaction with the computer.
He has a deep understanding and knowledge of the subject, his theses are supported by empiric studies.
http://blog.invisible.ch/archives/000155.html   (659 words)

  
 CONTENTS
This discussion of programs that operate interfaces is relevant to human-machine interface design because you might want to construct a set of stored commands that can be played back with a single gesture, a macro, which is a rudimentary form of computer program.
The ideal humane interface would reduce the interface component of a user's work to benign habituation.
If the current state of the interface is not the user's locus of attention and if an interface has modes, the user will sometimes make errors because his locus of attention is not the current mode.
http://www.stormpages.com/futureintent/Humane.htm   (3230 words)

  
 Department of Computer Science
He is the author of "The Humane Interface" (Addison-Wesley 2000 -- available in 8 languages) and was a professor and computer center director at the University of California, San Diego.
Another problem is that many people (including users, interface designers, and marketers) have become so acclimated to today's interface methods that our current paradigms seem inevitable, natural, and inextricably embedded in our culture.
Part of the problem is that today's Graphic User Interfaces (GUIs) are incompatible with fundamental human mental abilities, a problem that is compounded because GUI assumptions have been built into development environments.
http://www.cs.uchicago.edu/events/197   (217 words)

  
 RSP&A User interface design resources
Graphical user interfaces are ubiquitous in the modern world of computing.
Interface design for embedded products is also discussed by Garrett (Advanced Instrumentation and Computer I/O Design: Real-Time System Computer Interface Engineering, IEEE, 1994).
User interface design (UID) creates an effective communication medium between a human and a computer.
http://www.rspa.com/spi/design-interface.html   (726 words)

  
 PanelSoft User Interface and Graphics Consulting
While such an interface may be a match for specific applications, I do not see it as a feasible option for general purpose computer use.
A better interface to MS Word will not suddenly appear because we have packaged the word processor system separately from the home games system and the e-mail system.
Thimbleby defines many properties of user interfaces allowing the reader to become better at recognizing those properties in his own interfaces, and allowing those properties to be sought or avoided depending on the needs of particular application.
http://www.panelsoft.com/books.htm   (4437 words)

  
 Home - Raskin Center
The Humane Interface delivers a way for computers, information appliances, and other technology-driven products to continue to advance in power and expand their range of applicability, while becoming free of the hassles and obscurities that plague present products.
The Humane Interface is Jef Raskin's book about human interface design.
It brings the power of science to user interface design, with the goal of making the computer interface as simple as possible.
http://rchi.raskincenter.org   (1520 words)

  
 Weblogs Forum - The Humane Interface
Neither can you overestimate the ability of computer users to find a way to rationalize/explain the (faulty) result of their actions when using their computers as being the computers fault, or simply the way it's meant to be.
My experience with computer interfaces -- ranging from MacOS 7-9 and MacOS X through Windows 3.11, Windows 95 and Windows XP to Solaris, Linux and FreeBSD -- and with users using those environments, leads me to the conclusion that intuitive/simple-to-understand interfaces are important for the majority of computer users.
The Mac is a great interface designed for the computing mainstream of the 1980's.
http://www.artima.com/forums/flat.jsp?forum=106&thread=4790   (3312 words)

  
 Macworld: Pro File: Mac Daddy
I felt that the problem was not them or their intelligence, it was the very bad way that the computer was interfaced with the human beings.
But it is possible to measure the efficiency of an interface.
His book, The Humane Interface, looks at ways to develop designs that more closely conform to the way humans work, rather than forcing people to follow what computers do.--DAVID READ
http://www.macworld.com/2002/03/macbeat/raskin/index.php?pf=1   (1335 words)

  
 ABC-Dir: Web Interface
The Lightflow Rendering Interface is an object oriented programming interface to synthetic rendering, which provides a common environment and description...
The 34th Symposium on the Interface of Computing Science and Statistics.
Book review of The Human Interface: New Directions for Interface Design, by Jef Raskin, and the usual mass of forum...
http://www.abc-directory.com/view/web_interface   (217 words)

  
 LukeW: Interface Design Guidelines & Terms
Human interface design principles and concepts, when to to use them, and when not to.
The Humane Interface: New Directions for Designing Interactive Systems, Jef Raskin, 2000.
From the designer of the original Mosaic interface (Netscape and Explorer's interface are carbon copies), this hard-to-find article introduces many issues Web designers still struggle with today.
http://www.lukew.com/resources/links_guidelines.html   (562 words)

  
 Summary of ideas in Jef Raskin's The Humane Interface (Scott Rippon)
Jef Raskin's book The Humane Interface presents many ideas aimed at making the interaction between the user and the computer more humane.
The elimination of side effects should be one of the goals of any designer of humane interfaces.
A summary of a number of ideas found in Jef Raskin's book The Humane Interface.
http://www-personal.monash.edu.au/~srippon/writing/it/thi.shtml   (972 words)

  
 Jef Raskin the Movie
he other book, "Archy: A Humane Computer Environment" was to describe a better approach to using computers; the system I call "Archy".
He's a mathematician, and an interface designer with a mission: to help you fall back in love with your computer.
He continued refining human interface design, publishing his ideas in The Humane Interface (Addison Wesley, 2000.) The Humane Interface ideas are being implemented in the Raskin Center project Archy,
http://jefthemovie.com   (1548 words)

  
 Humanizing Microsoft Windows
From the standpoint of a humane interface, one of the biggest problems with Windows is that it's not monotonous: that is, there's more than one way to accomplish a task.
The term humane is borrowed from Jef Raskin, who defines a humane interface to be an interface that "is responsive to human needs and considerate of human frailties".
However, this requires that the user know what constitutes a humane environment; also, in order to find the most effective way of completing a task, they must know all possible ways of completing it so that they can determine which is most humane.
http://people.cs.uchicago.edu/~varmaa/hwin   (2453 words)

  
 the.Inevitable.Org/anism
The Humane Interface is designed to be as easy to learn as a GUI (or easier) yet as fast to use (or faster) than command-line systems.
The design of the interface is described in detail in Raskin's popular book (see this summary of his design philosophy).
For example, mouse moves are used only when doing graphic operations such as resizing a window or working on a drawing or photo.
http://the.inevitable.org/anism/2005/03/08.html   (575 words)

  
 Amazon.co.uk: The Humane Interface: New Directions for Designing Interactive Systems: Books
Although the author doesn't use this specific term, The Human Interface, the book explores the intelligent design of efficient signs and symbols for the "conversation" between man and computer.
The honeymoon with digital technology is over- millions of users are tired of having to learn huge, arcane programs to perform the simplest tasks; fatigued by the pressure of constant upgrades, and have had enough of system crashes.
In The Humane Interface, Jef Raskin - the legendary, controversial creator of the original Apple Macintosh project - shows that there is another path.
http://www.amazon.co.uk/exec/obidos/ASIN/0201379376   (751 words)

  
 Technical Communication: The Humane Interface: New Directions for Designing Interactive Systems. (Book Reviews).@ ...
In The humane interface, Jef Raskin critiques current graphical user interface (GUI) designs and offers thought-provoking solutions to some difficult design problems.
The Humane Interface: New Directions for Designing Interactive Systems.
Technical Communication: The Humane Interface: New Directions for Designing Interactive Systems.
http://highbeam.com/library/doc0.asp?docid=1G1:90265975&refid=ink_tptd_mag   (198 words)

  
 @F: [GEEKS] Jeff Raskin's THE Guy
The Humane Environment (THE) is as easy to learn as a GUI (or easier) yet as fast to use (or faster) than the command-line systems we struggle to learn but love to use.
Joining the THE Team This is an unusual open-source project in that we are exploring a user interface and programming environment that is quite different than current practice.
Combining then-current trends (many of which had been developed or improved at Xerox PARC) with his own interface inventions (such as click-and-drag for making arbitrary selections and moving objects), and the work of many colleagues, the result of Raskin's project became a major factor in the industry changeover to the modern Graphic User Interface (GUI).
http://www.mail-archive.com/foib@ianbell.com/msg00017.html   (828 words)

  
 Functioning Form - Indication & Interface Design Evaluations
Though closely related to Anticipation and Feedback, Indication is described by Jef Raskin in his book, the Humane Interface, as “highlighting the single object pointed to as the cursor is moved, without any other user action such as clicking.” I prefer a more general definition: indication lets people know when actions or information are available.
According to Raskin: “Indication is necessary if an interface is designed in accord with the principle of visibility.” So once again we encounter the need for effective visual communication in interface design.
Functioning Form is published by LukeW Interface Designs © 1996-2005.
http://www.lukew.com/ff/entry.asp?25   (248 words)

  
 Mist
Many ideas from The Humane Interface will be incorporated.
Mist OS can focus on creating an emersive, easily habituated interface with many ideas from The Humane Interface.
It will grow into a full-featured desktop OS with all the things you'd expect a computer to do for you (e-mail, web, im/chat, games, etc.).
http://mistos.org   (264 words)

  
 humane
Her locus of attention remains on her work.  In addition, initializing a computer, application or work artifact should take the user back to where she left off, to encourage that locus.
    We also need to widen our scope and address interface needs with hardware, as appropriate.  An example Raskin describes in detail is the chord keyboard.
    If computer-user interaction is unpleasant and hard, the whole application is poisoned.  Industry standards are inadequate.  Why isn't it easy, or fast, (anymore) to boot a computer and add two numbers?  A humane interface:
http://www.homestead.com/edithstuff/humane.html   (397 words)

  
 Blumberg's Notes for March 10th (2005)
In light of the questions we raised at the end of class on Tuesday, after what the phrase "humane interface" can/should really signify for a group as willing and able to adapt as humans, we'll look at the two recent columns by Nielsen and evaluate his definition and application of the term "usability".
What is an example of an interface you consider "humane" (by Raskin's definition [6]) and one you do not consider humane in this sense (no need to limit yourself to computer interfaces here)
The Humane Interface II Introduction: Jakob Nielsen's "Usability" Studies
http://www.cs.brown.edu/courses/cs092/2005/cs92.mar10.html   (419 words)

  
 The Humane Environment
The Humane Environment is Jef Raskin (one of the original Macintosh developers) and others putting his interface philosophy (as expressed in his book The Humane Interface - BookSense:0201379376) into practice.
The manual for The Humane Environment has this quote on NaturalVsHabitual?
Guido van Rossum (of PythonLanguage fame) reviews The Humane Interface - http://www.artima.com/weblogs/viewpost.jsp?thread=4790
http://www.ourpla.net/cgi-bin/pikie?TheHumaneEnvironment   (210 words)

  
 Absurd Genius: The Humane Interface
I'm currently making my way through The Humane Interface (again) by the late Jef Raskin, who many consider to be the father of Mac OS.
While the first three chapters simply review basic HCI principles (locus of attention, modal interfaces, etc.), the rest of the book takes you far far away from what we're accustomed to as interface users and/or designers.
Backed up with logical and empirical evidence, he paints an interesting view of the future of interface design.
http://genius.fugimax.com/weblog/archives/2005/08/the_humane_inte.html   (138 words)

  
 mprove: The Humane Interface: a review
No input device is needed, no menus, no windows, no interface between the user and the task.
An Information Applicance does not necessarily need to be a small device like a PDA – although the term is often (ab)used for hand-helds.
Truth, Beauty, and the User Interface: Notes on the Aesthetics of Information.
http://www.mprove.de/script/02/invisible   (146 words)

  
 [No title]
Jef Raskin is an independent consultant on interface design, best known for having created the Macintosh computer project at Apple, the one button mouse and the click-and-drag paradigm for using it, the Apple style of computer documentation, and the Canon Cat and other interface-based products.
He was Director of the Third College Computer Center at the University of California at San Diego from 1969 to 1974 and Visiting Scholar at the Artificial Intelligence Laboratory at Stanford University in 1973.
From 1978 to 1982 he was employed by Apple Computer as Manager of Publications and New Product Review (1978-79), Manager of Applications Software (1979-80) and Manager of Advanced Systems (1980-82).
http://www-sul.stanford.edu/depts/spc/xml/m1147.xml   (1413 words)

  
 The Humane Interface
You can see an example of this in his book which was developed for a hospital.
A brilliant concept for an interface for navigating one's environment, Zoom world.
Myth of the Beginner-Expert Dichotomy - A truly efficent user interface will look the same for the beginner and the expert.
http://minnow.cc.gatech.edu/squeak/3026   (786 words)

  
 HumaneInterface
His classic book About Face: The Essentials of User Interface Design (published by IDG WorldWide Books) should be read thoroughly by every software designer whether or not they design for the world wide web.
Thus, asking for confirmation is bad because users will develop a habit of confirming the command, or the interface will be obnoxious to use.
Indignity is often what motivates technical designers and those in the creative arts to excel, and Alan's no-nonsense condemnation of awkward and difficult interfaces is just what the doctor ordered!
http://www.humaneinterface.com/humaneinterface.html   (616 words)

  
 Jef Raskin Center for Humane Interface gets $2 million in start-up funding (13 Jan 2005)
It will take time to create an upheaval in the computer industry, but Raskin believes the Humane Interface concept is clearly the future.
The Humane Interface: New Directions for Designing Interactive Systems by Jef Raskin
Jef Raskin Center for Humane Interface gets $2 million in start-up funding (13 Jan 2005)
http://www.usabilityviews.com/uv009298.html   (196 words)

  
 Unix Review > The Humane Interface--New Directions for Designing Interactive Systems
The Humane Interface--New Directions for Designing Interactive Systems is an ambitious book about improving the way we interact with our computers.  Raskin not only calls for improvement, he recommends a complete change in the way we approach applications and operating systems.
To objectively evaluate Raskin’s ideas, a substantial suspension of skepticism may be required.
The Humane Interface--New Directions for Designing Interactive Systems
http://www.unixreview.com/documents/s=1234/urm0106c/0106c.htm   (552 words)

  
 InVisible Blog: More humane interface
Also, Guido van Rossum reviews The Humane Interface Meanwhile, I have been busy sketching UI ideas for use in the browser (and that means, that I have to revisit my opinon on browsers not being able to handle all UI needs.
Also, Guido van Rossum reviews The Humane Interface
I'm piecing together some DHTML / JavaScript technology to handle some of the new ideas I'm...
http://blog.invisible.ch/archives/000160.html   (174 words)

  
 Blog Entry "The Humane Interface" from IA? EH.
The Humane Interface By learning from cognitive science, we can gain a better understanding of how humans think, and build interfaces for them rather than for machines.
Blog Entry "The Humane Interface" from IA? EH.
The Art & Science of Web Design »
http://www.eleganthack.com/archives/the_humane_interface.php   (223 words)

  
 Humane Interface author bashes OS X MacNN News
Of course, they never mention that Raskin's vision of the Mac didn't include the graphical user interface; he thought of the work Apple had done with the Lisa (upon which Classic Mac OS was based!) as an albatross better left around Steve Jobs' neck.
What he wanted was more in line with an evolved Apple II-ish computer.
Raskin originally conceived of a simple utilitarian computer.
http://www.macnn.com/news/4690   (1194 words)

  
 ScienceDaily Third Party New : The Humane Interface: New Directions for Designing Interactive Systems
The Humane Interface: New Directions for Designing Interactive Systems
Third Party New : The Humane Interface: New Directions for Designing Interactive Systems
"I hope this is the opening salvo in a new molecular approach to fighting schizophrenia," said Tyrone D. Cannon, UCLA's Staglin Family Professor of Psychology, Psychiatry and Human Genetics.
http://www.sciencedaily.com/cgi-bin/apf4/amazon_products_feed.cgi?myOperation=New&ItemId=0201379376   (1489 words)

  
 Brian Meidell’s Blog » The Humane Interface
His observations on user interfaces are incredibly well founded and sharp, and I can only regret that his project THE is only being developed for Macintosh right now.
I received my copy of Jef Raskins & Humane Interface” yesterday.
For those of you that are interested in interface design, I can really recommend this book.
http://meidell.dk/archives/2003/10/15/the-humane-interface   (353 words)

  
 mprove: The Humane Interface: a review
Raskin, Jef: The Humane Interface – New Directions for Designing Interactive Systems.
Provisions for the Future of the Desktop Model, section 3.4.1 Filing in Vision and Reality of Hypertext and Graphical User Interfaces
http://www.mprove.de/script/02/humane   (53 words)

  
 The Humane Interface Raskin, Jef- Textbook - Bookbyte.com
The Humane Interface Raskin, Jef- Textbook - Bookbyte.com
Browse - Textbooks - Computers Textbooks - User Interfaces
Ships FROM our warehouse in 4-7 business days.
http://www.bookbyte.com/product.aspx?isbn=0201379376&bfmtype=book   (87 words)

  
 LookSmart's Furl - View Item - Humane Interface
LookSmart's Furl - View Item - Humane Interface
http://www.furl.net/item.jsp?id=1795866   (88 words)

  
 Humane Gmail Autosave
Blogs place more emphasis on the final presentation than the initial input.
The current Humane Gmail Autosave script fixes this.
Humane Gmail Autosave is a Greasemonkey user script that automatically saves any emails in progress every 10 seconds to your Drafts folder.
http://hirevito.com/greasemonkey/humanegmailautosave.html   (515 words)

  
 SourceForge.net: Jef Raskin's Humane Environment
If you've read Jef Raskin& book "The Humane Interface" and wanted to see how some of those ideas work in practice, or improve on them, join us here.
Provide feedback on this page Recently changed page Site Status
http://sourceforge.net/projects/humane   (131 words)

  
 The Humane Environment - OSNews.com
Jef Raskin, creator Apple's Macintosh, and author of the book "The Humane Interface", is the leader of the open-source THE Development Team."
Pahtz writes: "A very alpha release of The Humane Environment (THE) for MacOS was made on Christmas Eve.
http://osnews.com/story.php?news_id=2445   (142 words)

  
 Syllabus TLC 331
Course Syllabus - WYSIWYG and Other Myths of User Interface Design
If you were in a project group, fill out an evaluation of your group
http://www.cwrl.utexas.edu/~tonya/tlc331/2001/syllabus.htm   (401 words)

  
 Humane Interface - Compare Prices & Reviews at Smarter
Home > Books > Textbooks, Upper Level > Humane Interface
Humane Interface - Compare Prices & Reviews at Smarter
Shop at Amazon.com for low prices on Humane Interface.
http://www.smarter.com/books-1/product/humane_interface-815318   (135 words)

  
 The Humane Interface on Flickr - Photo Sharing!
The Humane Interface on Flickr - Photo Sharing!
To take full advantage of Flickr, you should use a JavaScript-enabled browser and
Sign up for a free account, or sign in (if you're already a member).
http://www.flickr.com/photos/naotoj/5646017   (44 words)

  
 theOTHERblog by Tom Smith » The Humane Interface
Guido van Rossum (the creator of the Python programming language) reviews Jef Raskin& Humane Interface”.
theOTHERblog by Tom Smith » The Humane Interface
You must be logged in to post a comment.
http://www.theotherblog.com/Articles/2003/07/05/XZrTnzUyFp   (41 words)

  
 Humane Interface Screams - trenchant.org daily for January 9, 2003
Humane Interface Screams - trenchant.org daily for January 9, 2003
I want a job where I can sit around and make a pronouncement like, "look at the placement and size of those buttons!
But mostly because I'm unemployed and starting to actually freak out about that.
http://www.trenchant.org/daily/2003/1/9   (336 words)

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